
Unveil the darkest secrets of Saint Brendan’s Island, the paradise on Earth, in this 3D Puzzle-Adventure game. Only equipped with a torch, walk through ancient gods’ temples and solve their enigmas.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


The secrets behind Saint Brendan’s Island
The power of fire and lights
Two modes, two ways of accessing the truth
Constant new exploration & puzzle mechanics to masterSums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 60reviews | 95% | — | $11.2K |
| $7.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of those times I wish Steam had a neutral review, but ultimately I think what I'm about to describe is a fatal flaw, at least it was for me, so I'm giving a thumbs down. Despite that, I think this game is awesome. It's a totally original idea with cool mechanics and strong puzzle design. They're not totally obvious at first glance but not so hard that you'll want to resort to trial and error. Each one can be reasoned out or intuited once you understand the full scope of the problem. So why the thumbs down? Because truthfully, only half of the game is enjoyable. Each level has two versions - light and dark. You begin each level in the light version, and if you die you get sent to the dark version. Beating either version will let you progress to the next level, and beating both versions rewards you with some additional lore. The problem is the light levels. Every light level has obstacles that can damage you. 3 hits and you're dead. Some levels have a place to heal yourself back to full health, but it can only be used once. Best case you can take 5 hits. When you die you get sent to the dark version of the level, or the level simply resets if you've already beaten the dark version. No progress is carried over, it's a hard reset every time. This is part one of the fatal flaw. The other part is a combination of factors, the first of which are the obstacle hitboxes. They're very uncharitable to say the least, and generally feel inconsistent if not downright random. The second part is visibility. In the light levels you carry a torch and can't see anything outside of where your torch shines. Your vision radius is rather small, and is blocked by walls. A lot of the time you'll come upon an obstacle gauntlet, but be unable to see the whole thing. You're forced to go in blind while trying to dodge quick moving and sometimes erratic obstacles. The later levels have multiple gauntlets, sometimes late in the level. Being forced to enter a situation where it feels like you're almost being forced to take damage is not fun. It's especially bad when it kills you and you have to start the whole level again. This is why I can't stand the light levels, they don't respect the players time. Trial and error is fine, but only if you don't have to replay several minutes of content every time. That being said, the dark levels are great because they have no obstacles at all. They also tend to be longer and have more intricate puzzles. Had a blast with these, I wish the whole game was like this. A puzzle game should be hard because of the puzzles, not because you died trying to dodge ♥♥♥♥ around a blind corner. tl;dr - game forces you into situations where you're virtually guaranteed to take damage, and if you die you have to repeat the level which can take 5+ minutes. Half of the levels in the game are like this, so I can't recommend it because it doesn't respect the player's time.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great game for those who like puzzle platformers. I found the narrative interesting and hope the developers keep working on this!
An awesome puzzler with zelda style level designs. This game is a master class in level design, letting the player learn the mechanics in a very organic way and making sure we know the basics before escalating the difficulty. There are so many interesting ideas, such most of the levels having a "madness" variant, which is a remix of the same level we are playing if we lose (or we just can go back and complete it if we didn't for 100% completion). There are also tons of timing challenges avoiding traps that will put our reflexes to test. As we progress, we learn about the Canarian folklore inspired lore that will unveil the misteries of the game world and even give us in game tips. All of it presented throught a gorgeous art direction and a beautiful soundtrack I will never get tired of listening. If you like a good challenge and Zelda style puzzles, you will find a masterpiece here.
Un juego muy recomendable. 10/10. Me salvó de la depresión antes de entrar en ella. Un arte impecable y un diseño de puzzles muy depurado. Aunque le estoy prestando poca atención al lore, me da la impresión de que es muy extenso e históricamente preciso. Me recuerda muchísimo a otros títulos como el Hollow Knight o el Zelda. Sí es cierto que la hitbox de las trampas pueden generar cierta frustración, pero también es una motivación para perseverar. Un Darksouls de puzzles. Contenido muy rejugable, y la música y efectos de sonido perfectamente acordes. Seguiré jugándolo y disfrutando de este título tan único y novedoso. Truquillo: SE DISFRUTA MUCHO MÁS SI HACES LOS PUZZLES MARCHA ATRÁS (Moonwalk simulator). Sugerencia: estaría bien poder alejar la cámara para una mayor perspectiva, y un indicador sobre cuántas piedras azules (o de diferentes colores) hay disponibles en el nivel. Espero una segunda entrega del estudio
[quote] 《Guayota》是由[url=https://store.steampowered.com/publisher/Dear-Villagers]Dear Villagers[/url]发行的一款冒险解谜游戏,玩家将作为探险队成员,踏上寻找圣布伦丹岛的旅程。这座岛屿不仅被誉为人间天堂,还隐藏着不为人知的秘密。在游戏中,玩家需探索远古神庙,解开谜题,同时寻找失踪的同伴。玩家手持火炬,利用火焰、光明与激光的力量解决难题。每座神庙提供两种探索模式:“真实之境”与“癫狂之境”,强调了不同视角下的真相探索。随着游戏进展,谜题难度逐渐升级,确保每次探险都有新鲜感。 游戏的画面是动漫渲染风格,总体来说偏幼龄向,看着还算可以。背景是加那利群岛古代居民的神话故事,加那利群岛附近有个神秘岛屿,那里浓雾弥漫,只有不想着主动登岛的情况下才能上去。然后王国派主角加入探险队,去那个岛上寻找传说中的人间天堂。故事其实没啥,就是找壁画,大部分壁画其实都和故事没啥太大的关系,感觉无视也没啥问题。 这游戏的目的就是让玩家上岛之后探索神庙,神庙里有不同的房间,最终解开房间大门进去看壁画。玩法上主打是谜题,玩家需要通过用光照石碑来激活开关,除了火把之外还有可以发光的石头,最后房间大门需要光同时照着数个石碑才能解锁。如果只是这部分你其实并不算难,但是中间加入了很多陷阱,到了后面还有光的折射之类的设定,这就需要玩家有一定的操作。 碰到陷阱会掉火把数(血),不过就算空了也没事,玩家可以在黑暗中继续解谜,同时地图会有一定的变化,虽然陷阱消失,但是会出现透明墙壁之类的东西来阻拦玩家--如果对躲避陷阱之类的玩法不太拿手,那直接掉血看地图的另一个版本也没啥问题。难度还是挺高的,一开始会给几个简单的图,然后会把中间遇到的机制全部放到一起来考验玩家,随着流程进行,地图越来越大,感觉还是挺有意思的。如果你喜欢那种带有一定神秘色彩元素的解谜游戏的话,那本作非常推荐一试! [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] [/quote]
Puzzles entretenidos y una historia muy interesante sobre las leyendas canarias. Una joyita indie que no puedes dejar pasar
Un juego agradable, bonito, sencillo y con la duración perfecta (7-10 horas). Algunos puzles te obligan a quedarte un rato pensando, pero no hasta el punto de desquiciarte. En general, los niveles tienen un diseño más que competente. Empecé a seguir Guayota por su inspiración en la mitología canaria (soy de Tenerife) y no me arrepiento de haberlo hecho. Recomendado para cualquier amante de los puzles.
[h2] Good for what it is, but not what I expected [/h2] I saw some ads about the game on TikTok some time ago, and since it seemed like it was some sort of Zelda inspired game with a mythology that I didn't know till date, I instantly wishlisted it. But... It doesn't feel like that after finishing the first temple, it reminds me more of some game like "Baba is You", but with different mechanics. The thing is that the game has the exploration tag, but is actually some puzzle game with some in between level selector, which is completely fine but I hoped that the path to the puzzles would give me more context about the story. [h3]The good[/h3] [list] [*] Audio quality: I've experienced some issues with some other indie titles on my 7.1 headphones, but the quality is really good here it's definitely a pretty good experience in that regard. [*] Voice acting: Despite it not having much of it, I found it very compelling both in English and Spanish (didn't try others), though personally I liked better the Spanish one and I recommend to play it with voices in Spanish, which leads to the next point. [*] Settings: You can configure the voices and the game's text in the languages you prefer separetely, and it also supports Ultra Wide, something that many devs still don't have in consideration. [*] Interesting mechanics: The fact that in the more "dangerous" puzzles you can do it's safe version instead is pretty cool/original. I would also say that the puzzle mechanics don't overstay their welcome. [/list] [h3]The neutral[/h3] [list] [*] The opening cutscene is an amazing introduction, but after that I felt more disconnected from the story as the way characters talk and how the pace of the story is marked by having some small lore after each puzzle breaks it to me. Still the atempt of putting this notebook to keep track probably saves it for some. [/list] [h3]The bad[/h3] [list] [*] Lives system/mobility: Is its strength and weakness at the same time. The puzzles per se are not frustrating, in general and at least so far they are intuitive enough, but for example when you have to dash through some traps, you have to be precise, and the fact that dashes recharge slow makes it feel less smooth of an experience. It's more of a counter point for completionist than anyone else though. [*] Sometimes it isn't very intuitive. But this isn't really about the puzzles but more about what do you have to do. I'm not sure if it's the attempt of "exploration" but after finishing the first temple I was lost and not sure where should I go. Kept talking to the NPCs but still wasn't sure until I discovered there was another exit from the starting place. [/list] tl;dr: Good puzzle game with some interesting mechanics, could be a bit more polished in the gameplay department. I'm definitely curious to see what else can this team do :)
Puzzles are fun and give you good "I know what I need to do, now how do I do that?" moments. Did all but one of the puzzle rooms (I kept dying and admitted defeat). It's also a time period and location you don't hear about too often so that was nice, too.
https://www.reddit.com/r/Lovecraft/comments/1f6d4ch/guayota_the_origin_of_darkness "Guayota is a challenging 3D Puzzler with an engaging Cosmic Horror narrative and setting inspired by the Canary Islands' Myths—searching for a fabled Paradise on Earth that should have remained a phantom among legends. "Guayota gets a strong recommendation."
Players by region
Where this game's players are, estimated from review languages.
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