
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 26 → 19.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 53Kreviews | 96% | — | $32.5M |
| $29.99 | 26.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1557 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Uma obra prima!
Очень сильная игра. SOMA - хоть и имеет жанр УЖАСЫ, но не в прямом смысле того к чему мы привыкли. Игра поднимает очень важные и смелые вопросы, которые могу стать актуальными в далеком будущем. Она требует внимания. Внимания к истории, деталям, записям... Фраза в конце "они - не мы", достаточно цинична для того, кто является лишь третьей копией, но тем не менее имеет под собой достаточно интересную мысль. Его восклицание это не только отражение его обреченности и понимания неминуемой гибели, но и почва для достаточно глубоких философских и этических рассуждений. Игра шикарная, похожих не видел. Однозначно рекомендую. Все ребята, которые создавали данный проект - целую руки.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 4.6Kratings |
| 92% |
| — |
| not modelled |
| $29.99 | 1.9Kratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
공포 요소는 많이 없고 퍼즐이 적당함 괴물들이랑 술래잡기 해야 하는 게 좀 그렇긴 한데 말하고 싶어하는 주제가 명확하고 명작임
Очень сильная игра. После прохождения оставила сильные впечатления
Я по мере прохождения уже гадал, что будет в концовке, так что я не особо остался удивлён. Однако меня игра смогла удивить по мере всего прохождения, начиная с истории, заканчивая глубокими философскими темами и эмоциями Саймона: они звучат по настоящему, словно это всё происходило наяву. Ни хоррорная составляющая, ни головоломки не помешали наслаждаться игрой, погружаться в её атмосферу и сопереживать персонажам. Их всех в какой-то мере становится жалко. Концовку можно считать открытой, так как она так и не раскрывает то, что показывала вся игра. Игрок сам должен понять, можно ли это считать хорошим или плохим концом. Такой подход к игре очень хорош, Frictional Games одна из тех компаний, кто действительно способен создать хорошую игру для массовой аудитории, кому интересен глубокий сюжет. Метка хоррор здесь необязательна. Здесь нужно просто погружаться в историю.
After reading the reviews and being a long‑time fan of horror games, I figured SOMA would be right up my alley. I don’t mind slower, narrative‑focused games, but SOMA’s gameplay often worked against its own excellent story, making it harder for the narrative to land the way it should have. Unfortunately, I walked away really disappointed. The story is fantastic — the only thing that kept me going after the first 15 minutes — but everything surrounding it fell flat for me. The pacing is artificially slow in many aspects. Ladder climbing, underwater movement, door cycling, water‑draining sequences, carrying *an important late-game item*, even basic traversal all feel deliberately dragged out just to stretch a short narrative into a much longer runtime. On top of that, direction is often unclear, leading to running back and forth through the same rooms multiple times looking for tiny interactables. You can open nearly every drawer, locker, and cabinet in the game, but almost none of it serves any purpose. Yes, you can pick up almost everything — but you only ever use that ability twice.. The rest is just empty interactivity meant to look deep but adds nothing. Gameplay is nearly nonexistent. The monsters don’t add tension; they add downtime. Most encounters boil down to crouching in a corner for several minutes waiting for a patrol to pass, or simply sprinting past them because they pose little real threat. It felt like they exist to slow you down, not to challenge you. The puzzles are basic, usually amounting to “press buttons until the lights turn green.” They require little thought, and feel more like speed bumps than actual problem‑solving. Level design is repetitive, with the majority of the game taking place in same‑looking underwater environments. There’s very little visual or mechanical variety to keep you engaged. Combine all of this with the fact that your choices have zero impact on the story, and the experience becomes pretty underwhelming. Calling this a masterpiece feels misleading. The existential themes and core narrative are excellent, but the execution around them didn't hit. I love the vision, the concept, and the potential — but the gameplay just didn’t deliver for me. I genuinely respect the story and the ideas the developers were exploring, yet I don’t feel the “game” itself lived up to that ambition. The experience often felt like it lacked purpose; I found myself asking “is this over yet?” instead of hoping it wouldn’t end.
Great story, quite surprising at times, atmosphere is dark and tense, nicely designed enviroment and sound efffects. For 2015 release this game has very low hardware requirements. Buy it for yourself or a friend as a gift, you won't regret it. I played it for many hours, not on record here. Well done game from this delevoper.
Не знаю, как это описать, но я просто люблю эту игру, игровым процессом и атмосферой, и графикой. Меня в ней всё устраивает особенно история
Excellent jeu, tant au niveau de l'histoire que de l'horreur.
Гениально
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $17.7K | 74 | 68% | $12.49 | |
| $14.7K | 93 | 53% | $9.99 | |
| $6K | 48 | 71% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.4M | 20.9K | 74% | $22.49 | |
| $32.3M | 32.3K | 96% | $29.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $32.8M | 56.8K | 95% | $19.99 | |
| $32.2M | 1M | 98% | $4.99 | |
| $32.9M | 123.3K | 90% | $14.99 |