
Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 11 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound is a pixel-art action-MMO where every dungeon run reshapes your build. Charge into roguelite dungeons with friends in 3-player co-op, chain devastating ability combos from 100+ combinations, and return to a living open world where you farm, craft, and uncover a mystery that runs deeper than any dungeon floor.
Soulbound splits its world in two: a shared overworld full of quests and adventure, and brutal instanced dungeons that never play the same way twice. Every floor reshuffles encounters, hazards, and loot and every room unlocks new relics that warp your abilities in ways you didn't plan for. This is a one of a kind MMO-meets-roguelite hybrid that fuses our favourite meta progression systems with the chaos of survivor-like combat.
Enter the dungeon and pick from 10+ abilities that create unique class builds with branching relic paths. Stack a chain-lightning relic on your mage's Pyrosphere and watch mobs evaporate. Layer life-steal onto a berserker's hammer and turn your AoE into a heal for your party. Every relic run offers new synergies you've never tried, and the best builds are the ones nobody planned.
As you swap your gear, you swap your class instantly. Tank for your friends on Monday, rain bullets on Thursday, your character is every class you want it to be, whenever you want it to be.
Step out of the dungeon and the pace shifts. Soulbound's open world is a shared space where thousands of players farm, gather, trade, and quest side by side. Tend your crops, fish a quiet river or stumble into a quest line that unlocks an ability you didn't know existed. The overworld is where you discover the skills and upgrades that make your next dungeon run deadly.
Every life skill feeds back into your progression with cooking restoring stamina, gathering unlocking crafting materials for gear and buffs and mining unlocking crafting stations to build the weapons that defines your class.
Gear in Soulbound does two things: makes you powerful and makes you you. Separate cosmetic slots mean your stats never dictate your style as you collect handmade, uniquely animated pixel-art armor sets, rare cosmetic drops, and companion pets. Mix and match freely and make your character look exactly how you want.
Every player gets their own base, and it's where your meta progression lives. Inside it, you construct and upgrade stations that unlock new gear tiers, potions that tip dungeon runs in your favor, and meals that push your stamina further. Decorate every room with furniture, trophies, and a full room-layout editor. Invite your friends and start building your guild base.
You awaken inside a digital universe that feels alive… but hostile. Early in your journey, you encounter The Anima, enigmatic and malevolent entities that overwhelm you with impossible force. Death isn’t the end, however. You’re recovered by a robotic rescuer and brought to your Virelda, a safe haven, workshop, and base of operations. As a Pioneer, you’ve got a lot to do before you can stand against The Anima.
MMO × Roguelite hybrid: Persistent character progression meets instanced dungeons.
10+ distinct ability classes with branching relic paths (100+ unique build combos per run).
Classless character progression, try a new build anytime.
3-player co-op dungeons and 5+ player raids.
Handmade pixel-art world.
Deep crafting ecosystem, grow crops, upgrade stations, cook food, forge gear, brew potions.
Full player housing that you can build, upgrade, and decorate with a room-layout editor.
Separate cosmetic system with hundreds of gear pieces and cosmetic slots.
Mystery-driven narrative, uncover the truth behind the Anima through environmental storytelling.
Built for long-term play with live events, seasonal content content, new dungeon tiers, and expanding world zones.
Wishlist now or buy now to join Early-Access!
Engagement
Reviews
Themes across 393 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Games fine, lots of targeted hate from past actions that have nothing to do with the current version of the game. See for yourself, the only way to really know if a game is good is by trying it, not listening to review bias.
[h1]!!WARNING!![/h1] A lot of the reviews here are written by people who have [b]LIED[/b] previously in their lives!! And given promises that they have [b]NOT KEPT[/b]! They are also actively supporting companies like Google, Microsoft, and Apple - some of the biggest scammers and AI users out there! Which means [b]THEY CANNOT BE TRUSTED[/b]! They have proven this again and again. Their comments and reviews are probably crypto-mining your computer [b]RIGHT NOW[/b]! [b]BE CAREFUL[/b]! Oh, and the game is fine, I guess? A bit buggy. Extremely zoomed in on larger monitors. Runs fine on Linux. Not really for me, though.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 393 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
내용 요약 : Please korean translation........plz........ 1. 미친듯이 재밌다. 2. 지금 당장 한국어 번역을 진행해주세요. 3. 전투, 크래프팅, 힐링 컨텐츠 모두 나쁘지 않다. 4. 가끔 NPC와 대화 도중 멈추거나, 1-2초정도 살짝 랙이 잠깐씩 있다. 5. 특정 문제로인해 게임 출시 30분만에 부정적인 리뷰 테러를 받았다. 6. 그들은 게임을 플레이 해보고 작성한 댓글이 아니라고 생각한다. 안녕하세요, 정말 가능성있고, 정말 재미있는 게임만 소개하는 감자 '포테이토 맨'입니다. 저는 오늘 NFT관련한 문제로 게임이 출시되고 30분만에, 부정적인 리뷰 테러를 당하는 모습을 보았습니다. 물론, 당황스럽기도 하고, 게임이 정말 별로인가..그렇게 심각한가...? 하는 생각을 했습니다. 하지만, 뭐지?? 미친듯이 재밌잖아....나랑 장난해? 무슨 일이 있었던 회사인지 저는 솔직히 모르고 있었고, 이 게임을 너무 기대해왔기 때문에, 해당 게임을 플레이 해봤습니다. 확실한 것은 오픈 첫날이라 잡렉이 있습니다. NPC와 대화를 하다가 대화가 멈추거나, 튜토리얼 맵에서 NPC의 위치가 1-2번 바뀐다거나? 그런 잡랙들이 있습니다. 그럴때는 게임을 종료했다가 다시 접속하면 해결 되었기때문에, 영구적인 랙은 아직 저는 경험하지 못했습니다. 그치만, 확실한 건, 진행이 가능한 정도의 정말 사소한 랙이며, 사냥터에서 사냥을 할 때도, 정말 미세하게 1-2초 정도 랙이 있다가 사라지는 정도의 최적화 수준이고, 해당 게임은 정말 즐겁게 즐길 수 있는 수준입니다. 저는 정말 큰 미소와 행복에 가득차면서 게임을 즐겼습니다. 여러분, 과거에 무슨 일이 있는 회사인지 저는 그말이 사실인지 거짓인지는 모르고 있는 상태입니다. 물론, 그게 사실이라면, 이들은 해명은 하고 문제를 해결하려 할 것입니다. 그들의 숙제입니다. 하지만, 제가 말씀드리고 싶은 건, 적어도 게임 리뷰를 원한을 가지고 적어서는 안된다는 것입니다. 물론, 해당 사건으로 실제로 피해를 입은 사람들이라면, 당연한 처사라고도 생각하지만, 아직 아무것도 알려진 것이 없기 때문에, 저는 이 게임을 추천할 생각입니다. 정말 훌륭한 게임이고, 발전 가능성이 미친 게임입니다. 저는 이 게임을 한국에 소개할 것이고, 강력히 추천할 것입니다. 저는 이들에게 한글 번역 말고는 바라는 것도 없고, 그저 게임을 즐기는 한 유저이며, 제 주장에 한 치의 부끄럼도 없음을 말씀드립니다. 긴 글 읽어주셔서 감사합니다. Summary: It is insanely fun. Please provide Korean translation right away. Combat, crafting, and healing content are all pretty decent. Occasionally freezes during NPC conversations or has slight 1-2 second lags. Received negative review bombs within 30 minutes of launch due to a specific issue. I believe those comments were written without actually playing the game. Hello, I'm Potato Man, a creator who only introduces games with real potential and insane fun. Today, I saw this game getting hit with negative review bombs just 30 minutes after launch due to an NFT-related issue. Naturally, I felt flustered and wondered, "Is the game really that bad? Is it that serious...?" Wait, what though?? It's insanely fun... Are you kidding me? Honestly, I didn't know what kind of past issues this company had, but because I had been looking forward to this game so much, I went ahead and played it. To be clear, there are minor stuttering issues since it's opening day. Like NPC conversations freezing mid-dialogue, or an NPC's position shifting once or twice in the tutorial map? Those kinds of minor lags exist. Since restarting the game resolved it when that happened, I haven't experienced any permanent lags yet. However, what is certain is that these are minor lags that don't block progress. Even when hunting in hunting zones, the optimization level is just about a subtle 1-2 second lag that briefly appears and disappears, and the game is at a level where you can genuinely enjoy it. I enjoyed the game with a huge smile and a heart full of happiness. Everyone, I don't know whether the past rumors about this company are true or false. Of course, if those rumors are true, they will need to explain themselves and resolve the issues. That is their homework. However, what I want to say is: At least game reviews shouldn't be written purely out of grudge. Of course, if people were genuinely harmed by that incident, I can understand it as a natural reaction, but since nothing has been revealed yet, I plan to recommend this game. It is a truly wonderful game with insane potential for growth. I am going to introduce this game to Korea and strongly recommend it. I don't expect anything from them other than a Korean translation, I'm just a gamer enjoying the game, and I can tell you there is not an ounce of shame in what I claim. Thank you for reading this long post.
Seems pretty fun and unique.
cant even launch the game, reply times from their "support" in discord took days at a time and never gave me any solutions.
This game could be something I keep going back to. The potential for a great game is there. It is EA and there are naturally a lot of bugs. Tooltips being incorrect, tiers of loot not dropping from the correct nodes, abilities/interactions not working as intended, etc. Even with all this, I would genuinely keep playing the game for hours a day. The real issue for me is that the game currently cannot handle the gameplay of higher difficulty dungeons. Your abilities auto-cast off cooldown by default (when there is an enemy in range). When the server lag starts, your abilities just don't fire for 1, 2, even upwards of 10 seconds. And all the while you're fighting to stay out of the mobs and getting rubber-banded around. Don't gaslight about changing graphics settings. Even on the lowest of settings it happens. It clearly isn't bottlenecked by my PC. They are releasing hotfixes fairly frequently. But it has balancing (why do you need balancing when the game is unplayable lol), quest, and item bug fixes. Hopefully the performance is improved soon. Not recommending for now. If end game content becomes playable I will change it. I will definitely come back if these issues are fixed. For those of you that want to claim it is a hardware issue: AMD Ryzen 9 7950X 16 core 4.5Ghz 64GB RAM DDR4 NVIDIA GeForce RTX 4070 Ti (12 GB) M.2 SSD
Отсутствие нормального подключения к серверам ,были очереди., не соответствие заявленным параметрам ,выглядит как браузерка ну запусковом как обычнее игры. из 3 часов что накрутило времени игры 2 из них загрузки на сервер .
Ignore the haters. This game is very polished and so much fun. Its the next evolution of Survivor genre!
I been on the loading screen for 40 mins and what the devs do when you tell them. They delete your comment and block you off discord nice!!
I really really really liked the demo, the art, the gameplay and all. It had stutters, lag und some weird bugs, but just a demo and release not far away. So i did what i usually never do, buying an EA game with a lot of hope. And to think i paid for the biggest disappointment in gaming for the last several year makes me the idiot. I got an unplayable game, stuttering, lags and weird behaviour ingame even worse than the demo. Day 1 had 1,1k players.... so much, huge, such wow and nothing worked. It dropped to 200-300 within a few days and still not playable. Well, i'm an idiot, but i refunded and wait for end of EA (guess it will be abandoned before that).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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