
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.3Kreviews | 94% | — | $7M |
| $19.99−20% | 116ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love it.
Like Rimworld but bigger scale and more focus on town creation, dipomacy, big scale battles and trade. I like the feeling of not having to micro manage everything in the end game but still able to. Great level of details on meaningful parts and at the same time simplifications in areas where it makes sense. For negatives the GUI can feel a bit non-intuitive at the begining with options/info nestled deep inside tabs that are not apparent they are even clickable. Also feels like many hotkeys should've been bound from the beginning which is a headache to locate in the key binding menu. The in game tutorial is also very lacking and only covers the very basics. Will update this on 1.0
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game!
Fantastic
Pain in the bum to manage everything, but loving it.
topissimooooo
this is hard,,,, i like it
Jeu de gestion vraiment ambitieux et déjà très complet pour une early access. C'est plus ou moins un mélange de Banished et de Total War à très grande échelle, où l'on doit gérer, en plus des besoins habituels d'une ville, les différentes espèces que l'ont loge chez soi: Un crétonien voudra des routes en terre et s'occuper des champs, un humain voudra des belles places pavées, un tilapia voudra se faire un casse croûte avec les voisins... enfin les morceaux de ses voisins... bref. Cela donne une vraie richesse au jeu, que vous pouvez d'ailleurs tout à fait éviter en accueillant qu'une seule espèce dans votre ville, mais une cité multiculturelle vous permettra d'avoir des ouvriers spécialisés dans des métiers où leur race excelle, vous récompensant dans vos efforts. A ça on ajoute une carte où votre ville n'est qu'un point au milieu de tant d'autres, il vous faudra négocier avec vos voisins, les unifier, par la guerre ou par l'argent. La guerre elle se règlera par les armées que vous aurez fabriqué, pouvant aligner des centaines d'hommes sur des batailles rangées. Bref le jeu est vraiment sympa et a encore bien d'autres fonctionnalités que je n'ai pas encore exploré, j'ai noté un bug pénible qui apparemment est récent et dont le dev est au courant, pour le reste il tourne vraiment bien et je suis curieux de voir quels seront les prochains ajouts avant la 1.0
tipo rimworld, so que com mais pessoas pra controlar (mts msm)
Several hours in and I'm stuck in the tutorial... and I'm pretty sure I've hit a bug. For some reason my trade export guy wasn't sending goods when he should have. I dialed everything in and he had the necessary 200 vegetables in stock. Should have progressed. So i cancelled the trade agreement to try to start the trade step over. But you need a 1.5 opinion and now no amount of goods that I give them will move the opinion meter at all. Can't increase their opinion of me. Can't start trade agreement to progress. Can't recommend the game in its current state since the campaign bugs out and is literally unplayable. Wish I could refund for the time being but it took me more than 2 hours to get this far in the tutorial. Don't make the same mistake I did, and instead wait for the full release.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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