
Lead armies, rebuild fallen kingdoms, and rise to greatness! Embark on an epic journey of strategy in a visually stunning world. Fight intense battles and uncover a captivating story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Immerse yourself in the single-player story-driven campaign, designed to challenge both newcomers and seasoned strategists.
8 Campaign Maps - Lead Queen Lorelai and her people towards a new home, escape the Crusade’s grasp, and attempt to bridge the gap between hostile civilizations.
3 Difficulty Settings - New to strategy? Enjoy a casual experience with the story mode. Or test your skills in challenging difficulty, with exclusive achievements and quests for higher difficulty tiers.
Side-Quests & Secrets - Meet quirky characters and uncover hidden treasures...

Discover a hand-crafted fantasy world, offering endless replayability in both single-player, coop and vs. multiplayer modes.
Diverse Map Options - Choose from 3 sizes (S, M, L) and 2 setups (1-sided or 2-sided) for a tailored tactical experience.
Flexible Playstyles - Engage in Free-for-All or Co-op battles, up to 6 players!
Gameplay Modifiers - Alter the rules of engagement with “Fates”.
Friend’s Pass - Game owners can invite friends to join them in multiplayer skirmish via our Friend’s Pass.

Immerse yourself in a rich Art-Nouveau infused world where brightness and beauty elevate the strategic experience.
Faction Variety - 3 unique factions, 13 hero classes, and 37 variations.
Accessible Tactical Gameplay - Deploy 113 units, wield 38+ artifacts to enhance your armies, and utilize over 150 skills to influence your battles, armies and kingdom management.
Vivid World Design - Uncover 22 unique locations across multiple biomes, each offering strategic advantages like resource boosts, unit healing, and fog-of-war vision.

Dive into standalone maps handcrafted for original, open-ended experiences.
Fresh Story Arcs - Meet new characters and unravel plots that resonate or even complement the main campaign storyline!
Custom Characters - Command exclusive heroes and units, only accessible in this map.
Growing Content - Scenarios will be added regularly, expanding the game and strategic possibilities over time!

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.4Kreviews | 79% | — | $2.7M |
| $14.99−50% | 265ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bounced off of this game pretty hard. It does a horrible job teaching you how to play it well, and the "balanced" difficulty is anything but. The total lack of control of armies or their positioning is frustrating from the word go. The tutorial mission will serve you a game over with no explanations. The devs' only advice is to put the game on story mode. I have no idea who this game is for, but it's not me!
没啥深度,成型了就推过去
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Korean, Turkish, Italian +2 more
| $29.99 |
| 90ratings |
| 84% |
| — |
| not modelled |
| $13.49−55% | 51ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Songs of Silence is a stylized turn-based strategy game mixed with auto-battler mechanics and real-time card tactics. The story starts with you playing as a princess whose kingdom has been overrun by enemies. After being betrayed, you find yourself on the run, trying to gather forces and reclaim your homeland. [b]Fact:[/b] The combat structure draws heavy comparison to Totally Accurate Battle Simulator (TABS)—units clash automatically based on positioning, but Songs of Silence spices things up by giving you real-time direct influence over the outcome using tactical cards and vanguard unit formations! [b]The Short Answer: Is It Worth Buying?[/b] If you catch it on a Steam sale and you're a fan of turn-based auto-battlers with card mechanics, then probably yes. [b]Playtime[/b] 3/10 It takes around 15–20 hours to play through all the available campaigns. [b]Story[/b] 7/10 A classic tale of a fallen kingdom, royal betrayal, and a fleeing princess trying to rebuild her forces while escaping relentless purifiers. [b]Music[/b] 6/10 Extremely pleasant and atmospheric throughout. [b]Graphics[/b] 6/10 Beautifully stylized, Art Nouveau-inspired visual presentation. [b]Mechanics[/b] 5/10 The gameplay loop feels like a hybrid of Heroes of Might and Magic map movement paired with auto-battler combat influenced by real-time tactical action cards. The core concept is genuinely cool, but the game suffers from severe campaign pacing and enemy balancing issues. Army variety is quite diverse across factions, though clear meta choices quickly emerge, making it obvious which unit compositions are optimal versus which ones to ignore. Map exploration features neat interactive elements, though it falls short of true dungeon-crawler depth. The campaign balancing creates extreme difficulty spikes: time constraints on main objectives leave virtually zero breathing room to complete side quests or assemble proper armies before you get overwhelmed. [b]Personal Take[/b] The blend of grand strategy exploration with card-based tactical combat is a refreshing idea on paper, and having localized text support is definitely a nice bonus. However, the game fails to make its characters or environments memorable - partly because campaign chapters shift perspectives and protagonists far too frequently before you can form any real connection with them. The absurd difficulty tuning on several campaign missions turns what should be an enjoyable tactical puzzle into a stressful race against overtuned timers and aggressive AI waves. It's a solid framework, but it needed much tighter balancing to truly shine. [b]Overall Score:[/b] 63/100
Beautiful game - it looks like a French "bande desinee". Gameplay is top tier as well, essentially a streamlined Heroes of Might & Magic with a neat auto-battler mechanic for combat, which speeds things up and keeps combat exciting.
Lovely game, perfect for HoMM enjoyers who wan't something fresh.
This one just didn't click with me. I loved the presentation, aside from a typo here and there. I like the idea of an auto-battler-meets-total-war. But when it got down to the battles, I just couldn't find the fun. And the AI armies seemed way over-tuned for what was supposed to be a "balanced" experience. For instance, I go to break a siege, having full reserves and a full garrison - but the enemy still has about 33% more units and power than I do. And this is early-game. Not for me.
Gave me a massive HoMM 5 vibes with the story and movement system. Which, I suppose, was the goal. The battle system is a bit simplistic, you don't have a lot of control one the battle has started and there is not a lot of customization on settlements so you are forced to gather an army for a few turns even if you have plenty of resources. But in general, I really enjoyed the game, the story and even the battles. It still gives you that feeling of strategizing, "what should I do next? what can I do? how can I do this?". Will pick up two more campaigns.
is good
立绘好丑
The first true successor to the (as of late) ruined gem that was HoMM. Also has a blend of Kessen mechanics. It's beautiful, the UI, and gameplay mechanics are spot on, and this is making my new favorite game slot in my profile. Well done, devs. Very well done.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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