
Soul Searching is a narrative survival game about sailing away from your homeland.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−75% | 315reviews | 86% | — | $11.2K |
| $9.99 | 12ratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Reseña Bochinchera de Soul Searching: ¡Navega o naufraga![/h1] [h2]Resumen del Tesoro Perdido[/h2] ¿Alguna vez soñaste con largarte de todo y perder la señal del Wi-Fi para siempre? ¡Pues \Soul Searching\ te entrega la fantasía de escapismo por tan solo un puñado de megabytes! Zarpa en una aventura en pixel art de manual, buscando desesperadamente respuestas a preguntas metafísicas que ni Sócrates se plantearía en un bote parchado. [h2]Aspectos para Salvar del Naufragio[/h2] Vamos por partes, marineros. Lo primero es el arte: que sí, es todo pixel pero con un encantico melancólico que hasta hace que quieras comprar un cuadro. La música es otro acierto, te hace sentir en una versión 8-bit de Titanic, pero sin DiCaprio ni Winslet. Además, la historia te hace cavilar de verdad sobre tu triste existencia mientras merodeas por islas como si estuvieras en una versión marítima de Pokémon sin pokébolas. [h2]Agujeros en la Balsa[/h2] No todo pueden ser cantos de sirena, claro. Este título puede que te haga dar más vueltas que una piñata en fiesta infantil: repetitivo hasta más no poder. ¿Y las voces? Ehhh... vamos a dejarlo en que el silencio también es una banda sonora, ¿no? Ah, y si buscas acción frenética, vete a agitar tu control en otro lado, porque aquí la dificultad es más un tema de paciencia que otra cosa. [h2]Tabla de Supervivencia[/h2] [table] [tr][th]Aspectos[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Fluye como un rio, pero a veces como uno estancado.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más desafiante encontrar sentido que desafío real.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Hay mucho por explorar, si te lo permiten las ganas.[/td][/tr] [tr][td]Video / Gráficos[/td][td]7[/td][td]Bonitos, aunque te recordarán que la alta definición existe.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Profunda pero a veces sientes que te hablan en jeroglíficos.[/td][/tr] [tr][td]Ambientación[/td][td]9[/td][td]Te lo venden y te lo puedes creer.[/td][/tr] [tr][td]Efectos[/td][td]6[/td][td]Cumplen, sin más ni más.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]Lo mejor del viaje, sin duda.[/td][/tr] [tr][td]Voces[/td][td]0[/td][td]¿Voces? ¿Cuáles voces?[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Una buena mezcla, como bufé de crucero.[/td][/tr] [tr][td]Total Puntuaciones[/td][td]67/100[/td][/tr] [/table] [h2]¡Levanta el Ancla o Abandona el Barco![/h2] Según nuestra sofisticada tabla (ok, no tan sofisticada), \Soul Searching\ saca un 67/100. Nada mal, pero tampoco para lanzar fuegos artificiales. [b][i]Compralo con descuento[/i][/b] - Espera a una buena rebaja en Steam o donde sea que los marineros compren sus juegos ahora, porque, aunque tiene sus perlas, no queremos que vendas un riñón para descubrir el sentido de la vida en pixel.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
主角从小木筏一路升级成大木筏的游戏,剧情应该是主角寻找救赎(大概吧,英语不好瞎猜的),在找one piece的路上会遇到很多随机事件,大鸟,巨龙,海鸥,大鸟的话没法躲,只能等鸟把你抓起来然后你狂按交互键它就会放你下来。巨龙会朝船上吐火,你要躲到海里去,虽然这样人不会死,但是船会坏,你需要去岛上花5金买坏了的零件,等你学会驱赶法术就不怕他们了。海鸥可以驱赶,不敢走它会吃你的补给。有个收集50法力值的成就一定要注意!当你完成这个成就之后你的所有法力值都会清空!很坑!想要全成就先把魔法全学会再去做这个任务!!!!隐藏小岛在steam截图里有个土耳其老哥上传过,可以去找来用。随机模式多随几遍找到???岛离补给岛不远的图就能过了。 ——来自小黑盒用户夜小屠的评价
Are you a soul searcher or an escapist? I checked out this game, though it was on sale so I bought it cheaply. I'm a fan of pixel art style so for me the graphics were nice and I didn't have any problems with how simple they seem to be. It's pleasant for the eye. For start the story might be confusing but later it will become clearer (at least that happened in my case) Surely this game is relaxing, when I swam through the sea on my boat I thought about my life, which surprised me since I rarely do that. The atmosphere this game was able to create was surely worth remembering, like in a movie but you are the protagonist. And for me, it was really interesting to talk to every person on each island to understand what they think, even though the conversations were pretty short, you could still see how they are and what they think about all of this. Of course, it wasn't perfect, I had one issue when I lost my steering wheel (in one of the last boats) where I had to stand and swim half of the map again just to get to one of the islands where I could buy it again. It felt pretty tedious but the atmosphere kept me still here. Overall I can surely recommend this to people who want a relaxing light game with an atmosphere that makes you wonder about your life.
A beautiful piece of video game art, full of melancholia and a quiet sense of hope. The narrative and themes are weaved through the simple and forgiving survival mechanics quite brilliantly. The gameplay is most enjoyable: relaxing and contemplative. The minimalistic art is gorgeous — colour is used so well to create meaning — leaving plenty of space for the player-reader to use their imagination to fill in the visual gaps. The storytelling likewise leaves space for the reader to work, but without ever being wispy or vague. Even the wide overhead viewpoint ties in with the storytelling. It is a very writerly game. The music is very pretty, but sad, eliciting deep feelings. Indeed, it’s an emotional game, dealing sensitively with depression, existential dread and the complex relationship between art and life (is art merely an escape, or where we truly find ourselves?). It is also very good on the expat experience, on the push and pull of home, and how we are all — not just expats! — running away from something. But you can never outrun yourself.
Vraiment, non. J'ai pu vraiment tout essayé, du mode solo ou mode multi en passant par les niveaux bonus, et plus ça allait, moins cela me plaisait. Dan Soul Searching, vous partez en voyage comme c'est la tradition. Vous parcourez le monde dans un petit radeau, et votre but sera de survivre. Problème, de dangers se présente à vous comme des dragons qu'ils vous faudra repousser. Vous aller d'île en île, achetant du matériel pour avoir une meilleure navigation voire un meilleure bateau. Le problème, c'est que tout est sur votre bateau, et si un dragon arrive et brule tout, alors vous pouvez tout perdre (la carte pour vous repérer, les rames pour avancer). Et si vous êtes dans cette position, vous pouvez reset car c'est quasi impossible de se déplacer sans carte et encore moins sans rame. Pour contrer ça, vous pourrez aller sur de petites îles pour récupérer des pouvoirs comme celui de repousser les dangers par exemples. En naviguant, vous trouverez de l'or ainsi que de l'énergie pour pouvoir utiliser vos capacités. Au final, le principe, bien qu'intéressant au départ, se retrouve à être très répétitif. Le mode multijoueur vous propose de jouer à deux sur une "nouvelle map" (ce sont en fait les mêmes mais à des endroits différents). Quant aux niveaux bonus... J'ai pas tout saisi, les niveaux étaient plus bizarre les uns que les autres et ne donnaient pas envie de continuer. Je n'avais aucune attente spécifique en jouant au jeu, et l'idée sur papier est intéressant, mais au final, à force de se répéter dans le gameplay qui se trouve être très punitif si on tombe sur un ennemi qui nous brule tout. Le Softlock est un peu trop présent à mon gout, pour une aventure qui une fois entamé et passé les 2 premières heures, se retrouve à n'être que la même chose. Un bon point par contre, c'est la musique qui est plutôt calme et correspond bien à l'idée de voyage vers l'inconnu en mer. 7/20
Neat little concept for this indie dev to start with, a no-frills island hopping survival adventure game. The graphics and controls are nothing revolutionary, but they’re satisfying. The obstacles on the open sea are intimidating enough to keep you on your toes. I like landing on each island, upgrading the boat, swimming around for gold and those cute little souls that follow you around. It gets a bit repetitive, especially when every island has the same water hole, food table, and boat part merchants, but the game isn’t too long, so it’s forgivable. Still, there are a handful of rookie inefficiencies and errors that brought the experience down. While the coins were fun to collect, it got irritating how difficult it was to spot them in time to get out of the boat without turning your hull around. Would have been nice if the binoculars extended your vision without having to stop the boat to use them. There are also mechanics that didn’t demand much attention, like the fishing also requires that you stop the boat completely, so I didn’t find a ton of use for it. I learned one magic spell, but never figured out how to use it (not that I tried or needed to). I guess you use the pause menu, because I accidentally activated the spell while I was trying to shake the game from a glitch. Oh yeah, the game has a couple glitches. The first boat I bought that could mount an engine wasn’t able to fast-forward. It’s the most important mechanic for saving time, so I returned it and got my rowing boat back. I thought maybe the engine required another item, but I bought a second engine boat, and this one could fast-forward. I think it has something to do with where you’re standing? The screen also seems to have trouble locking onto the player character. This wasn’t a big issue at first, just sort of disorienting. Then on the final island, after I fainted from thirst because I didn’t know where you’re supposed to stand to get the game to progress, the screen would not follow my character, and I had to reload the game. Still, I’d give the game a recommend just for the cute graphics and simple gameplay. …or I would, but the story tried a bit too hard to get “serious.” Too many of the NPCs, both optional and required, come off as ridiculously mopey. The pessimistic outlook the game strikes an ironic contrast with the forward-looking premise of the game, but the characters aren’t identifiable enough in writing or their pixelated designs to make it sound like anything more than sophomoric doomerism. The ending sort of mixes things up from that, but while I understand the plot, the emotions driving it feel too broad, encompassing too much to nail down something to identify with. Glad the developer’s doing other things. “Pill Baby” looks very interesting, so I wouldn’t rule out acquiring it in the future, nor any of visually fascinating collaborative efforts Talha Kaya has put his name to. Maybe that’s where you want to start, too.
Interesting.. so yes.
+【极简素材讲好故事,非常考验功力】作者有着高度凝练的概括力。用具象的大海漂泊生存的游戏机制对应抽象的生命意义的探索(专属于游戏艺术的表现形式),人物细腻对白让每个像素块都仿佛注入了灵魂(作者太会写太台词了,酒保简单几句话甚至让人觉得脸颊微微发烫),游戏中各种隐喻的指向性很清晰[spoiler](比如红龙-自毁力、绿龙-生命力、黑影-被抑郁困住的灵魂)[/spoiler]。 +【麻雀虽小,五脏俱全】像素块生动地表现出海面的涟漪和波动、原声吉他让人沉静下来思考、小船的不断升级搭建、对生存物品的规划、对下一个新岛屿的期待、娓娓道来的主题揭露…… 所有的一切都如此“简单”,但是又结合地刚刚好。游戏几乎没有什么bug,很多细节也打磨得很好(例如钓鱼不是粗糙地跳一个动画,而是真实的物理碰撞,而且鱼有大有小,回复的饥饿值也不一样),带来了非常好的沉浸体验(这对生存游戏来说是很重要的)。 +【主题一层一层升华】在一款讨论生命意义的游戏中没有刻意地搞抽象搞玄妙,每一句台词的设计逻辑都有明确的意象指向性,非常清晰。故事在结尾部分结合一些特效演绎得很有冲击力和感染力。打完第一结局,[spoiler]感动 → 看到“让玩家放下独自游戏的手柄,走进自己彩色人生”的彩蛋后,很感动 → 向上走看到隐藏结局,结合片尾曲唱到“感谢你在我身边……”,人与人之间简单的关心和羁绊就能改变一场悲剧,非常感动…… [/spoiler] 故事本体本来就讲得非常好了,最后还一层接着一层再次将[spoiler]这个关于抑郁症和生命的[/spoiler]主题升华变体。 +【短小精悍的节奏把控】在极短的流程时长内,游戏展现了极高的内容密度。成长解锁系统踩着恰到好处的节奏推进着剧情,达到了完美的平衡,时不时穿插的主线关键剧情,言简意赅,点到为止。 +【极短的流程,高浓缩的情感体验】游戏整体尤其是在结尾部分爆发出来的力量,远超许多拖沓的长篇大论。 +【有诚意的作者性】作者思路很清晰,所有的内容(包括游戏机制),就是用来讲好一个故事的。完全没有为了迎合市场,这里做一点这个,那里加一点那个(丰富游戏玩法的部分应该会出现在合作模式)。能感受的到这款游戏整体的概念形成就是出自于作者纯粹和真诚的内心表达,很久没有这种被一款游戏感动到的体验了。 -------------------------------------------------------------------------- -【有些工具可以再多加打磨】比如望远镜有些多余,这些成长型的工具如果能结合地图走向和小船的动力可以将游戏的节奏递进表现得更好 -【缺少多语言本土化,实在可惜】这么优秀的游戏完全值得多国翻译,值得全世界所有能静得下心品味好游戏的玩家体验。 -------------------------------------------------------------------------- · 我制作了这款游戏的中文汉化替换补丁,非常乐意分享让大家体验这款优秀的游戏。 · 本作好像还有合作模式和一些迷你游戏,我没有游玩,本次点评只谈剧情模式的体验感受。 · 对游戏剧情和主题的解读和感悟,我在实况视频里(尤其结尾部分)已经表达得差不多了,这里就不再重复了。 【综合评价:80】
Bastante aburrido y sin mucha sustancia jugable.
Players by region
Where this game's players are, estimated from review languages.
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