
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.3Kreviews | 94% | — | $7M |
| $19.99−20% | 116ratings | 94% | #97 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Started the game and 6 hours disappeared. If i hadn't looked at the clock i'd be a lot more tired today. The tutorials are fantastic, and the community seems very welcoming. The tome of knowledge is accessed on the top right of the user interface and explains so, so much. Feels a little like Anno in managing populace in the early game, like having enough food for everyone and people complaining about nonessentials like "clothes" or "homes". Wah wah wah, chop the wood. Native ultrawide 5120x2160, great visuals and performance so far up to 50ish pop, you can blink and miss how quick the autosaving is (at least this early). The music is AMAZING, the vibes are phenomenal, first builder where i haven't made my city a straight up grid and the road systems makes it fairly easy to get the diagonal paths.
🏅
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its like crack for your autism. 10 out of 10 game, even though i suck at it lol
Greatest city builder
A quite intuitive(for people that already played city builder's) and at the same time in depth city/kingdom builder which sits somewhere between simulation games like dwarf fortress and economic games like anno. I’d say this isn’t really a title for those just starting out with the genre, if were it not for the fact that the game’s demo is essentially the full version, just two updates behind, making it easy to try out and see for yourself.
DO NOT BUY THIS GAME, if you want to do anything else with your life The games absolutely amazing, way to addictive. It's still in early development and some aspects are very annoying to learn but I will definitely be playing this game more.
hopefully we'll have a longer campaign that will put things in perspective anytime soon.
As a heavy player of city builders/ colony sims this is by far the most addictive and enjoyable. So much room to grow, if you want to have a little town you can or a thriving empire with 10s of thousands of subjects. The building system is one of the best I have seen, the trade system is easy to learn but many tricks along the way to master it and good luck with the research system. This game has it all if you are after a complete colony sim/ city builder, cannot recommend enough.
good
Very solid game. I think the best thing to compare it to is Dwarf Fortress but they explain some of the mechanics. That being said, it is still quite complicated, but the tools to learn are in the game. You don't need to watch tons of tutorial videos and read forum posts to understand things. The city builder aspect is great. A lot of the tedium is handled automatically but you have to be the one to set things up well. I hope at some point you can expand your city's building limits to make a bigger city. The combat is pretty basic, and at times frustrating. Maybe because I played a ton of Rome Total War I expected some of the same strategies/formations to viable but they're just not. Surrounding an enemy formation doesn't always work in your favor, which it probably should. I'm sure once I get the hang of it I will enjoy it more. Great game overall if you're into city building and managing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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