
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 26 → 19.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 53Kreviews | 96% | — | $32.5M |
| $29.99 | 26.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1557 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A pretty good horror game if you enjoy the "you can't defend yourself" type of gameplay. Enemy AI is fairly easy to exploit though and you can usually just run around them for the most part. Still, I would say it's worth a playthrough for the story.
10/10 Story telling is incredible and something I will never forget and the scary parts make you feel tense and genuinely scared.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.5M | 164.3K | 96% | $9.99 | |
| $32.4M | 27.2K | 75% | $22.49 | |
| $32.3M | 32.3K | 96% | $29.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $32.8M | 56.9K | 95% | $19.99 | |
| $32.2M | 1M | 98% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.2K | 88% | $34.99 | |
| $6.4M | 12.2K | 70% | $19.99 | |
| $94.6K | 272 | 72% | $16.99 | |
| $17.7K | 74 | 68% | $12.49 | |
| $14.7K | 93 | 53% | $9.99 | |
| $6K | 48 | 71% | $5.99 |
Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 4.6Kratings |
| 92% |
| — |
| not modelled |
| $29.99 | 1.9Kratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very philosophical
Highly recommend, probably my favorite psychological horror game. The focus is on a lot of different questions about life, survival, and other immitations of life (such as robots and so on). Thankfully this game approaches this question completely in the opposite way to something like Detroit: Become Human, where the correct opinion is selected before you even play the game and you're emotionally railroaded to agree with it to get the best ending. This game asks you questions by giving you choices and then stands back for you to contemplate whether you did the correct thing. In the grand scheme of things the choices you make don't matter, because you are not the person affected by these choices. Only in the end do you realize how it really feels when the choice is made for you instead. Where you have no choice but to trust in fate or whatever high being you choose so that you get the best outcome. What an incredible story. Now a little nitpick here, most monsters are easy to deal with because the game tells you exactly how to deal with them. This isn't the case for all of the monsters, but it is for most of them. Takes the challenge out for no reason in my opinion. Spoiler territory: [spoiler] Throughout the game you see robots revived using past memories of real people. Each and every one of them want to live and beg for their lives if you decide to shut them off. But the last and the only human that you meet wants you to end her life. Cinema. [/spoiler]
Good
This Game is deep. Abyss Deep.
crazy ending. Poor Simon-2 and Simon-3
Советую!
If you liked the themes of Inception or The Matrix, you'll like this story too. What even is consciousness?
Brilhantemente depressivo. Agora entendo o porquê SOMA é considerado a obra prima da Frictional. Esperava mais um jogo de terror, só o que o terror veio de forma diferente. Uma coisa que eu gostei bastante é que o jogo tem inimigos extremamente memoráveis, que funcionam de forma diferente. Nenhum deles é igual. A única coisa que eu não gostei, é que por vezes o jogo te deixa perdido e levemente confuso pra onde ir.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.