
Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.29/day in the week after.
About
Songs of Conquest is a turn-based strategy game where you lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.6Kreviews | 86% | — | $10.6M |
| $7.49−75% | 814ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the basegame is ok. the gameplay is ok as well, but nothing to be amazed about. the pixelart is stellar and the controller (steam deck) support is amazing! but, the writing of this game came of as really really bad and felt like it was either written by a child, some sociopath or a robot. there are massive battles where heaps of people are murdering each other, but after that the characters basically just say - and i translate - "gg bro, cya for the next massacre, next time i win! hf!". on top of that, the dlcs add next to nothing for single players like me, as they don't contain much story, so i definitely regret buying those. the announcement of the yulan dlc just broke my will to ever play again. i'd surely try a nice homm style game set in a chinese fantasy world, but here it feels like in vampire survivors where you have a thousand cameos. i don't know, it just seems so incoherent with the current world building. but hey, if you really like frogs, plants, vikings and ancient chinese culture all thrown into one pot and mixed thoroughly like some kind of ancient chinese viking vegetable frog soup, this game will definitely be for you!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 179.63/day in the week to Jul 19 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Korean, Traditional Chinese, Ukrainian +2 more
| $16.49−45% |
| 556ratings |
| 90% |
| — |
| not modelled |
| $34.99 | 181ratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to put some time into this game before leaving this review. It's clear that the developers put a fair amount of time and effort into this game and did their best. Regrettably, I feel that they came up short. I must preface, this game is very obviously inspired by King's Bounty and Heroes of Might and Magic. Ergo, I have no choice but to make comparisons. My first gripe is that the base game only has 4 factions, and still only 2 more with DLC. This is below par for the genre, and I would not say that the base four factions are complex enough to compete with the base 8 factions of Heroes of Might and Magic 3: Restoration of Erathia. Indeed it seems to me that there are abilities that are recycled across factions, and that many units don't seem to have abilities at all. Or, if they do, the abilities have to be unlocked with research, a tedious mechanic that I tended to simply forget about during the few games I played in my 12 hours. The overland map gameplay doesn't feel good to explore. Most interactions are just an XP boost or resource boost, with the occasional stat boost (which would be more interesting if hero stats had more depth to them, but right now it's just "gives soldiers more damage/soldiers take less damage"- Heroes had a couple more stats related to spellcasting, so it added a bit more variety). It's been a while since I played Heroes 3, but a cursory look at the wiki's list of interactable map objects shows a much greater diversity of map interactions, providing for a much more interesting exploration experience. The mini map is also frustrating. You can't see much on it. Finishing off enemy factions is just an exercise in finding tiny dots on the mini map to eradicate. I do feel obligated to point out where this game shines, however. Where it improves upon its predecessors. The tactical combat system is pretty darn good. First, there are caps to how many units you can have in a stack. This encourages you to have to make choices as to which units you will include in your army, instead of just a doomstack of each of your faction's units. This helps vary up the factions a little bit, since instead of just having toad warriors, bird riders, and dragons, it may make more sense to eschew the bird riders in some circumstances and double up on the toad warriors. Second, the magic system for this game is more dynamic than others in the genre, and contingent on your army composition (which again gives the player more choice in tactical deployment). The spells you can cast are in large part determined by the troops you have. Moreover, spells are quite powerful, and wise spellcasting can turn the tide of a battle against a better-equipped and numerically superior foe. Thirdly the tactical AI is generally better than in Heroes III. Instead of just charging headfirst into your forces, AI player armies judiciously keep their troops on the back line and pepper you with spells, whittling your forces down to nothing. Except... that seems to be the AI's only strategy when it has access to a spellcaster. Every battle against an enemy hero you have to deal with the enemy camping. Also flying units don't seem to be able to cross over walls, and ranged units can't shoot across the map. It's trench warfare, every time. What frustrates me too is that heroes without powerful magic skills are at a disadvantage. Mages are better, every time. All the flaws in this game wouldn't be a dealbreaker, but for the existence of better games. Heroes of Might and Magic III: Complete, with a whopping NINE playable factions, is available for only 10USD on GOG. There are two spectacular mods available for it: Wake of the Gods and Horn of the Abyss. The graphics are just as good, if not better than this game. It just doesn't make sense for me to recommend this game when much better games exist. If I had known how this game would play, I wouldn't have purchased it or spent 12 hours trying to get into it. There is lots of room for improvement for this game. Thankfully it would appear that the developers are still passionate about it. I shall check in on it from time to time, and I'll be happy to update my review. In the meanwhile, my advice for prospective players is to buy Heroes: III
A beautiful game with an interesting spin on HoMM formula. There are several features that make Songs of Conquest feel fresh and in some ways better than Heroes 3. These are some of them: [list] [*]Each unit type has a qunatity limit preventing infamous doom stacks. All unit tiers are pretty rounded and it feels a lot more balanced compared to HoMM3. [*]Magic system is very well designed. It requires smart army composition as each unit gives a pool of mana essence on activation. All spells are available for each wielder, you just need to creata a rooster that works. Also, you can cast multiple spells per round and create combos! [*]Battles are more tactical thanks to addition of elevation, opportunity attacs and a limited range for shooting units. You can't cowar in the corner whole game anymore. Wait is finally gone - it's a skill only few units posses now [*]Pixel art graphics with detailed sprites are simply phenomenal - way better and soulful than in Olden Era. Audio is also great. [/list] Devs from Lavapotion are gradually expending the base games by adding more factions, maps and single player content. They understand the appeal of the genre and gave us a little underrated gem. Devs, if you read this, you're making a superb job with Songs of Conquest - please make some QoL adjustments to the interface. I'd love to see these tweaked: [list] [*]ability to stop a wielder mid move [*]ability to cycle through wielders on inventory\skills screen [*]option to see all possible units with stats without the neccesity to enter the settlement [/list]
I never liked strategy games. They require thinking, and thinking is not exactly my strongest suit. Bought this game because the pixel art is gorgeous. The music is gorgeous. The fantasy atmosphere is gorgeous. My strategic abilities are not gorgeous. I tried to get into it like five times. Each attempt lasted about 20 minutes before I alt-tabbed to something shiny on YouTube. Then I got prescribed ADHD medication (Medikinet® CR 10 mg) and played for 6 hours straight. Turns out the game has way more depth than the first 20 minutes suggest. I just needed pharmaceutical intervention to discover it. Don't let your undiagnosed neurodivergence stop you from enjoying this gem. The devs clearly poured their hearts into it, and you owe it to them to get properly medicated before leaving your review.
Не знаю с чего начать Мне эта игра очень понравилась, мне всегда хотелось поиграть в сбалансированные герои меча и магии, там конечно огромное разнообразие рас и существ, но песня испытаний для меня практически идеальная игра, если бы у меня было желание создать игру вдохновлённую героями но при этом сбалансированную, то что-то такое у меня и получилось бы Давайте перечислю плюсы игры, баланс, он конечно не идеален но вполне хороший, есть по моему мнению некоторые детали которые я бы доработала, но это другая тема для разговора Музыка, музыка в игре отличная и что ещё прикольно, музыку можно приобрести отдельно в магазине Ламповая пиксельная графика Прикольные звуки Хорошая проработанная компания со своей историей и сюжетом, тоже самое касается и всех фракций в игре Не знаю можно ли это отнести к плюсу, разработчики игры любят свою игру и кропотливо над ней работают, они очень долго и усердно допиливали игру, это можно проследить из артбука, там можно увидеть как игра выглядела изначально и как она развивалась, да и будет развиваться и по сей день Теперь давайте поговорим о минусах игры, по правде говоря их не так много на мой взгляд, к счастью Первый из них это техническая не доработка, те кто играли поймут, опишу коротко, в игре есть фракция рана(лягухи) у них есть такой юнит, драконы, они вроде как берут качеством(изначально максимум 3 штуки), но играя за рана иногда складывается ощущение что как буд-то разработчики недолюбливают лягух(надеюсь что кажется) Драконы делаются из Эт'дра, улучшая здание вы лишаетесь второго стрелка в армии и ладно бы можно было выбирать кого взять Эт'дра или драконов, но выбора у вас нет, при улучшении прирастают именно драконы Второй главный не удобный минус при игре за лягух это улучшенные драконы, дело в том что их улучшение просто не удобное, тебе требуется здание 3 тира для улучшения(которое для улучшения существ), есть 3 здания 3 тира, на экономику, усиление и существа последнего уровня, логично что для малочисленных существ выгоднее будет взять здание на экономику что-бы поднять численность, дело ещё и в том что это банально логично, вы можете построить улучшалку а потом снести её но опять же это ресуро затратно и не удобно О, это моё любимое) Помните я говорила что драконов по умолчанию взять можно 3? Так вот в игре есть нейтральное заклинание которое убивает равное количество существ, угадайте сколько оно убивает на максимальном уровне? 3) Когда вышла первая бета или альфа версии игры это заклинание вообще убивало 9 существ, я офигела когда узнала об этом Максимум вы можете взять 6 драконов, если ресурсов для прокачки хватит А учитывая что в игре больше половины фракций могут использовать это заклинание то идти в драконов очень рисковое дело Думаете это всё? нет) Улучшенных драконов нельзя нанять в постройке для найма существ на любом расстоянии, то есть, топай пешком до дома если хочешь пополнить улучшенных драконов, либо бери зелёных и это супер грустно Чуть не забыла, у улучшенных драконов вообще бесполезная способность на мой взгляд, активируемая способность снижающая врагам инициативу(вроде), не ну вот серьезно, существо которое должно влетать и наносить кучу урона добавили способность снижать инициативу врагам ценой пропуска хода, сурьёзно? Там у барии существо 7 уровня может через всю карту стрелять по огромной площади, да урон режится на половину но они всё равно много наносят, не говоря о магии позволяющей выстрельнуть несколько раз, с драконами явно нужно поработать Удивляет ещё почему нет улучшенной версии топтунов По тому что я написала может показаться что я сильно придираюсь к игре, но это не так, я описала единственную именно крупную проблему на мой взгляд, а так в этой игре я вижу больше хорошего чем плохого и это хорошо Добавлю ещё от себя, это не минус, но высказаться нужно, что-то вроде крика души Я понимаю что игру делали люди, но в игре слишком много людей, я про фракции Люди с козлами, люди с нежитью, восточные люди с пустынными орками, первая новая фракция, северные люди с проклятыми существами) Ну хоть растения оригинальные с лягухами и на там спасибо А ещё скоро выйдет новая фракция, угадайте какая?) Правильно, восточные люди с существами из восточной мифологии еее) Можно было придумать кучу разных рас, можно было свои придумать, но к сожалению они решили добавить много людей, что-ж это их выбор что поделать) Вспомнила ещё кое что, не показывает что какой объект тебе даёт до его посещения, если наиграть в игру можно запомнить, но всё равно не удобно Больше мне особо добавить нечего А теперь самое главное, не смотря на то что я написала много критики, по объёму, не переживайте, игра очень хорошая, я её крайне рекомендую, тем более что я описала наверное единственную крупную(на мой взгляд) проблему, если вы любите подобный жанр игр, она вам точно понравиться Кстати хочу ещё подметить одну важную вещь, разработчики игры выпустили игру где то в 2021 году вроде, а именно полный релиз, они не зарусофобились, продавали игру для русских и сделали игру на русском языке за что у меня к ним огромнейшое уважение Я давно хотела сделать обзор на эту игру но лапки не доходили Что ж надеюсь мой обзор был кому то полезен)
I've played 15 hours, and crashed 7 times. I had to abandon two games because it would crash immediately upon loading. I like the game, but the crashes are too often, too frustrating.
The worst part of a binary system is, whether or not you should play this game depends on you. If (a) you played Heroes of Might and Magic and you got *really* into the pvp and wish the game was finer tuned for balance; This game was literally made for you. If (b) you played Heroes of Might and Magic and you enjoyed making busted builds, using crazy spells, and finding insane artifacts; This game is not for you. If (c) you haven't played Heroes of Might and Magic .....How did you get here? Go play Heroes of Might and Magic II (The pixel art has held up the best, I think), then come back to this review. If A, buy Songs of Conquest. If B, go get heroes 3 and 5. I'm in the B camp, so I'm not going to recommend it in a general sense.
[h1] 5/10 [/h1] I played on the third difficulty and dropped the game after ~2 hours. Coming from HoMM , this just feels like a weaker clone that made me appreciate the HoMM more. Combat is shallow, ranged units are overpowered, battles get repetitive, and the small battlefield doesn’t help. The UI is cluttered, building is unintuitive, and you often skip turns just to gather an army, which is poor design there are a lot of poor designs on the map and also battlefield building management and spells.
The game really has to stand on its story, there are 1000000 might and magic clones, and this one didnt try very hard to be unique. Even the units are just straight up the exact same as every other clone. The factions all feel more or less the same, they have the exact same buildings and all more or less use light infantry, heavy infantry, elite infantry, ranged unit, cavalry/monster unit. They even share heroes that feel like they belong in another faction (and thats because they start in that faction in the campaign before they defect after a single loss). And when you have to stand on your story, you cant half ass it. Im sorry, i REALLY tried to care about the story, but four (4!) missions per faction, most of which are focused on different main characters, with a jumbled seemingly random timeline, is just not enough to even get a grasp on what is going on, especially when one mission of each campaign was dedicated to "omg, the dead are rising" as if we had space for repeating story points in a four mission list. I think the entirety of one factions campaign takes place between two missions of another faction, the last campaign in the list has two missions take place entirely before the first mission of the first listed campaigns first mission, then the last two seems to take place after all other campaigns. The first campaign has you follow the trail of destruction that You leave during the third campaign, but if you play the first one first, you have no idea whats going on. This is in no way helped by the fact that Every Single Battle (when your commander walks up to an enemy unit on the world map) in the campaign (yes, even with random skeleton mobs) starts with an unskippable dialogue, and you have no warning which of these are lore relevant (the conversations are different depending on which of your heroes is the one to e.g fight the chapter boss or activate a lore item) and which are just "murloc: MRRRRGGL". The whack timeline and overabundance of conversations leads to absolute confusion; some enemy bosses, enemies and lore object will say things and you have no clue what that means because you are playing campaign 1 mission 3 and they are referring to things in campaign 3 mission 4, as if you have already played that. And its not an issue of the campaigns being placed in the wrong order, if i had played them in any other order, the problems would have been the same, the problem is that the timeline is all over the place and chapters of some campaigns take place in between chapters of other campaigns, but there is no way to know this. And thats just on the timeline. I tried to summarize the story issues, but then i went back and opened the missions again to get my facts straight and now, on a second playthrough, it makes even less sense, the story is a series of events that all just makes things worse for the faction you play, every single step you take just shakes the ground so more rocks fall on your own head, and not in a nefarious mastermind orchestrating it all behind the scenes kind of way, just in a everyone is a bumbling, stumbling idiot, kind of way. If everyone involved had just sat still, the world would have been more calm and peaceful The chapter ending songs are neat and all..... but i JUST PLAYED THAT, I DONT NEED YOU TO SAY WHAT HAPPENED IN THE CHAPTER I JUST PLAYED, IM WELL AWARE WHO ATTACKED WHO AND WHY The whole game just makes me tired. I dont want to have to puzzle out a timeline of who did what in what order, it would have taken so much less effort in writing to just make the thing chronological. Its not worth the money, go play Warcraft 3 if you want a story campaign more or less exactly like this, but competently made, go play any of the 9999 other might and magic clones if you want that gameplay.
I'm aiming the recommendation at those new to this sub-genre of fantasy strategy games. I would not purchase Songs of Conquest first; play the generous demo of Heroes of Might and Magic: Olden Era. (As a side note, for a unit to interact with a settlement, the unit has to be at the entrance. I hope to save you a couple of minutes.) If you like Olden Era, consider Songs of Conquest; if you don't and are still interested in Fantasy strategy, try Age of Wonders 4, since it is the most polished and visually appealing for new players. And if Age of Wonders 4 is too expensive, try [url=https://store.steampowered.com/app/289130/ENDLESS_Legend/]Endless Legend[/url] or [url=https://store.steampowered.com/app/2195410/Songs_of_Silence/]Songs of Silence[/url], with the latter closer to Songs of Conquest and having an appealing graphical style if the pixel art of Conquest repulses you. Note that the type of strategy game Songs of Conquest belongs to has a long history, stemming back to the Heroes of Might and Magic series. And if you find yourself on the Heroes of Might and Magic III Steam page, read the reviews: reviewers suggest getting the [url=https://www.gog.com/en/game/heroes_of_might_and_magic_3_complete_edition]Good Old Games Complete Edition[/url] (it has more content) and downloading a community HD mod. Here's a [url=https://open.spotify.com/episode/2zFL5Tn1jsFsZvUZeJLKPR?si=9b80f814cbcb437c]podcast episode[/url] of eXploreminate discussing Olden Era and Heroes of Might and Magic type games. Some of the games referenced: https://store.steampowered.com/app/3105440/Heroes_of_Might_and_Magic_Olden_Era/ https://store.steampowered.com/app/1669000/Age_of_Wonders_4/ https://store.steampowered.com/app/297000/Heroes_of_Might__Magic_III__HD_Edition/
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 11 | 36% | Free | |
| — | 0 | — | — | |
| $3.3K | 15 | 60% | $7.49 | |
| $0 | 0 | 90% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 113.3K | 80% | $5.99 | |
| $10.6M | 21.6K | 91% | $29.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.6M | 28.6K | 95% | $14.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $10.6M | 6.6K | 88% | $59.99 |