
Sonic Frontiers is a groundbreaking open-zone action-adventure game set on the ancient Starfall Islands. Join Sonic as he battles hordes of powerful enemies with an all-new combat system, explores the mysteries of the islands, and saves his friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 14 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In search of the missing Chaos Emeralds, Sonic becomes stranded on an ancient island teeming with unusual creatures. Accelerate to new heights and explore vast open zones as you race across the massive Starfall Islands! Battle hordes of powerful enemies with an action-packed combat system, uncover the island's mysteries, and save Sonic's Friends.
Experience Sonic's latest 3D adventure, featuring all game mode and content updates in one package. Beyond Sonic, play also as Tails, Amy, and Knuckles, each with their own unique abilities and fighting styles, in the "Final Horizon" Campaign. Enjoy bonus challenges, costumes, music, and much more via the "Sonic's Birthday Bash" and "Sights, Sound, and Speed" Content Updates.
Become Sonic and journey to uncover the mysteries of the remains of an ancient civilization plagued by robotic hordes. Race across five massive overworlds islands - each, a unique action-platforming challenge and loaded with hidden secrets to uncover.
Combine moves such as dodges, parries, counters, and combos with a battle system and set of skill tree upgrades that allow you to fight more strategically than ever before. Against mysterious foes and colossal titans, use the new Cyloop ability to take them down!
Get even more out of the entire Sonic Frontiers experience through previously released* bonus content: Explorer's Treasure Box, "Monster Hunter" Collaboration Pack, "Sonic Adventure 2" Shoes, Holiday Cheer Suit, and a special Digital Art Book and Mini Soundtrack.
* Adventurer’s Treasure Box not included.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Woah there alot to say sonic is one of the best sonic games i've ever played. The storyline, graphics skilltree. 9.8/10 yes there is some things that are not perfect but the boss fights mini bows fights are all peak. Be aware of the buttons because if ur playing on a Playstation controller, the buttons could be for an xbox controller. Dont worry! A=X X=square Y=triangle B= o/circle Xbox controlls = playstation trolls
Its an very fun game if you are like me who just likes to goof around while listening to good music. Do not bother with 100% because trust me it will make you waste your time with precise jumping for one ♥♥♥♥♥♥♥ koko.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Al juego le faltaba tiempo de cocción cuando salió, y ahora también. Sobre todo en las dos últimas islas y en el DLC que incluye más historia. Aún así, es un juego de lo más divertido, sobre todo a la hora de moverse por el mundo. La zona abierta le sienta de maravilla a Sonic, y si en el próximo juego siguen con este formato, puliéndolo más, harán juegazos. Ya lo hicieron fenomenal con Shadow Generations, así que el futuro pinta prometedor. Sobre el juego, recomiendo ajustarle bien todas las configuraciones antes de empezar, porque si no, no es tan divertido. Ténganlo en cuenta.
fun
Honestly, I did not know whether to thumbs up or thumbs down the game. On one hand this is one of the better Sonic games I have played. the level designs are fairly good, sense of speed is good, bosses are really cool, music is really good in the bosses and half the stages. I do have several problems however. 1. the overworld idea is cool but it's execution is bad. Random tracks and obstacle courses that randomly appear. Trying to get from point A to B in the overworld is a nightmare. you barely tap a spring or a boost pad and you are way off course and your camera locks to prevent you from going where you want to go. having to collect all the character emblems is either tedious if you try to do it legit or just cylooping over and over, or is too easy if you just fish a lot. having to do the introduction of boss enemies every single time you go anywhere near them is annoying, and the little puzzle diversions are really painfully easy, it's just again, tedious. being able to infinitely regenerate rings makes boss fights in the overworld not have any tension whatsoever. it all pretty much comes together to make for an annoying experience instead of a cool bit of exploration every time you are on any of the hub worlds. 2. the difficult on the stages can be anywhere from too easy with way more time than you need, to needing to be absolutely perfect to get S ranks. one of which is like the second stage you find. and this takes me into my third problem. 3. Sonic jank is still very much a thing. Controls definitely need getting used to but boosting in directions way off from where you wanted to go is a common occurrence, as well as being thrown in a different direction due to sonic clipping the collision weird. Falling through things, not being able to homing attack enemies when you should, bad camera etc. It's the kinds of things that are especially noticeable when you are trying to get the previously mentioned harder S ranks. 4. fishing breaks the game. Don't like finding the character medals or playing stages? just don't and go fishing instead! Once you find the fishing portals it's game over. you basically just win. Big has every collectable you need in the game and will freely give them to you for just sitting by him for a while playing a simple minigame. it may be okay if they gave the pond coins to you way more sparingly, but not only do they respawn, but you get a slot machine night every couple nights in the overworld that can give you hundreds of them. and it just gets easier to get everything you need the further you are in the game. going up to 4 times the return on the fish you catch, allowing you to go up to max levels in everything, get all the gate emerald keys and buddy tokens, without leaving the pond. 5. the DLC is bad. I signed up to play "Sonic" not "Only Up" what the F is this? and don't even get me started on the stages and challenges. fighting a boss rush with no upgrades and no regaining rings is absolutely brutal and every stage is it's own brand of janky and annoying to play. All of Sonic's friends are way to easy to break. Tails with his plane and Amy and knuckles with their glide. You almost never have to beat any of their little obstacles the intended way. Also side note. Who in Solaris's green hill zone was it that had the idea to make "Knuckles!!!" have to unlock punching!? Then the ending was also worse than the original with the events making way less sense and not one but two meaningful sacrifices being removed. The boss jumps back into the thing it's been trapped in this whole time just to give sonic an extra boss fight where it's a puzzle how to even defeat it. All so we could have a "Happy" ending that was way worse written and felt really cheap. Making a new Sonic form that you use once and will never use it again in the series just for some cheap hype maxing was not really my cup of tea either. The Touhou stage at the end of the original ending was weird and unexpected but it was fairly challenging and the music and dialogue added to the overall weight of the fight, which ended with a peak to Sage's character arc and added to Eggman's character as well. Overall one of the better Sonic games, but it's still a "Sonic game". Did I have fun? yes. Was it frustrating as heck in a lot of areas? absolutely. if you like Sonic you will like this game, but don't expect anything too wild or revolutionary. other than the boss fights... those are still badass.
50 Bucks Soundtrack included with Free Gameplay I love how most of the time the atmosphere is calm like you got a whole island to explore Full of Grass Full of life but once you want to leave the Island You Have to Fight a gigantic robot or whatever and the Music goes CRAZY Alone The First Boss Fight Made Me Stand Up And Vibe To The Peak Soundtrack You could say The Whole World Will Know My Name.
Certainly one of the stranger games I've played in recent years. It drops you into an open world and feels nothing like what you'd expect from a traditional Sonic game. The open world has a very tech-demo vibe to it with all the floating rails and bumpers, and yet somehow it works as an entertaining game to play. Sonic Frontiers shines in all the places you wouldn't think of when you think of a Sonic game: content-filled open world, actual good enemy design and surprisingly decent character writing that doesn't veer into cringe territory. The open world is the biggest aspect of this whole game and where you'll spend most of your playtime in. There's stuff to do around every corner, little parkour sections, simple puzzles, character interactions, collectables, enemy encounters. If you're into open world collectathons, this is the game for you. Perhaps my biggest and only main gripe with the open world is a lack of interesting vistas and landmarks. There's a few different biomes, but within those biomes everything looks very same-y and you don't ever get that "wow that looks cool in the distance let's go check it out" that you normally have in the genre. In the open world, you'll encounter enemies and large bosses that you'll have to deal with using the game's combat system. Enemies actually have unique and creative gimmicks that demand paying attention to. Trying to bumrush enemies is sometimes not even an option at all, and in other cases it'll punish you for trying. There's a big boss fight at the end of every main area that is a nice mix between challenge and spectacle. Nothing overly demanding, but they're not total pushovers either. Beyond the open world, there's the smaller instanced stages that are more like standard Sonic levels; a race to the finish, if you will. Coming from mainly the classic 2D games, these felt very strange and unnatural. There is zero momentum to Sonic's gameplay, he'll stop in an instant the moment you stop pressing forward, and honestly I hate that, and it took me several hours to somewhat get used to it. Eventually, I figured it out and they play reasonably well, but it feels like the dash ability was really not made for these stages. It's incredibly easy to dash and end up in a bottomless pit in any place where you're not railroaded in a forward-only or sideview section. Having kinda mixed feelings about these stages. Back to the open world. This is also where you progress the main story by unlocking little dialogues with Sonic's friends and also the game's antagonist on occasion. Some of these were pretty entertaining and it's nice to see we can finally get a Sonic game again where it's not filled with self-aware, referential humour that ruins whatever tone they were trying to go for which has plagued the series for so long. The game separates the more serious moments from the comedic lines, they've found a good balance between the two with this game. The writing makes Sonic feel truly like Sonic, and not some lame impostor, lol. The game is pretty fun, but not without its flaws. The controls are pretty good for the most part, but on occasion suffer from jank resulting in some frustration at times, but nothing too bad. The combat system feels overdone and doesn't require you to use like half of the abilities you get access too. It even has a skill tree, but it doesn't feel like a meaningful feature as you'll end up unlocking everything in it anyway. This game could have done with streamlining some of its systems, but at the same time they also don't get in the way enough to be truly bothersome. Perhaps, the weakest aspect of this game is its soundtrack, which I've found utterly forgettable the times I tried listening to it, and I instead ended up playing some of the way better old soundtracks that you can unlock within the game itself. Overall, it's an enjoyable game. Far from perfect, but it's fun in its own unique way for a Sonic game. It somehow gives me a little more hope for the future of this franchise that was a part of my childhood once.
o mundo aberto é muito bom
Good sonic game
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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