
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 66% | — | $3.8M |
| $69.99 | 3.6Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great Persona lite SMT game. Memorable characters and a decent gameplay loop. Get it at a discount and you won't regret it.
It is SMT. If you... urr, I am drunk. If you SMT, then this game is good. I am drunk. Music is good. Gameplay is... okay, but it is SMT and I am drunk. So I am drunk and I suddenly feel that a giant green (though proportionally small) p*nis is a thing, because SMT. So all in all, play this game if you SMT. It is SMT.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At first i thought "well, this game is okay, it's not THAT bad as people make it out to be". Unfortunately, the further i played, the more it was becoming apparent that it is. Plot, pacing and dialogue [strike] are mostly awful [/strike] [b] literally cannot be put into words how ♥♥♥♥ they are. [/b] Tons of grind, mindless fetch quests and confusing labyrinths just to [strike] stretch out the playtime [/strike] [b] completely waste your time [/b] because without it the game would probably be beatable within 6 hours. Demon crafting is super limited with just 4-6 skill slots and scarce amount of skills to pick from. Some animations (even in cutscenes) are very clunky. I'd say overall the game feels rushed, unpolished, and incomplete. [strike] A real shame since it feels like it has all the potential to be amazing but devs/publisher just didn't bother enough [/strike]
Not good. Insane amounts of grinding in repetitive "cyberspace" dungeons. Story was interesting but not interesting enough to make me want to continue.
アトラスのソウルハッカーズの続編ってだけで盲目的に購入してしまいました。でこれはちょっとひどいんじゃないですねと。世界観はつくってるつもりなんだろうけどめちゃくちゃ設定あさい。シナリオもうすい。キャラ立ちも微妙。悪魔はいつもどおり。そしてダンジョンがめちゃつまらない。とくにソウルマトリクスを筆頭にダンジョンの手抜き度合いは半端ない。steamでゲーム始めて依頼のひどい体験になってます。せっかくイラストやらデザインやらはちゃんとしているのにもったいないです。
I will not recommend any "auto save" game in which auto saves are placed in a manner that you can lose half an hour of progress if you didn't save manually. This one is no exception.
発売してからまだ1年もたってないのにこれだけ安売りされてる作品のバグだとか世界観だとかを今更語ったところで仕方が無いので1個だけ。 「サマナー」の発音が気になる。 無名の学生がシド・デイビスにやられた日からずっと、「サマナー」単体でも「デビルサマナー」の「サマナー」部分と同じ発音、つまりは「マフラー」と同じだと信じて疑わなかったのに、この作品は違う。 登場人物全員が一人の例外もなく、「アバター」とか「ケモナー」のような平坦な発音をする。 スゲェ違和感。 ゲームは意外と面白い。
豪华版才有魔罗,没有魔罗我不玩 --------------------------------------------------- 其实当时刚玩完觉得还没有那么糟糕,直到后来又玩了sega的其余几个游戏,发现灵魂骇客2就是缝了p5、smt5、yakuza7的各种机制却缝的不成熟的四不像.新p组没活可以试试去咬打火机,也只能干干重制老游戏这种简单事情.
엔딩+나나dlc(최후의신은 제외) 클리어까지 44시간. 하드로 막보전까지 진행 후. 노가다가 필요함을 느낀후 더이상 시간 버리기 싫어서 베리이지로 막보+나나dlc까지 클리어함. 스토리는 여신전생벤전스에 비하면 그래도 스토리는 나쁘지 않은편이고. 페르소나보다는 풍성하지 않으면편이다. 전투는 프레스턴이 없어져서 박진감은 좀 떨어지지만. 워낙 기본이 탄탄한 내성전투와 스킬들이기에 전투는 재밌게함. 소울해커즈>페르소나>여신전생 정도의 순한맛.(여신이 제일 어려움) 스토리와 전투가 없었으면 엔딩까지 못했을듯하다.. 퀘스트와 맵디자인이 진짜 욕나온다. 내가 게임하면서 싫어하는 똑같은 의미없는 반복행위를 할때이다. 어떤놈 머리에서 나온건지 소울매트릭스3지부터 나오는 미친 느낌표워프들이다. 한번 가본곳은 느낌표를 미니맵에서 지워주던가 변화된 표시를 해줘야 다시 들어가지 않아서 해매지 않게 되는데 이건 악질적으로 쓰잘데기 없이 시간버리게한다. 이런구조들이 3지만으로 끝나는게 아니라 도청도 마찬가지라는거다.. 도청과 몇몇 지역들에서는 왜 여기다가 워프포인트를 두지 않은거지? 일부러 시간버리게할려고 이렇게 멀리 배치한건가?싶은 악질지역들이 나온다. 진짜 욕을 얼마나 한건지 모르겠다. 그리고.. 성의없는 아이온리퀘스트.. 완료를 위해서 시간을 버리게 만드는 구조. 기본리퀘스트도.. 맵에 표시를 해달라고.. 이런거 하나하나 옛날게임처럼 다시 몇번씩 메뉴들어가서 찾아보는거도 은근히 빡이친다. 다른 대체제가 많다면 절대 이게임을 하지 말것. 다른 명작 아틀라스 게임을 하고도 할게 없으면 할것. -----------엔딩보기전평가 아틀라스 턴제를 좋아함. 페르소나5,로얄,4골든,3리로드,여신전생5벤전스(1,2회차) 엔딩 본사람임 여신3녹턴은 중간스탑, 여신전생5무인판은 편의성이 개 거지같아서 중간하차 일단은 내성시스템자체가 재밌기 때문에 하고있긴하지만 이게임은 너무 거지같은 점이 많다. 엔딩까지 구역구역 하고 글쓰려고 했는데. 더이상 빡쳐서 일단 글씀 2022년 게임임에도 너무 거지같은 편의성과, 날림이라고 생각되게 만들어놓은 소울매트릭스, ㅅㅂ같은 퀘스트들 너무너무 열받게 많드는거 투성이. 같은 똥쓰레기 여신5무인판은 벤전스 내면서 편의성개선으로 갓겜으로 탈태해놨지만 이게임은 개선의 여지가 없다는점에서 좌절스럽다. 이 게임을 사려고 고민하시는 분이라면 위에 거론한 게임들을 다하고서도 할게 없을때 구매하시기 바람. 페르소나5로얄>페르소나3리로드>페르소나4골든=여신전생5벤전스 순으로 추천. 액션좋아하면 페르소나5 스크램블도 추천함. 어쨋든 소울해커즈2는 위에 모든 게임들을 클리어하지 않았다면 절대 생각하지마삼.
it's not worth 15€ with discount, it should be10€ without discount and maybe then it'll be ok to play this, when you won't give a damn about the money you just lost
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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