
Explore a dark world brimming with hidden mysteries, master a diverse combat system, and inhabit the dual forces of two sisters in a coming-of-age dark fantasy story with fast-paced action, vicious enemies, and spectacular boss fights.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 2.29/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.8Kreviews | 73% | — | $1.5M |
| $39.99 | 2.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great AA 3D action game that I'm glad it exists, but ultimately recommended on sale, as certain aspects of the game may not sit right with some, even action game enthusiasts including myself. My impression of the game is that it's "not a sum of its parts" but in reverse. Usually, "not a sum of its parts" is used to express that even if the individual components of something aren't good, the whole package is worth it. I feel that my thoughts on Soulstice is the opposite of that: I like the individual parts of the game, but the overall package felt...not as enjoyable? I love how the combat gives a pretty diverse toolkit that is fun to discover, learn, and practice. Lute's defensive role is a creative take of the "parry" system that is oversaturating the market, and I quite liked how it mechanically flows along Briar tearing monsters apart. Maps having some puzzles and traversals is a welcome callback. Fixed camera makes for great, if eerie views of the set piece. The story, both narrative and character writing, are competently written and makes me care for the sisters, and look forward to Layton's remarks. Yet, somehow, when these individual components come together, they don't [i]feel[/i] right. The game felt too long, despite my playtime on Normal/Initiate difficulty being 15 hours. The aesthetics, fixed camera positions, and the defense prompts cause a big legibility/readability issue in combat and traversal. Some of the story exposition dragged on too much in presentation. Some later enemy behaviors are just annoying. Despite these mixed feelings I have, the components of the game are definitely amazing, enough to convince me to buy the sequel, which unfortunately have gotten cancelled. Nonetheless, because of this...split impression I have, I can't fully recommend Soulstice. Not because I doubt the quality, but because I find the game's appeal unpredictable.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Czech*languages with full audio support
| $39.99 |
| 882ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really enjoyed my experience with the game, it's a AA action game so it's not as polished as the best in the genre but for the first try by the studio I think they managed to do well enough. The combat itself is a bit janky, especially in the beginning with only the starting weapons and limited skills, but despite how many reviews liken the color system to games like d.m.c. it's different, since you're not beholden to a single set of weapons but for certain enemies you just activate a field of the corresponding color and keep an eye on the gauge, but othen than that you're free to use your full moveset. The weapons are varied, each better suited for a certain type of enemy but even if it's not the most optimal choice they all got their use. The story i started by skipping the first few missions cutscene, but after a while it got to me and I was hooked in the tale, the protagonists journey in this infested city isn't the most complex plot but there's a few twists and turns that are on par for the tropes the game is clearly inspired by but still worked pretty well for me. The boss fights are all varied and engaging with different gimmicks to overcome, i really appreciate the fact that a mission is dedicated to each major boss, makes it really quick to fight them again if you liked it or just want to improve your score or farm some crystals. The atmosphere and monsters design is overall pretty great, music is high energy but still in tune with the tone of the world. It's incredibly cheap during sales, great time for a few bucks. Shame they canceled the sequel, i think they would've made many improvements and I really wanted to see a continuation of the story.
十块钱买了陀屎
Камера хуже пряников с говном
Para os fãs de Devil May Cry, esse jogo é um deleite. O combate é bem divertido, com uma grande variedade de armas e habilidades, sendo dinâmico e nada enjoativo. Além disso, há o sistema da Lute, a personagem que acompanha a protagonista, que é muito legal, com habilidades de defletir, parar e atordoar os inimigos. O jogo é um pouco mais longo do que a maioria dos hack and slash, então existe uma certa barriga no meio da campanha. Porém, quando chega à reta final, ele retoma o ritmo e fica muito empolgante. A história é bacana. Achei bem interessante a questão dos guerreiros transcendendo e tudo mais, além de contar com um final bastante surpreendente. Porém, uma das coisas negativas do jogo está nos cenários. Achei todos muito parecidos entre si: pontes, ruas e esgotos acabam passando uma sensação de repetição constante. Só mais para o final é que os ambientes ficam mais variados. Os inimigos também têm uma variedade razoável, mas, por conta da duração maior do jogo, acabam se repetindo mais do que o normal. No geral, vale bastante a pena, ainda mais em uma promoção. Eu paguei 9 conto nele e não me arrependo.
Tem uma mecânica bem fluída e prática de se pegar o jeito. No geral, é um jogo bem linear, sem qualquer dificuldade exploratória, embora tenha muitos recursos que são fáceis de serem deixados para trás.
Imagine the Claymore universe except it plays like OG god of war games. While the camera can be jarring these days, it is an excellent game and worth your time!
Herşey iyi hoş çok güzel de bu kamera açıları ne kardeşim mantar yiyip oyun mu yapıyorsunuz
Worth
Пушка игра!!!!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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