
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Comment un jeu peut-il être aussi parfait ? C'en est presque indécent. ah, et aussi, j'ai bien aimé le jeu.
One of the best management/visual novel games I've played in a long while. Great characters, awesome game design, amazing art, and you've got me several times laughing out loud as well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 4.8K | 80% | $19.99 | |
| $1.8M | 877 | 68% | $49.99 | |
| $1.8M | 2K | 81% | $39.99 | |
| $1.8M | 3.1K | 91% | $19.99 | |
| $1.8M | 21.1K | 91% | $4.79 | |
| $1.8M | 5.6K | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $837 | 9 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 40 | 88% | Free | |
| $4.1M | 11.9K | 92% | $19.99 | |
| $1.6M | 2K | 95% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An absolutely amazing game with a beautiful art style and wonderful writing. My only complaint is there isn't more of it.
its ok
I am not normally a fan of choices matter games but I was convinced by the art style. I picked it up during the choices matter steam sale and I have to say I have been addicted. Coming up to my 3rd playthrough, I still have not explored every possibility this game has to offer. The character design and artwork is amazing. The thing I am most sad about is games like this come once in a blue moon, and unfortunately I am unable to wipe my memory to play through it again. Even at it's full value (non sale) price, I would honestly still recommend you pick this game up
DA, game play tout est justre incroyable
Absolutely amazing!! 10/10
Bardzo przyjemna gra z wieloma sekretnymi rozwiązaniami i dużymi możliwościami gry ponownie
This is a good game, and I recommend it for anybody who likes the genre popularized by Suzerain and Yes, Your Grace--narrative leadership management. The art and music are fantastic, and capitalizing on the world created in their last game gives this a delicious continuity and a degree of fun with some easter eggs for those who have played the debut. I'm personally glad Goberto is back. I don't think the management clicks are as tedious as other reviewers have indicated. Could they be streamlined? Yes. Would it be helpful to have a web or some kind of decision mapping that you could review? Yes. Did achieving the straight ending after several hours of building a strong and likable force of knights disappoint somewhat? Yes. But anyone who creates an empire knows that history usually eclipses even the wisest and fairest rulers to someone else's might or desire for tyranny. It's accurate, and believable, but even a good and wise ruler would eventually see their country fall to crime or ruin. The demon power mechanic is fun, but not really necessary if you're reading carefully. I think the drawbacks of using it could be more clear or appear sooner in the narrative. There's a lot to enjoy here, and not every game has to strive for apex perfection. For a studio like this, this is an overwhelming success, and hours of entertainment. Their art department should really be given an award. Calling this a visual novel I think is highly underselling the experience of playing this game. My critique would be that after a single playthrough loop, there is enough juicy content left for a second playthrough, but of course that comes with the tendency to fast forward through repetitive dialogue. The game is best served by putting it down, and coming back once the minutiae have been forgotten.
I found this game to be very addicting. I've been craving a game that had a similar team management element present in Dispatch, and this is a very strong suit for Sovereign Tower. I love the entire mechanic of manipulating time and the idea that the game truly rewards you for replaying it by showing you characters you couldn't possibly encounter without a second playthrough. It really feels like you're playing an interactive point and click choice-making medieval coloring book and I'm here for it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.