
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 26 → 19.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 53Kreviews | 96% | — | $32.5M |
| $29.99 | 26.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1557 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{Gameplay}--- 🔳Try not to get addicted 🔳Very good 🔳Good 🔳Nothing special ☑️Ehh 🔳Bad 🔳Just dont ---{Graphics}--- 🔳Masterpiece 🔳Beautiful ☑️Good 🔳Decent 🔳Will do 🔳Bad 🔳Awful 🔳Paint.exe ---{Audio}--- 🔳Fascinating ☑️Very good 🔳Good 🔳Decent 🔳Not too bad 🔳Bad 🔳Earrape ---{Audience}--- 🔳Kids ☑️Teens ☑️Adults 🔳Everyone ---{PC Requirements}--- 🔳Check if you can run paint ☑️Potato 🔳Decent 🔳Fast 🔳Rich boi 🔳Ask NASA if they have a spare computer ---{Story}--- 🔳Doesn't have 🔳Something isnt nothing I guess 🔳Not greatly told 🔳Average 🔳Good 🔳Lovely 🔳Will make you cry or smile a lot ☑️Will haunt your thoughts for weeks ---{Playstyle}--- 🔳Almost never the same in any two people 🔳Varies a little bit from person to person 🔳Weapon AND character classes 🔳Weapon OR character classes 🔳Creative AND Survival ☑️Creative OR Survival 🔳Melee AND Ranged 🔳Melee OR Ranged ---{Difficulity}--- 🔳Just press a bunch of buttons 🔳Easy ☑️Significant brain usage 🔳Easy to learn / Hard to master 🔳Not so easy 🔳Difficult 🔳Dark Souls ---{Grind}--- ☑️Nothing 🔳Only if you care about leaderboards/ranks 🔳Isnt necessary to progress 🔳A bit grindy sometimes 🔳Average grind level 🔳A bit grindy 🔳Insanity ---{Game Time}--- 🔳Long enough for a cup of tea ☑️Short 🔳Average 🔳Long 🔳Depends on you 🔳Endless ---{Price}--- ☑️Just buy it 🔳Worth the price 🔳Wait for sale 🔳Maybe if you have some spare money left 🔳Not recommended 🔳Dont throw money into a rubbish bin 🔳Free ---{Micro-Transactions}--- 🔳EA 🔳Mobile Game(Necessary if you don’t want to wait 15 weeks to construct a toaster) 🔳”Premium” Currency AND Normal Currency 🔳”Premium” Currency OR Normal Currency 🔳Quick way to advance 🔳Fortnite(Skins/Emotes/Etc) 🔳Only to show off big time 🔳Level DLC ☑️None ---{Bugs/Glitches}--- ☑️Never had any 🔳Minor bugs/glitches 🔳Few bugs/glitches 🔳Can get annoying 🔳Ruining the game 🔳The game itself is a big terrarium for bugs/glitches --{?/10}-- 🔳1 🔳2 🔳3 🔳4 🔳5 🔳6 🔳7 🔳8 🔳9 ☑️10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 4.6Kratings |
| 92% |
| — |
| not modelled |
| $29.99 | 1.9Kratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is one of the most immersive horrors i have ever played. I played in safe mode, personally I'm not a fan of chases or death mechanics which is why i wasn't fully sure id like it to begin with. it changed nothing, the tension i got was still there, i was still scared even though i knew i couldn't die because the game does such a good job of making you afraid even with that barrier. The entire story was incredible, it made you think about EVERYTHING. it made you question every piece of lore you find, made you sit with moral choices, and it made you evaluate the point of everything you've done. this game is an absolute 10/10 if you want to be scared, hopeful, and at the same time, kind, and cruel. i spent 20 hours with this game, and it was worth every minute. everything you learn is important. every choice you make is important. there's not a single part of this game where i sat and felt "eh this part doesn't matter". my recommendation is to play it, and pause and think while you do. this game isn't just a game, there will be parts that resonate with you, things that you have to just sit with. Play SOMA. It is worth every dollar spent.
Incredible experience
One of the best games I've ever played, I can't recommend it enough.
It's like getting your picture taken...
SOMA - это игра, которую не сильно обсуждают, но она очень интересная и вызывает широкий спектр эмоций.
Peak story, play it
Gnarb!
This story will change you and stick with you for the rest of your life
As a story-driven game, this is a slam dunk. Incredible moments of suspense, terror, and awe. Not my usual type of game, but I was really immersed in the world. Some things hold it back though a bit. The dialogue can be a bit wooden at times. Some more interactability with the world would have been welcome too. I instinctively would search rooms for clues, only to then realise it is empty of anything important. Yes, yes, world building, but at times it felt like a 3D asset showcase. I would have liked a bit more reward for trawling through the expansive areas you pass through. The interactions with enemies could also have been more fleshed out too. They are too easy to bypass by just getting attacked by them and waiting to respawn. It can also be easy to lose track of where you are in the story between play sessions. Easy fix would have been to allow you to read the summary logs shown during load up when in-game. Finally, I think given the philosophical nature of the story, it would have been nice to have some influence on the ending. But overall a very memorable experience! 3.5/5
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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