
Sonic Frontiers is a groundbreaking open-zone action-adventure game set on the ancient Starfall Islands. Join Sonic as he battles hordes of powerful enemies with an all-new combat system, explores the mysteries of the islands, and saves his friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 14 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In search of the missing Chaos Emeralds, Sonic becomes stranded on an ancient island teeming with unusual creatures. Accelerate to new heights and explore vast open zones as you race across the massive Starfall Islands! Battle hordes of powerful enemies with an action-packed combat system, uncover the island's mysteries, and save Sonic's Friends.
Experience Sonic's latest 3D adventure, featuring all game mode and content updates in one package. Beyond Sonic, play also as Tails, Amy, and Knuckles, each with their own unique abilities and fighting styles, in the "Final Horizon" Campaign. Enjoy bonus challenges, costumes, music, and much more via the "Sonic's Birthday Bash" and "Sights, Sound, and Speed" Content Updates.
Become Sonic and journey to uncover the mysteries of the remains of an ancient civilization plagued by robotic hordes. Race across five massive overworlds islands - each, a unique action-platforming challenge and loaded with hidden secrets to uncover.
Combine moves such as dodges, parries, counters, and combos with a battle system and set of skill tree upgrades that allow you to fight more strategically than ever before. Against mysterious foes and colossal titans, use the new Cyloop ability to take them down!
Get even more out of the entire Sonic Frontiers experience through previously released* bonus content: Explorer's Treasure Box, "Monster Hunter" Collaboration Pack, "Sonic Adventure 2" Shoes, Holiday Cheer Suit, and a special Digital Art Book and Mini Soundtrack.
* Adventurer’s Treasure Box not included.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cant listen to The Boss fight songs after beating them. L game
I played this back when it released in 2022 on the Xbox One, and four years later decided to grab the Steam version to relive old memories and see if it was as good as I remembered or not. I'm happy to say that not only is it as good as I remembered it, but the DLC updates have somewhat fixed the flaws that came at launch (lack of momentum, low difficulty, etc). The story is the best in decades, the open zone is basically a giant playground of speed, and the Titan fights are absolute cinema. I also appreciate that I'm no longer locked at 30 frames cause of old hardware. However, to really get the most out of the experience, there are some important things you need to know: [list] [*]When you pick your default settings for your first save, pick Hard mode with High-Speed Style physics. The true final boss of the main story cannot be fought properly on any difficulty lower than Hard (instead being replaced by a cutscene), and Action Style is extremely slow. Don't worry if you forget though, these settings can be changed at any time. [*]Upon exiting the first Cyberspace stage, turn Jump Deceleration down to 0 in the settings. Your jumps will now maintain the momentum from boosting or drop dashing, allowing you to clear insane gaps with ease. [*]The Spin Dash is only unlocked after S-Ranking all Action Chain Challenges, but the effort is worth it. Trust me, this is the single best traversal move in the entire game. It is also auto-unlocked for Final Horizon, where you'll need it most. [*]Consider yourself lucky that they nerfed a certain Final Horizon challenge, because it was a nightmare at launch. [/list] I'd consider this and Sonic X Shadow Gens to be the best entry points for the series (at least for Modern Sonic), and must-haves for longtime fans. My rating as a whole is probably 8/10, only because of some development issues that hinder the endgame.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you like running and jumping and going fast this is it.
its like, lowk tuff. sonic play good. cyber space is like okay i guess. collectathon is like, engaging enough i guess. theres like, no reason not to get the game, but like also no good reason to get the game either.
big the fat
This is probably the best sonic game to come out in years. Even long after its release, I still look back on this game as a major stepping stone. Is it a perfect game? No. Does it have technical issues? Yes. But this is a serious step forward for sonic games in the future. If SEGA continues to evolve this formula, I believe they are in the running for some of the best Sonic gameplay we've ever had. Again, this isn't a perfect game. There are some aspects of it that make me feel like it's a tech demo, but especially after the hand-full of content updates after launch, this is a seriously fun game, with some of the best boss fights in the franchise's history. Honestly, there are only a few problems I cant think of with this game: - Platform pop-in is atrocious. They nuked the engine's draw capabilities so that the game can run on the switch, and you can feel it. I really wish they would just have a third party dev make a game for a weaker console, but this is the nature of the industry at the moment: develop for the lowest common denominator, and when this came out, it was the switch. - The original final boss was a serious let-down. Especially after how good all the others were, it really threw me off, and I'm glad the Final Horizon DLC added a completely different final boss that quickly become my favorite boss fight in the franchise. - The controls can be extremely stiff at times. Especially in cyberspace levels, however these controls are pretty much entirely changeable through in game sliders that can change your turning radius, acceleration, deceleration, etc. This isn't really a problem, as much as it feels like an extra hurdle I have to take as a player to make sonic control the way I want him to. - The open zones felt like asset-flips. I'm not saying they ARE asset-flips, but I wish the open zones were more like a playground for Sonic's moveset, rather than just a normal world with normal terrain features. Sometimes I just want to blast through some loops, go up and down ramps, almost like a skatepark. Something similar to the Sonic Utopia fangame, but hopefully this type of stuff can show up more in future iterations on this design. Overall, this was a great game. I loved it. Still come back to it consistently just to vibe and especially to replay the bossfights. I hope we see more things like this in the future of the franchise.
best game ever
Un juego de Sonic diferente y agradable de jugar. El platino es asequible.
The most care in a sonic game I have seen in forever. best money I have ever spent.
Stupid fun, just moving at super speeds around the map doing random platforming. Story felt a little confusing but was still good. Music was great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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