
Sorry, We're Open is a Supermarket Management Horror RPG. As the new Manager of your local supermarket, you'll need to make the hard decisions to keep the store running. Remember, your store's reputation and your employees' livelihoods are in your hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a really good experience. I was pleasantly surprised by just how much I liked this game. It's a strange little setting, and pretty surreal. Obviously, it deals with subject matter like large corporations dehumanizing and abusing people, but surprisingly goes deeper than that one topic that's been tackled a billion times over at this point. It more so focus' on human connection and our affect on each other, from individual to individual, corporate to individual, and the public as a whole. The gameplay isn't too hard overall. The combat is easy, at least with the staff setup I chose. I never died or lost a staff member during my playthrough.
This is an amazing and unique rpgmaker horror game. It tries things with the engine that are interesting and enjoyable. It has an eerie feel and interesting story and gameplay. I really enjoyed it and highly recommend it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun eerie time - an easy recommend for anybody who's worked a dead-end chain store retail job
this is my kind of propaganda
A little creepy but kind of sad. In the sea of endless RPG Maker horror experiences, this one actually stands out.
A charming RPG maker horror game that makes some really interesting points about retail culture, corporate America and workplace camaraderie. This game first came to my attention through the Haunted PS1 Community and was a standout in that year's demo disc for me. The developer did a great job at building an unnerving atmosphere throughout while blending in some light comedy/satirical moments.
the short: It's good the long: rpgmaker games are either good or bad imo, this is one of the good ones. The liminal themes and areas were so nice to explore. I was genuinely surprised by the amount of content here. it wasnt until the end of my playthrough that i realized u can just walk down the street and there are even more stores and areas to discover. There is very clearly a deeper story going on that you can piece together as you play. I loved the idea of work being horrifying and it reminds me of the "scared of job applications" meme. If you like rpgmaker survival horror games i 100% recommend adding this to ur collection
I have really enjoyed this game and recommended it to several friends. It has elements similar to Earthbound, Undertale, and Omori. The world is much smaller than the three games just mentioned, but the horror aspect adds a fun layer of mystery and intensity.
Sorry We’re Open, developed and published by oates, is a strikingly unconventional indie title that blends psychological horror, surreal storytelling, and retro-inspired RPG mechanics into something that feels both nostalgic and deeply modern. At its surface, the game presents itself through a pixel-art aesthetic reminiscent of classic 2D role-playing games, but it quickly becomes clear that this is not a traditional adventure. Instead, it unfolds as a character-driven narrative steeped in themes of longing, insecurity, intimacy, and emotional vulnerability, all filtered through a bizarre, supernatural lens. The result is a game that feels personal and unsettling in equal measure, balancing absurdity and sincerity in ways that make it difficult to categorize but impossible to ignore. The story centers on a woman navigating the aftermath of a painful breakup while simultaneously confronting strange, otherworldly forces that blur the boundary between emotional trauma and literal demons. Rather than treating horror as purely external, the game uses surreal environments and grotesque character designs as metaphors for internal struggles. Conversations carry weight, and dialogue choices subtly shape the direction of relationships and outcomes. There is an intimacy to the writing that makes the protagonist feel grounded despite the surreal events unfolding around her. The narrative is not rushed; it lingers on awkward interactions, uncomfortable truths, and moments of self-reflection, allowing players to sit with emotions rather than sprint past them. Gameplay shifts between exploration and turn-based combat, though combat is not the central focus. Battles are presented in a stylized first-person perspective that contrasts with the top-down exploration segments, creating a striking shift in tone when confrontations occur. The mechanics themselves are relatively straightforward, emphasizing resource management and careful timing rather than complex system mastery. Combat feels more symbolic than mechanical spectacle, reinforcing the emotional stakes of encounters rather than existing solely as a gameplay challenge. This design choice may surprise players expecting deep tactical complexity, but it aligns with the game’s narrative priorities, keeping the spotlight on atmosphere and character development. Visually, Sorry We’re Open thrives on contrast. The pixel-art world is detailed yet gritty, filled with muted tones punctuated by sudden bursts of vivid color during supernatural sequences. Character portraits and environmental details often veer into grotesque territory, creating a sense of discomfort that complements the story’s emotional tension. The game’s artistic direction embraces the uncanny, turning everyday settings into spaces that feel slightly off-kilter and dreamlike. Accompanying this is a moody soundtrack that alternates between subdued, reflective tracks and more intense compositions during climactic moments. The sound design enhances the surreal quality of the experience, amplifying both the intimacy of quiet conversations and the dread of hostile encounters. One of the game’s most compelling aspects is its commitment to thematic exploration. Rather than relying on cheap scares, it delves into issues of identity, desire, self-worth, and the lingering impact of failed relationships. There is a strong sense of queer identity woven throughout the narrative, presented not as a token detail but as an organic and integral part of the protagonist’s world. The game treats these themes with sincerity while still maintaining its surreal tone, creating a layered experience that resonates beyond its horror elements. Multiple endings and branching choices encourage replayability, offering different perspectives on the protagonist’s emotional journey and reinforcing the idea that personal growth is rarely linear. That said, Sorry We’re Open is not designed to appeal to everyone. Its pacing can feel slow for players seeking constant action, and the intentionally surreal storytelling may leave some moments open to interpretation in ways that feel ambiguous rather than neatly resolved. Combat, while stylistically interesting, does not carry the mechanical depth of more combat-focused RPGs. However, these aspects are less flaws and more reflections of the game’s priorities. It is a narrative-driven experience first and foremost, using gameplay as a vessel for mood and meaning rather than spectacle. Ultimately, Sorry We’re Open stands out as a bold and deeply personal indie project that merges psychological horror with emotional storytelling. Its fusion of retro presentation, surreal imagery, and intimate writing creates an experience that lingers long after the final scene. While it may not conform to traditional genre expectations, that very refusal to fit neatly into a box is what gives it its power. For players drawn to story-rich games that explore vulnerability, identity, and the strange intersections between love and horror, Sorry We’re Open offers a memorable and thought-provoking journey. Rating: 8/10
Ich fand das Spiel Gut, die Puzzel sind machbar. Der Anfang ist es ein bisschen Schwer, weil man noch nicht so viel Geld hat. Alles im Allen [u]GUT[/u] nicht überragend aber auch nicht Schlecht. Einfach mal aus probieren, hat ja ne Demo. [spoiler] And now Back to Worke .... [/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
| — | 0 | — | — | |
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