
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 14 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game lackws playablity right now. The contracts are broken.l leaving you extremely frustrated. There is zero support for SE2. Submitting tickets gets you no where. The developer seems way more focused on their original game SE1.
Как и планировал. Добавили русскую локализацию, купил игру. Думаю я такой не один
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Encore une fois coder avec le cul fuyer ce jeux de M qui propose déja des mise a jour payante je banis cet éditeur de ma vie
Space Engineers 1 hala daha iyi. Bu oyunun ciddi optimizasyon sıkıntııs mevcut.Ve UI kısmı gerçekten geliştirilmesi gerekiyor.
Гра ше в Альфі, а вона вже показала що віж неї можна чекати най подальшої підтримки. [b]Непогана графіка і освітлення.[/b] Навчаня яке наглядно показує як всьо має бути, всьо дуже чітко і понятно. Найбільший мінус це оновлення яке не дуже часто випускається. Можливо розробникам потрібло більше підтримки, надіюсь вона є і її достатньо для далекех оновлень. Чекаю копперативної гри, думаю там буде наглядний приклад як люди покажуть шо їм ця гра сподобалась.
why make a space engineers 2 if you are not fully working on it ? game felt empty, not much contents, undone stuffs, because they are still attach to the first game... choose one, either SE1 or SE2 which one you want it to die ? also charging this full price is mentality insane, yet they do not treat us like customer ? release date 28 Jan, 2025, still in alpha, they want to milk this like star citizen
I dont tend to write many reviews, but i really wanted to love SE2, as i love SE1. What i thought would be a great introduction tutorial to the game turned into a follow the marker excesise ruining what i loved about SE1, figuring out HOW to get off the planet. This game is just not ready to play as an avid yet, it needs more time to cook - and i really hope keen read the reviews and spend some time improving the story / tutorial to be more flexible to player styles, not simply just forcing people into space because we have to show you contracts. There is nothing wrong with a long running quest of "get to space". Make it so! I'll update this review after things are fixed up and the game is a bit more playable for an everyday gamer.
I will not recommend this game for anyone that wants to play multiplayer/local with friends. Multiplayer feature will not be released till 2027 and that is just disappointing.
At the time of writing this review, I have about 7 hours of playtime on record and one completed large rover blueprint. Let me be perfectly clear, this is not a complete game yet - if you are not absolutely itching to get started on building something or play around in the sandbox then I suggest you wait for more content (namely multiplayer). Overall, the content is lagging behind SE1 in terms of both decorative and functional blocks. Graphics are a huge jump from SE1. The physics system seems much smoother - far less clang! The lighting is beautiful and the games runs smoothly on my build. The unified grid system is a wonderful way of blending fine detail and massive constructions. This game has a LOT of potential to be amazing and I look forward to seeing it.
It just isn't functional right now.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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