
A bullet heaven roguelike where you assume the role of the steward of ghosts bound to eternal life on earth. Wield 4 to 6 weapons simultaneously to fend off waves of apparitions determined to defeat your spirited friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soul Stalker is a bullet heaven roguelike where you assume the role of the steward of ghosts bound to eternal life on earth.
Wield 4 to 6 weapons simultaneously to fend off waves of apparitions determined to defeat your spirited friends. Choose from a diverse pool of 21 characters, 35 weapons, 84 trinkets, and 21 pets to craft your ultimate build!
Slay spooky souls, evolve your weapons, and progress through the Soul Stalker Society's hub to become an unstoppable force of nature.
Fast & Unique Runs: Each run in Soul Stalker offers distinct locales, ensuring no two ~25-minute runs are alike!
Metaprogression: Power up by completing quests in the overworld, purchasing starting equipment, and absorbing wisdom from the ghosts in the Soul Stalker Society's hub.
A Papery World: Immerse yourself in a visually striking papery art style, featuring 2D characters in a 3D cel-shaded world.
Survive: Each wave lasts between 30 and 60 seconds. Survive and gather as many resources as possible to upgrade your character at shops and campfires!
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 102reviews | 76% | — | $9.5K |
| $7.49 | 33ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great small scale roguelite that has a decent variety of weapons, characters and trinkets for it's price. The game as a whole lets you pretty much choose how you want to play it due to being really lenient and most options being viable with a few notable exceptions.
Неплохой визуальный стиль, но игра толком ничего интересного не предлагает
A very rough Survivors-like with cute art and nice music. I only recommend it on a big sale or in a bundle as I got it, as it's passable in most regards, but exceptional in none.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Spanish - Latin America*, Italian*, German*, Japanese*, Korean*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ghost
This game is great!
Soul Stalker is a fast-paced roguelike shooter that leans heavily into its supernatural theme while maintaining the breezy, arcade-style immediacy typical of the “horde-survivor” genre. From the moment a run begins, the game throws you into a stylized realm overflowing with hostile spirits and eerie energies. You play as a stalker tasked with defending wandering souls from the waves of apparitions seeking to claim them. It’s a simple premise, but one that quickly finds its rhythm as you gather weapons, trigger upgrades, and carve through increasingly dense enemy swarms. The game’s short-run structure makes each attempt feel like a self-contained burst of action, an approach that helps maintain pacing while encouraging experimentation. One of Soul Stalker’s greatest strengths lies in its distinctive visual presentation. The art style blends paper-like character designs, muted tones, and ghostly glows to create an atmosphere that sits between spooky and playful. It’s neither grotesque nor comedic, but a comfortable space in between — a visual tone that enhances the experience without overwhelming it. This approach supports the game’s accessible vibe. Even though the core loop involves slaying spirit after spirit, the aesthetic makes the action feel whimsical rather than grim. Levels remain readable even during hectic combat, and enemies are designed with silhouettes that stand out clearly against their environments, ensuring that chaos never becomes confusion. The mechanical depth comes from the wide array of characters, weapons, and trinkets that unlock as you complete more runs. Dozens of weapons—from blades to ranged tools to magical implements—combine with over eighty trinkets that enhance your build in subtle or dramatic ways. This level of variety is enough to push players into constant experimentation; each new run is an opportunity to try a different synergy or pursue a build that may not have worked before. Pets, passive abilities, and evolving upgrades add further wrinkles that encourage you to customize your approach, whether you prefer aggressive melee sweeps, rapid ranged barrages, or supportive effects that enhance survivability in chaotic moments. The short runtime of each attempt makes this experimentation painless and rewarding. Despite the variety, Soul Stalker isn’t without limitations. Enemy diversity, while serviceable, begins to feel thin after several hours. Many foes share similar attack patterns or movement behaviors, and the environments—while atmospheric—do not always introduce new hazards or mechanics to keep later runs feeling fresh. Once you find a few reliable build paths, the game’s difficulty can trend toward predictability. For players who crave steady escalation or new surprises deep into a roguelike’s life cycle, the repetition may become noticeable. Similarly, the meta-progression, though present, leans toward incremental upgrades rather than transformative ones, meaning that long-term improvements never dramatically alter the core feel of a run. The game excels most when appreciated as a snackable experience. Its strengths are in moment-to-moment action and build experimentation rather than overarching depth. Its controls remain responsive, its upgrades come frequently enough to prevent lulls, and its sessions are short enough to fit comfortably into breaks or evenings where you want something engaging but not demanding. Soul Stalker respects your time by avoiding bloat: you jump into action, experiment, enjoy the chaos, and start over with new ideas. That rhythm is the heartbeat of the game and the reason it sustains its appeal despite its lighter long-term structure. In the end, Soul Stalker succeeds as a charming and energetic entry in the roguelike-survivor space. It finds a comfortable niche between spooky atmosphere and approachable design, offering enough content to stay engaging without overreaching for complexity it cannot support. It’s best enjoyed with curiosity and a willingness to experiment rather than a desire for deep narrative or extensive endgame variety. For players who enjoy the thrill of quick runs, creative builds, and stylized supernatural action, Soul Stalker delivers an enjoyable and memorable ghost-slaying romp. Rating: 7/10
Soul Stalker es un roguelite bullet-heaven accesible y encantador con estética tipo Paper Mario, combinaciones de múltiples armas y mejoras para sobrevivir oleadas de enemigos. Muchos jugadores lo disfrutan por su estilo simpático y carácter “pick-up-and-play”, ideal para pasar el rato, el mundo o niveles cortos y alta rejugabilidad para desbloquear las armas, pasivas, personajes y mascotas.
Quite basic arena type game. It is annoying having to walk to open the doors and then go back to the campfire. Only recommended while 50% discount (or more) Feels like a mobile game with poor pc controls and binding.
As a fan of playing through The Outbound Ghost and also rougelike games in general, this is a great combination for me. I love the character types and different play styles you can come up with in this one. The upgrade system is really nice and the art style as in The Outbound Ghost is really great. At the time of writing this I have already 100% the game after about 11 hours of gameplay but I look forward for more content to come. The creators of this game should be proud of what they made.
Fun game. The graphics are great yet simple, it's fun to play and has great music and sound effects. There are a few glitches here and there, but it's still a work in progress, so you can't blame them. But overall, would recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.6M | 27.1K | 95% | $14.99 | |
| $120.9K | 273 | 92% | $7.49 | |
| $67.9K | 386 | 97% | $9.99 | |
| $52.3K | 177 | 85% | $8.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5K | 50 | 86% | $5.99 | |
| $9.5K | 66 | 70% | $9.99 | |
| $9.5K | 72 | 67% | $5.99 | |
| $9.5K | 199 | 70% | $1.49 | |
| $9.5K | 66 | 55% | $5.99 | |
| $9.5K | 89 | 42% | $5.99 |