
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
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Prices
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Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game very clearly models itself after Dispatch, but the polish just isn't there. You will miss the sumptuous artwork, voice acting, and cinematic moments that gave depth to the characters. You will also miss the simple elegance of the dispatching mechanic, sending knights on quests feels comparably hurried and opaque. When your knights fail, you will often struggle to understand why and because the game does such a rushed job of developing the setting, you won't care.
Very addicting game! Keep playing it on loop and wishing it was longer because i can't get enough! I do wish i could talk to some of the knights more (Like Goberto or Dulahan), i will be waiting for new updates since i don't want to rush the game (already finished it twice in 12 hours) One of the best management games in my opinion, love that rewinding gives you more options and the characters kind of notice something's off!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak comfort! Sovereign Tower is like Dispatch but better in almost every way. Despite the story being linear, it has branching paths. Your knights can (and, hopefully, will) die. You will fail crucial quests. There will be consequences. And all this -- in a really vibrant, weirdly cozy world of noble deeds, sacred oaths, and giant swords. One thing I'm still in awe of is how many different knights you can recruit under certain, sometimes [b]very[/b] specific conditions. For some, you are to have your standard knights killed. For others, you need to kick someone out, or make quite a lot of clearly unoptimized decisions. It's amazing! Making mistakes is literally crucial to seeing the whole of Sovereign Tower. Not often I see such design in modern games. Highly recommend!
一个galgame全是男npc,真恶心,就开始一个女骑士,后面查无此人,女性向就应该标出来,而不是这样把人骗进来。
Mon seul regret est d'avoir fini le jeu en 2 jours, mais en même temps rien ne m'obligeait à faire des sessions de 5 heures en me disant "juste un jour de plus", on sait tous où cela nous mène. La DA a vraiment une patte rafraîchissante, les personnages sont tous très bien écrits, attachants (ou pas), on sent que le nombre d'embranchements possibles est gigantesque (j'ai fait deux fois la démo et fini le jeu, et n'ai pas du tout obtenu les mêmes résultats au terme du premier acte). Allez-y, jouez-y, faites des choix que vous regretterez, réparez vos erreurs et pourquoi pas, recommencez.
Ce jeu est d’une qualité extraordinaire, que ce soit au niveau de la musique, des personnages ou de l’intrigue. Je ne peux que vous le recommander ! Il mérite vraiment votre temps et votre argent.
its a great game and I've genuinely loved it but I've noticed the demon rewind wont work or even just not let you use prior knowledge I've followed guides and found out i was doing things right it was just a genuine game issue the only way it was resolved was starting a whole new save file I'm hoping after a while this issue is fixed as all enjoyment was lost once i realized that this could happen later on soft locking and ruining my playthrough.
为什么不能攻略弑君者
I fell in love with this one in the demo. I was refreshing the page on release day to be able to get it as soon as possible. I really like this one. There is such an earnest a medieval setting/vibe that ranges from silly to serious and back pretty seamlessly. The strategy-type gameplay reminds me a bit of Dispatch and I like that a lot-- i think it's really fun to build up the knights and try to see what will work for any given quest. the characters are all their own, and very well characterized. there are so many different backstories and hidden paths in this game. i am on like my 3rd of 4th pass and i'm still uncovering so much stuff-- like i just discovered a new knight with like a full backstory that colors a storyline in a fully different way. deeply charming game and a little addicting to be honest.
拉 一进游戏很快就能看到典型的DEI审美人物,女角色除了本来就不是人的雕像女神之外,一个比一个不像人 一些剧情也能看出圣母倾向很重。我被刺杀,竟然会出现一个把刺客就这么放走的选项??如果不选这个选项,一个圣母骑士就会不满??白左制作组的意思是,不把一个杀人犯、颠覆国家者就这样放回社区里,就是不仁慈的暴政??? 负反馈太多、太强、太没有可预见性。某个主线事件,我的一个骑士非常迫切地主动请缨去执行埋伏计划,我想着要满足部下的毛遂自荐当然就同意了,而且游戏此时没有风险和利弊提示和相关剧情解读。最后的结果是被我击败的郡主说我卑鄙至极,拒绝与我结盟??我明明只是想要满足部下的愿望而已?? 还有很多任务,我明明选了很喜欢、看起来也很适合这个任务的骑士,也配上了马和装备,结果还是经常失败?并且郡任务一失败就无法结盟? 游戏想把恶魔之力、时间回溯做成不仅仅是读档而是核心循环的一部分,也在某惨痛事件之后提醒你回溯到许久之前,但问题是游戏的每回合操作非常繁琐细碎,让回溯的代价变得非常的大,只能忍着不适玩下去 让我决定弃游的导火索是一个极其弱智的细节。每个回合里,给骑士修理盔甲的费用竟然不是看骑士掉了几格盔甲,而是看修理的次数?也就是说,5个骑士都掉了1格盔甲,修理费用不是1×5,而是1+5+25+50+100???这是什么脑残设定???
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Active players
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Where this game's players are, estimated from review languages.
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