
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 14 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1088 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good, still bug and no coop, but good
bon je vais commencé par les point négatif de façon a terminer sur une note positive je vous laisserai vous même vous faire votre idée du jeu via cette évaluation. Négatif l'interface de vol pour les fan comme moi du premier jeu le pilotage est très différent dans la direction là où dans le premier jeu la souris sur pc servais a gérer directement l'inclinaisons du vaisseau, Dans le 2 la souris est un pointeur vers lequel se dirigent le vaisseau ce qui le rend plus simple a manier sur de longue distance mais qui posent pour moi en tout cas quelques problèmes au moment de se poser. la construction elle est plus permissive dans les détaille cependant elle porte parfois a confusion ce qui décale des ligne de blocs et devienne infernal a réglé également les bloc sont en groupent de bloquent grand et moyen ce qui a pour conséquence de prendre un temp bien plus important pour trouver celui qu'il vous faut ce qui est accentué par le décalage des blocs dont je parlais précédemment. Ce point ci est probablement juste du au fait que le jeu est en évolution constante mais les interface pics les yeux et prenne une énorme place sur l'écran que ce soit en vol ou simplement en marchant le jeu est bien moins beau a cause de ça un comble selon moi pour un jeu qui souhaite avoir de meilleur graphisme un conseil que j'aurais aimer avoirs est que si vous marcher de nuit dans le jeu il ne faut JAMAIS éteindre vos lumière sinon la différence de luminosité entre le terrain et les barre d'outil infos du personnages etc... vous donne un aperçu de ce qu'il se passe quand vous ouvrez les yeux pour la première fois en fixant le soleil. l'utilisation des raffinerie assembleur etc... est plus compliqué que dans le 1 j'ai plusieurs centaines d'heure cependant je n'ai pas tout compris du système a cause du fait que les interface sont immense et peu voir pas expliquer en créatif et oui effectivement je n'ai pour l'instant que tester le mode créatif ce qui fait que je ne juge que cette partie là je vous conseil donc de lire les autres avis en ce qui concerne ce mode cependant en créatif il n'y pas de tuto et je trouvent ça étonnant pour un jeu qui dit vouloir faire un jeu plus simple pour les nouveau j'avoue trouver l'apprentissage plus simple dans le premier. Pour passer au point positif maintenant ! pour un début il y a déjà plusieurs bloquent au fonctionnalité diverse et varié bien que certain élément de base comme les sas ne sois pas encore présent . La vitesse est bien plus rapide jusqu'à 1080 km/h c'est bien plus agréable pour les trajet. Les détailles qui même si j'en ai déjà un peu parlez sont des point vraiment incontournable nous avons enfin de quoi faire des vaisseau de la taille d'une voiture et qui reste détaillé ce qui en tant que builder me comble de joie !! Pour finir je tient a dire que je n'ai joué que deux heure dont 1h a me plaindre que ca marchait pas et une autre a me dire que j'était juste aveugle alors si vous souhaitez vraiment joué au jeu je vous conseil de sauter le pas mais si vous préférer attendre pour voir ce que ça donne je pense que c'est une bonne idée aussi ! maintenant un avis moins factuel mais plus personnel j'avoue préférer le premier jeu que ce soit pour construire ou pour voler il est plus simple a prendre en main et pour ceux qui en on les moyen je conseil de faire ses armes sur le premier avant de se lancer dans le deuxièmes bien que ce ne soit que mon avis
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 9.2K | 93% | $19.99 | |
| $6.3M | 6.1K | 76% | $13.99 | |
| $6.3M | 5.3K | 65% | $39.99 | |
| $6.3M | 18.9K | 91% | $9.99 | |
| $6.3M | 61.9K | 91% | $6.24 | |
| $6.3M | 7.4K | 90% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 9.8K | 97% | $14.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $21.9M | 100.5K | 90% | $9.99 | |
| $910.8K | 1.3K | 88% | $14.39 | |
| $257.1K | 2.2K | 79% | $4.99 | |
| $90.9K | 177 | 81% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alpha OK, mais sortir un mode survie INJOUABLE tellement ca LAG, non... et pourtant grosse config PC, très déçu.
После последнего обновления не запускается ! поддержка нулевая ..
I loved SE1, but SE2 is just not ready yet imo Massive performance issues (and water isn't even released yet), especially on Linux. Don't play on Linux unless you like the game just insta crashing when you change some graphics settings. Almost none of the plethora of QoL features features in SE1 have been migrated to SE2 at this point. Copying needed components to queue them to be built or one-button withdraw from storage? Nope. Renaming block groups? No. Want to toggle a grid to be static? Too bad. And that's all not to mention the bugs that make setting up a grid annoying, like, selecting a block making the toolbar vanish. The game is going in an interesting direction so I hope to change this review to positive one day, but I'd recommend playing SE1 if you want to actually play a game instead of playtest.
Кины, спасибо что вы создаете интересные игры! Очень радует с какой щепетильностью вы подходите к разработке. Сегодня многие просто на модельки с прошлых версий игры натягивают 4к текстурки и забив на свои оригинальные движки с своими особенностями тупо на анриле выпускают в релиз как новую версию или вообще как новую игру. Вы же со своими движком и своим видением игры. Спасибо, что прислушиваетесь к комьюнити и делаете игру мечты огромного сообщества! С нетерпением ждем мультиплеер.
still truly not playable.... stick to space engineers 1, or the many other ready games or expect a lot of times wasted with mechanics not working correctly, pistons not fuctioning, invisible blocks that with destroy your whole progress or send you back miles... load in to your vehicle flying through the air and blowing up.... your drills not drilling through the floor and then just blowing up.... bought this game I am sure about a year ago and the progress is slowwwwww dont buy for another 5 years.
GAMES BASICALLY unplayable with wheels atm. ive tried survivial 4 times now and the rovers either flip, get launched around, OR clip in to the ground while im trying to flip back over with gyros. ive waited for multiple updates to come out to try the game, STILL not something playable in survival.
So very good! Excited for updates!
The game has a lot of potential and already feels cleaner, more user-friendly, and more directive than the first game. With my specs the FPS definitely could've been better, but it was still playable and wasn't distracting in the slightest. This is expected to improve over time, though, as it is still in alpha. The graphics themselves still looked good too. I just started the survival campaign and I'm already satisfied with my purchase.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.