
Don the Ancient Mask. Wield the power of gods. Possess any of your tribespeople, recruit followers, and build a thriving automated civilization. Survive, expand, and forge your own legacy across a vast ancient open world — together with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #74, worst RU #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Sep 1 → 12.43/day in the week after.
About
Soulmask is a massive survival crafting game set in multidimensional ancient civilization open worlds. Carve your path through two unique realms—[Cloud Mist Forest] or [Shifting Sands]. The choice is yours.
You are a survivor whose soul is tied to a mysterious mask. To survive this world, you must recruit the strongest barbarians, using the masks to possess and lead them toward a new era of civilization.
In the world of Soulmask, no two souls are alike. With over 871 unique Talents, Masteries, and Likes, your tribesmen offer infinite possibilities.
From bloodthirsty warriors and lethal hunters to legendary craftsmen and master harvesters—recruit them all. Transfer your consciousness through the mask to possess any tribesman, transforming them into your ultimate avatar.
The 1.0 update allows your barbarians to share their wisdom. Train your tribesmen and pass down skills to forge the ultimate, one-of-a-kind warrior.
Explore two ancient worlds spanning great distances, each with unique climates and ecosystems
Rainforests, deserts, snow-capped mountains, plateaus, and islands that you must adapt to... or perish. Each environment demands different strategies for survival.
Hunt for treasure in ancient ruins, battle mechanical enemies in labyrinths, or take on entire barbarian cities alone. This world is yours to challenge and explore.
Retrace the ascent of civilization: from humble thatch huts to impenetrable blackstone forts. Watch as your small settlement evolves into a majestic city.
From the first seeds of agriculture to the roar of machinery—experience the true evolution of civilization in Soulmask through farming, beekeeping, weaving, leatherworking, smelting, and more.
You do not walk this path alone. With a sophisticated command system, your tribesmen can automate every task. From gathering raw materials to managing logistics and assembly lines, you can design and transform your home into a fully automated industrial powerhouse.
In this world, the Mask is a symbol of the gods. Each Mask grants a unique combat style, while the Mimicry System lets you embody a deity to turn the tide of battle.
With 9 weapon classes, 88 weapon skills, and the infinite traits of your tribesmen, each battle is a thrilling test of skill to be experienced as you fight for survival.
Freedom is at the heart of Soulmask. Play solo at your own pace, team up with friends in co-op, run your own private server with custom rules, or step onto official servers where the stakes are real.
PvE if you want your civilization to grow undisturbed, PvP if you want to test it against rival chieftains. However you choose to play, over 200 customizable settings let you shape the rules, the rhythm, and the world itself.
In v1.0, we introduce three distinct playstyles: Tribe Mode for the builders and leaders; Survival Mode for the purists; and Warrior Mode for those who seek the thrill of brutal combat. Choose your style.
Supports Steam Workshop and everyone can now unleash their creativity with our powerful Soulmask Modkits to craft a Soulmask experience unlike any other.
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Soulmask is currently best experienced with keyboard and mouse. We're actively working toward full controller and Steam Deck support, with a target of completing this in 2026. If you primarily play on a gamepad, we'd encourage you to wishlist the game and check back once that update lands.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 22.4Kreviews | 77% | — | $21.2M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game can be fun, but it has a major visual flaw, especially for older amers. You can''t see the bloody test! It's tiny, and even some people with good eyes have been complaining about it from what I've seen. There is a thread in the Steam community that started over two years ago about the test size needing a adjustment slider, and it has been ignored, apparently. I need to look into how their improvement requests are supposed to be submitted, but this game is a definite no in the long run for me unless they add something that improves the text size/readability.
irgendwie.. es ist komisch einerseits gibt es noch so viel zu entdecken.. andererseits hab ich keine lust darauf. die welt ist groß aber irgendwie wirkt sie leer wenn man genauer hinsieht. die ki ist ziemlich schwach, ja die dorfbewohner machen roboterhaft ihre arbeit, aber das wars auch schon. gegner respawnen und fallen aus dem himmel, man metzelt sich durch eine kaserne und ein teil der gegner bemerkt einen erst wenn man fünf meter vor ihnen steht. irgendwie will man das spiel lieben.. aber irgendwie will man doch nicht. es ist sonderbar, wirklich sonderbar
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7/day in the week to Jul 25 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾游戏,战斗系统做的一坨,怪行为单一,一点也没有刷装备提升的乐趣,副本更是史中之史,垃圾中的垃圾,一个副本半小时找不到出口,又重复又枯燥,设计这个副本的脑子被B夹了是吗?设计副本的狗操的玩意儿。
所有试图搞PVP的游戏的通病,满脑子PVP平衡,不搞游戏实际内容
Jeu complet mais il n'ait pas fait pour jouer en solo ,le niveau est trop complexe à un certain moment .Le farming est important mais cela ne ma jamais dérangé et dans l'ensemble le jeu est vraiment sympa ,en équipe , autrement cela devient un calvaire (sauf si tu triche avec les paramétres )
3 часа ожидания, когда вырастет дерево, из 3-ёх Для коопа очень странная игра, будто направленная чисто на игру на мировом сервере, где ты буквально будешь жить там вместе со своими соплеменниками-игроками. Но когда вы играете в коопе на сервере своего друга/брата/свата, игра, естественно, не будет считать то время, когда игра не играется и сервер на запущен. И в это время деревья не растут, материалы не крафтятся, соплеменники не качаются - весь завод встаёт до дальнейшего подключения. И в один момент геймплей сводится к тому, что вы ставите своих персов на крафт, или ждёте несколько часов, пока вырастут нужные вам растения И выкручивание в максимум ускорения скорости абсолютно всего слабо помогает И вся эта душниловка начинается буквально перед вторым боссом Пока разработчики не сделают что-то с балансом - делать в игре, если пришли сюда ради коопа с друзьями, нечего Так что берите, если Вас интересует именно мировой сервер
I'm genuinely surprised with how well this runs given the state of most titles nowadays. I won't say it's perfect, as there was definitely some stuttering and lag between scenes, and the screen tearing during the opening cutscene would have made the game unplayable without v-sync enabled, but unlike a lot of recent games I'm able to get pretty good framerates at max settings in 4k. But what I'm most excited about with Soulmask is the story actually being front and center, instead of having to devote hours at a time to hunting down a tiny scrap of paper in the deepest reaches of a cave to maybe get a little snippet of the backstory from the perspective of someone long dead before the events of the game even begin. The tech progression could use a little tweaking, though, the first steps of the tech tree came way too quickly and easily, so I was quickly overwhelmed with new stuff I didn't have the chance to unlock and learn about one at a time and properly understand before being bombarded with a whole bunch of new tech. Just got the basic foundation and walls of a thatch hut set up, and already there were 45 tech points just waiting to unlock stuff, and now I have wooden buildings unlocked before the first thatch hut is finished, and a whole bunch of production buildings that I don't have any idea how to use; not as in, I don't know what a loom or butcher's block is for, I'm not a complete idiot, but as in I don't know how they're supposed to function in the game, and now I have to learn everything everywhere all at once.
Great concept, terrible execution. Coming from Conan Exiles, Soulmask feels like it's trying to replicate Conan Exiles, while also being 10x more confusing and convoluted.
I have started in the jungle and really like the setting so far. The beautiful jungle I am in is varied enough to be interesting and I am only just starting my journey. I love the way items are quick transferred with a quick keybind. I have the game on really an easy setting but I think I am going to turn it up so its a bit more challenging. The game lets you play the way you want and allows a lot of customization in settings. I like to build and this game has not disappointed me yet. I can see myself putting in a lot of hours in this game.
2026.07.06. オススメします 「Arkライク」なゲームです。 恐竜でもパルでもなく、蛮族が「使役」対象です。 だから、使役対象が働いてくれるという意味では「パルワールド」の方が近い感じになりますかね。 難度設定は幅広く、MODなしでも設定項目は多岐に渡ります。 オッサンは「難度=サバイバルのカジュアル」「出撃人数=20」にしています。 そして「エリートやボスの自動調整」とかいう項目はOFFです。 プレイしているマップはDLCの「Shifting Sands」ではなく「雲霧の森」です。 サクサク進みます、途中までは。 ピラミッドのボスは正直そんなに強くありません。 恐らく部族民が3人でもそれなりに倒せると思います。 もちろん「カジュアル」だからというのもあるでしょうけども。 「Ark」を想像してプレイすると拍子抜けすると思います。 自キャラも部族民も、ダメージを受けると最終的に「瀕死状態」というダウンした状態になり、そのあと追撃を食らうと死んでしまいます。 でも、余り追撃をしてくる敵がいないように思います。 クモとかサソリとかはしてくる気がします。 ダウンしていると緩やかに体力が回復して復活します。 あるいは誰かに治療を行ってもらい、復活することもできます。 ないことはないですが、部族民のロストは多少甘い対応になっていると思います。 ビビりなオッサンは「エターナルトーチ」を手放せません。 それよりも重大な「真の敵」はバイオームです。 この世界には「寒い」「暑い」の他に「毒」「放射能」などの影響のあるバイオームが存在します。 ただダメージを食らうというわけではなく、体力以外のパラメータに強烈に作用するものもあります。 影響度の高いバイオームに踏み入ると、「え?そんなに?」というぐらいダメージを食らったりします。 かなり厳しいです。 装備を整えれば回避することもできますが、その装備を整えるのがだいぶ大変です。 「カジュアル」の設定だとアイテムのドロップ量が増えますが、そうでもない場合は「これの何倍も走り回らないといけないのか…」と思ってしまいます。 アイテムのドロップ量は最大にしといた方がいいです、たぶん。 オッサンは4つめのピラミッドを攻略し、今は雪山に挑んでいます。 「放射能」と「熱」の対策ができていないのでそっちに行けず、5つめのピラミッドが雪山にあるので「雪山に行っとくか~」という感じですかね。 装備を整える方法を確立するために四苦八苦しています。 世界のどこへでも平気で行き来できるようになるのはいつになるんでしょうかね。 そして砂漠に行けるのか? 親切な機能が色々あるのはいいのですが、個人的に残念だなと思う点がいくつかあります。 そのひとつが「アイテムの並び方」です。 たとえば「獣の皮」というアイテムがあったとして、その上位、その上位と類似アイテムがいくつかあるとします。 しっくりくるのは「アイテムがカテゴリごとに並ぶ」「アイテムがランクごと昇順に並ぶ」という状態です。 あるいはその逆か。 しかし、並び順はな~んか無茶苦茶です。 ランクの高い装備が一番上に来たり、カテゴリがまとまっていなかったり。 そのせいでアイテムを探すのがめんどくさかったりします。 そしてそのアイテムなどを探すのに便利なはずの「検索機能」が割とグダグダです。 検索キーワードを入れた状態でリストのベースを切り替えたら、検索ワードの影響が消えます。 フォーカスをフォームに移してEnterを押してももちろん利きません。 消して入力してやっと利きます。 割と面倒です。 もうひとつ残念なのが「チェストに優先順位設定がない」ということですかね。 それがあればアイテムの整理が格段に楽になるのですが、あれやこれやと部族民に作業を指示しておいてそれで賄えよということのようです。 一度「全アイテム別々に木箱(小)に詰めたれ!」と思って設定しようとして見たんですが、余りに非効率だったため、やめてしまいました。 「ゴミ箱欲しいですね」と思ってたら、それに類する建築物が手に入ったので、多少は処分ができるようになったので助かります。 処理速度めっちゃくちゃおっそいですけどね (´・ω・`) ゲームとしては面白いとは思いますが、中華ゲーに拒否反応のある人はやめといてくださいね。 オッサンも中華ゲーは避けがちですが、ちょうど正式リリースのタイミングで出会ったので買ってみました。 悪くない買い物だと思います。 ---------------------------- 【宣伝】 ダラダラとブログを書いてます。 20年振りぐらいにブログなんてやってますが、おもしろいですね、やっぱり (´・ω・`) https://twgt441.blog.fc2.com/
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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