
Don the Ancient Mask. Wield the power of gods. Possess any of your tribespeople, recruit followers, and build a thriving automated civilization. Survive, expand, and forge your own legacy across a vast ancient open world — together with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #74, worst RU #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.29/day in the week to Sep 1 → 12.43/day in the week after.
About
Soulmask is a massive survival crafting game set in multidimensional ancient civilization open worlds. Carve your path through two unique realms—[Cloud Mist Forest] or [Shifting Sands]. The choice is yours.
You are a survivor whose soul is tied to a mysterious mask. To survive this world, you must recruit the strongest barbarians, using the masks to possess and lead them toward a new era of civilization.
In the world of Soulmask, no two souls are alike. With over 871 unique Talents, Masteries, and Likes, your tribesmen offer infinite possibilities.
From bloodthirsty warriors and lethal hunters to legendary craftsmen and master harvesters—recruit them all. Transfer your consciousness through the mask to possess any tribesman, transforming them into your ultimate avatar.
The 1.0 update allows your barbarians to share their wisdom. Train your tribesmen and pass down skills to forge the ultimate, one-of-a-kind warrior.
Explore two ancient worlds spanning great distances, each with unique climates and ecosystems
Rainforests, deserts, snow-capped mountains, plateaus, and islands that you must adapt to... or perish. Each environment demands different strategies for survival.
Hunt for treasure in ancient ruins, battle mechanical enemies in labyrinths, or take on entire barbarian cities alone. This world is yours to challenge and explore.
Retrace the ascent of civilization: from humble thatch huts to impenetrable blackstone forts. Watch as your small settlement evolves into a majestic city.
From the first seeds of agriculture to the roar of machinery—experience the true evolution of civilization in Soulmask through farming, beekeeping, weaving, leatherworking, smelting, and more.
You do not walk this path alone. With a sophisticated command system, your tribesmen can automate every task. From gathering raw materials to managing logistics and assembly lines, you can design and transform your home into a fully automated industrial powerhouse.
In this world, the Mask is a symbol of the gods. Each Mask grants a unique combat style, while the Mimicry System lets you embody a deity to turn the tide of battle.
With 9 weapon classes, 88 weapon skills, and the infinite traits of your tribesmen, each battle is a thrilling test of skill to be experienced as you fight for survival.
Freedom is at the heart of Soulmask. Play solo at your own pace, team up with friends in co-op, run your own private server with custom rules, or step onto official servers where the stakes are real.
PvE if you want your civilization to grow undisturbed, PvP if you want to test it against rival chieftains. However you choose to play, over 200 customizable settings let you shape the rules, the rhythm, and the world itself.
In v1.0, we introduce three distinct playstyles: Tribe Mode for the builders and leaders; Survival Mode for the purists; and Warrior Mode for those who seek the thrill of brutal combat. Choose your style.
Supports Steam Workshop and everyone can now unleash their creativity with our powerful Soulmask Modkits to craft a Soulmask experience unlike any other.
──
Soulmask is currently best experienced with keyboard and mouse. We're actively working toward full controller and Steam Deck support, with a target of completing this in 2026. If you primarily play on a gamepad, we'd encourage you to wishlist the game and check back once that update lands.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 22.4Kreviews | 77% | — | $21.2M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its so bang average. Its more of a mobile game glammed up to look great on PC. Combat is meh Complexity is outrageous UI is disgusting Enemies spawn from your shoes Its honestly just dire. Pick up on sale when its free and even then dont play it
This one bears watching or playing, simple. Tho i will say if your an instant grat sort of player you may be frustrated with crafting times, just roll with it. Combat isnt bad, but this game shines in the massive amount of craftable things, of course the building stuff that we expect such as thatch stone wood etc. But then you see the amount of other stuff, enough to make any builder, (not skyscraper builders or box builders) delight in the planning of large villiages or keeps. Ships on the water and ships that fly, huge mobile sky bases and land based ports. Huge bosses to fight. Im definately glad i got this one, runs decent on low end rigs too. Huge maps, tons of loot and a very satisfying game to play. Take a chance and disregard the minor complaints in the review list, when you realise they are really minor things youll see the true gem that soulmask is.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7/day in the week to Jul 25 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this game but i require good controller support so i waited for launch... The added controller support was horrible. You know how in game likes this you have a toolbar and usually the trigger button or one of the face button swings a sword or an axe. Its the start button in this game.... THE START BUTTON. I was still patient after launch because they stated 72 hours after release "A full controller UI overhaul is already in development and is one of the first items on our post-1.0 roadmap. We will share screenshots and specifics soon." Then on 6/5/26 (Weeks after release) a roadmap was released that has controller support coming in Winter 2026. That is not what I would call "first items on our post-1.0 roadmap" with dozens of other items before it. Is the game good or bad ? I don't know cant play. But I do know this the devs lied to us and deprioritized all the people expecting decent controller support. That is enough for me to move to other games that do what they say and care about there word, reputation and quality.
Cara… Soulmask simplesmente me pegou de um jeito que fazia tempo que um survival não conseguia. Eu joguei desde a pré-venda, e posso dizer sem exagero: eu detonei o jogo. Foram horas e mais horas explorando, testando mecânica, montando base, entendendo o sistema de tribo… e o pior (ou melhor): não enjoa. O diferencial aqui não é só sobreviver, é o sistema de máscaras e controle de NPCs, que muda completamente a forma de jogar. Você não é só um sobrevivente, você vira praticamente o cérebro de uma tribo inteira. E aqui entra um dos pontos mais absurdos do jogo: a IA dos NPCs é muito boa. Eles não são só “bonecos” que obedecem, eles realmente funcionam bem nas tarefas, se organizam, ajudam no combate, trabalham de forma eficiente… dá pra montar uma base praticamente autossuficiente sem ficar passando raiva com NPC bugado ou inútil. Isso deixa o jogo muito mais fluido e satisfatório. A progressão também é muito bem feita. Você sente que tá evoluindo de verdade, saindo do “sobrevivente largado” pra algo muito mais estruturado. E o mapa? Gigante, bonito e cheio de coisa pra descobrir. Agora, a DLC… Sem condições. Se o jogo base já é absurdo, a DLC consegue elevar ainda mais. Mais conteúdo, mais possibilidades, mais tempo perdido (no melhor sentido possível). É aquele tipo de expansão que realmente vale cada minuto. Pontos fortes: -Sistema de tribo extremamente viciante -IA dos NPCs surpreendentemente boa -Mecânicas diferentes de qualquer survival padrão -Progressão bem recompensadora -Muito conteúdo já desde o começo -DLC que realmente adiciona valor Ponto fraco (se for pra citar): POUCAS MONTARIAS, TANTO BICHO LEGAL QUE EU QUERIA DOMAR. Resumo final: Se você curte survival, gerenciamento e progressão profunda, Soulmask é obrigatório. Eu entrei achando que ia “testar”… e quando vi já tava completamente entregue ao jogo. O RH da minha tribo? Inexistente. Direitos trabalhistas? Nunca vi. Mas ó… a produtividade tá lá em cima e a base nunca esteve tão organizada
Jeu complet mais il n'ait pas fait pour jouer en solo ,le niveau est trop complexe à un certain moment .Le farming est important mais cela ne ma jamais dérangé et dans l'ensemble le jeu est vraiment sympa ,en équipe , autrement cela devient un calvaire (sauf si tu triche avec les paramétres )
The devs released a patch (1.0 #16) on the Thursday the 23rd of July that was supposed to add better building features and other miscellaneous tweaks. The patch completely broke building in the game for everybody: you can't build stairs or pitched roofs and other core building structures, it's a total mess. It is now the evening of Monday July 27th, and they have not yet hotfixed this severe bug that cripples a core aspect of the game. That should tell you everything you need to know about the game and the developer. That aside, it's not a terrible game, it's a really cool idea, but it's terribly overcomplicated, grindy, and absolutely filled to the brim with bugs and broken systems. The combat is simple and unsatisfying. I would say the best thing about the game is the boob physics, they really nailed that. I would pass on it.
The game doesn't explain how to use the mask skills or increase. You just have to click around and search the internet for solutions/answers. I already have a research job, don't need a 2nd. I get 2 camp tribesmen and next log in I'm raided and spawn camped by what I assume are npc mobs at my camp. I can't even get loaded into the game at this point. I enjoyed building the camp and tried to learn all the tables and tools to really advance my gear and camp but it was a waste.
It's a very nice game to play as a survival game and has loads of potential. The game is out of early access, yet it is unfortunately far from finished. The game uses a very epic engine, yet they have not used the resources of this engine to optimize this game. It could be more liquid in movement/actions and the game has loads of small bugs that needs to be fixed. Even thou these negativities I mentioned, you need to look thru these flaws and then you'll see and realize this is a very nice game, with loads of nice challanges
垃圾游戏,战斗系统做的一坨,怪行为单一,一点也没有刷装备提升的乐趣,副本更是史中之史,垃圾中的垃圾,一个副本半小时找不到出口,又重复又枯燥,设计这个副本的脑子被B夹了是吗?设计副本的狗操的玩意儿。
所有试图搞PVP的游戏的通病,满脑子PVP平衡,不搞游戏实际内容
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.3K | 71% | $19.99 | |
| $0 | 0 | — | Free | |
| $1.9M | 2.7K | 86% | $19.99 | |
| $643.6K | 848 | 69% | $19.99 | |
| $530.6K | 1K | 83% | $19.99 | |
| $31.8K | 89 | 52% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2M | 14.5K | 80% | $39.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $21.2M | 19.5K | 76% | $49.99 | |
| $21.1M | 12.8K | 51% | $69.99 | |
| $21.3M | 23.1K | 83% | $39.99 | |
| $21M | 31K | 76% | $24.99 |