
Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 11 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound is a pixel-art action-MMO where every dungeon run reshapes your build. Charge into roguelite dungeons with friends in 3-player co-op, chain devastating ability combos from 100+ combinations, and return to a living open world where you farm, craft, and uncover a mystery that runs deeper than any dungeon floor.
Soulbound splits its world in two: a shared overworld full of quests and adventure, and brutal instanced dungeons that never play the same way twice. Every floor reshuffles encounters, hazards, and loot and every room unlocks new relics that warp your abilities in ways you didn't plan for. This is a one of a kind MMO-meets-roguelite hybrid that fuses our favourite meta progression systems with the chaos of survivor-like combat.
Enter the dungeon and pick from 10+ abilities that create unique class builds with branching relic paths. Stack a chain-lightning relic on your mage's Pyrosphere and watch mobs evaporate. Layer life-steal onto a berserker's hammer and turn your AoE into a heal for your party. Every relic run offers new synergies you've never tried, and the best builds are the ones nobody planned.
As you swap your gear, you swap your class instantly. Tank for your friends on Monday, rain bullets on Thursday, your character is every class you want it to be, whenever you want it to be.
Step out of the dungeon and the pace shifts. Soulbound's open world is a shared space where thousands of players farm, gather, trade, and quest side by side. Tend your crops, fish a quiet river or stumble into a quest line that unlocks an ability you didn't know existed. The overworld is where you discover the skills and upgrades that make your next dungeon run deadly.
Every life skill feeds back into your progression with cooking restoring stamina, gathering unlocking crafting materials for gear and buffs and mining unlocking crafting stations to build the weapons that defines your class.
Gear in Soulbound does two things: makes you powerful and makes you you. Separate cosmetic slots mean your stats never dictate your style as you collect handmade, uniquely animated pixel-art armor sets, rare cosmetic drops, and companion pets. Mix and match freely and make your character look exactly how you want.
Every player gets their own base, and it's where your meta progression lives. Inside it, you construct and upgrade stations that unlock new gear tiers, potions that tip dungeon runs in your favor, and meals that push your stamina further. Decorate every room with furniture, trophies, and a full room-layout editor. Invite your friends and start building your guild base.
You awaken inside a digital universe that feels alive… but hostile. Early in your journey, you encounter The Anima, enigmatic and malevolent entities that overwhelm you with impossible force. Death isn’t the end, however. You’re recovered by a robotic rescuer and brought to your Virelda, a safe haven, workshop, and base of operations. As a Pioneer, you’ve got a lot to do before you can stand against The Anima.
MMO × Roguelite hybrid: Persistent character progression meets instanced dungeons.
10+ distinct ability classes with branching relic paths (100+ unique build combos per run).
Classless character progression, try a new build anytime.
3-player co-op dungeons and 5+ player raids.
Handmade pixel-art world.
Deep crafting ecosystem, grow crops, upgrade stations, cook food, forge gear, brew potions.
Full player housing that you can build, upgrade, and decorate with a room-layout editor.
Separate cosmetic system with hundreds of gear pieces and cosmetic slots.
Mystery-driven narrative, uncover the truth behind the Anima through environmental storytelling.
Built for long-term play with live events, seasonal content content, new dungeon tiers, and expanding world zones.
Wishlist now or buy now to join Early-Access!
Engagement
Reviews
Themes across 404 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
\Yeah, cool game. Having fun. Not much to complain about. What I liked? Works well for Early Access. Aesthetics are good. There's a fair bit of detail that has been added in, which I can appreciate. Questing doesn't feel repetitive and does a good job at familiarising you with the game. Side-questing is in abundance. The game has a very unique feel to it. What I did not like? One hiccup: Through the tutorial, the generator ran out of fuel and I couldn't find any information about what to put in it. I know there's a Wiki, and I clicked that Wiki, but it has no info yet. The fuel dropdown selection box doesn't seem to know either. Not a deal breaker, just putting it out there. So far so good. Looking forward to the future.
I wasnt expecting a lot from the reviews, but am i really surprised after completing the first zone. I've not played an mmo like this before. The whole approach to combat is unlike anything i've seen in the genre. It's like binding of issac meets osrs. It feels a lot more polished than most early-access indie games i've played, and its a full blown MMO, there is questing, achievements, upgrades, crafting, player housing. It's all there, and it's extremely detailed for an early access title. I wasn't a big fan of the life skills, but the combat is so addictive. Dungeons are bullet heaven style with roguelite upgrades, but you get meta progression through your gear choices. I think if they fix the bugs, and smooth out the tutorial (it's a bit too long in my opinion) it will be a massive hit. P.s the game did crash for me randomly, but i reopened it and it just logged back in where i left off. Also some of the voice overs are missing for me, and the volumes are a bit out of sync. But other than that, it felt great.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 404 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Having fun. Very polished, it surprised me: graphics, animations, combat, voice-over quests, gameplay loop, housing, tons of things to level and farm... More content is needed at the moment, but it is coming: raids and more dungeon. I would really like if the game had the bullet-heaven dungeons as one type of content, but also add open world PvE and PvP combat content with manual combat: they have a great combat system, with good animations and player movement, and that could give so much mmorpg life to the game
best game ever
Soulbound is a really fun and addictive game. The combat feels smooth, the different abilities and builds keep each run interesting, and the progression makes you want to keep playing. The pixel-art style gives the game a lot of personality, and you can clearly feel the passion and effort behind it. Definitely worth checking out!
好玩 消磨时间很不错
great game!
De a poco va actualizando y gustando cada vez mas
Would be a neutral/mixed review if I had the option. I do enjoy the game's concept and I have fun... when it works properly. There are just so many bugs and server issues, it's hard to really get into it when it is either lagging horrendously or just crashing when trying to complete a run. I'm also not a fan of the long crafting times and energy system. It's all just so tedious for the sake of being tedious. I love the graphics, the world design, the actual *concept* of the game itself is right up my alley but its just not being executed as well as it deserves so far. It is early access so I'm not condemning it, but I do hope that things can smooth out with time. I will hesitantly recommend the game to people with huge caveats at the moment, but hopefully in the future it will be a game I can recommend it without a second thought.
Fun game. 2D dungeon based game. difficulty is balanced and increases over time. You have to be aware of dialogue in the game as the game it includes very important information about the game. The game might be difficult for people who aren't very familiar with games. the story telling could also take some improvement, it can be a bit bland and confusing at times. overall very good game and will play again. If you like the Binding of Isaac and Stardew valley then you will defo like this game,
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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