
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.
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About
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with 4 friends, you can construct buildings, grow food, craft gadgets and explore distant islands with your own airship.
Use sunlight, wind and water to create an energy system and automate your processes like gathering resources and watering your plants.
Design your dream home base with a wide range of materials and decorations. You’re free to build cozy spaces, add tiny details, and make your island feel just like home.
These buildings were crafted by our amazing community in the demo!


Generate electricity using wind and solar energy. Weather conditions affect how much energy you produce, so you’ll need to plan ahead. Store energy in batteries and use wireless power to keep your base running smoothly.

Play solo or with friends. Everyone has their own inventory, and you can decide whether to build something together or create your own little corner in the sky.

In Solarpunk, you live in symbiosis with animals. There is no exploitation, only coexistence. Pigs, for example, will dig up truffles if treated well. Growing fruits and vegetables is your main source of food. Plant seeds in the ground and harvest them once they’re fully grown.

Automate your tasks using transport drones to gather resources, giving you more time to build and explore your skybound home.

Each player can build their own airship. Use it to travel to surrounding islands and discover new resources.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game progress is to slow.
No suelo escribir reseñas sobre videojuegos, pero me daré el tiempo de hacerlo con este en particular porque resulta bastante llamativo para mí, como gamer con muchos años de experiencia y psicólogo. Solarpunk es un videojuego para quienes buscan tranquilidad, sensación de progreso y construir tu propio mundo (solo o con tus amigos). La verdad es que descubrí este título en un momento de mi vida donde me cansé de juegos con tantos estímulos. Es un juego que propone una visión del mundo bastante interesante: funcionar desde la energía solar. Es bonito de ver, de crear y de dedicar tiempo, porque sin tener barras de progreso, el juego lograr hacerte ver que llevas un progreso constante. Es un excelente título para todas las edades. Personalmente, veo un juego muy limpio a nivel visual, con estéticas simples y bonitas. Es desintoxicante al nivel de Stardew Valley, pero diría que se siente una menor presión por progresar (lo cual es bueno). Avanzas a tu ritmo, conoces las mecánicas a tu ritmo y para el contenido que han logrado insertar, parece un juego en el que realmente se sienten que hay muchas cosas por hacer en tu mundo. Veo muchas críticas sobre la velocidad de los viajes, pero creo que en realidad es un tema que es parte de la esencia de la mecánica. No hay apuro en tu progreso, entonces tómate el tiempo para volar, pensar en cómo mejorar tu hogar, tu granja, tus sistémas eléctricos, cómo adquieres recursos, cómo cuidas a tus animales, etc.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Polish +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра, медитативная. Немного расстроило, что 80% изучений - это декор, а из автоматизации лишь дрон лесник. Хотелось бы, конечно, иметь доп дронов(или хотя бы сундуки побольше). Прошлась на 100% за 13 часов. Милая, медитативная, классная. Рекомендую. Есть кооп, играл с кентом
之前一直很想玩,也玩过demo。很多人说80多不划算,观望到现在购入。 咋说呢,前期还挺有趣的,玩到飞艇升了两三次级解锁其他岛屿后就会慢慢丧失兴趣。 写这篇测评的时候解锁了铜矿(升一级)→石英矿(升两级)→钴矿(升3级) 单人玩。 1.种地方面。只有找到了对应的野生作物才能拿到种子,作物在野外会高亮,还不错。前期会卡进度。比较不方便的就是没有玻璃房的话,遇到雷暴天气作物会烂掉,要重新种(返种子)。前期古法手搓要打水后一个个浇水,后来解锁自动浇水还好,但一个只能负责浇8块地(或者9块?) 2.挖矿方面。大概一个岛主要有1-2种矿脉(可以无限挖),同时带点其他散矿(不知道挖完会不会刷新)。中后期需要各种科技,对矿物资源的需求量极大,解锁铜矿可以做自动挖矿机在矿脉挖(电量:两个太阳能板;最多挖到32矿后停工;速度较慢;要自己过去收矿)后来用钴矿升级后可以在小机器人那里兑换在不同的岛运输矿物的无人机。 3.养殖方面。首先可以搓动物传送器,把其他岛的动物传送到目标岛。动物接收器可以重复使用,但把动物传走的机器是一次性的。动物的窝和食槽、水槽三者之间都要有一定距离。垒鸡窝、盖猪圈的围栏只能手动对齐(但很难对齐),如果用木头地基自己划网格,之后把地基删掉的话,小动物会出BUG,卡在一个地方不动,重登后走两步又卡住(动物窝必须建在地面上所以不能留地基)。(因为有强迫症,我垒鸡窝垒了3个晚上,游戏时长就是这么加的) 4.建造方面。地基、墙体、屋顶这些吸附做得不错,强迫症狂喜。建材拆了会全额返还材料,家具搓了就是搓了不能摧毁。不过建材的款式有点少,屋顶的判定逻辑有点严格,建中规中矩的房子没啥卡手的,但如果想“房屋设计能力大爆发”,那有点难受。 ※※※值得一提的是地基,你如果想建大大大房子,地基只能在一个水平面上。如果你起头的地方地势比较高,后面可能哪个位置地势变低,原来的高度地基够不着, 就要把已经铺好的地基全拆咯。 ※※※可以在地基旁边自动吸附铺平地板,但不能在平地板旁边自动吸附放地基。(在某个岛屿异想天开想盖个中式的跨湖大园林,带小桥,带连廊的那种,超级无敌特别难受) ※※※(我描述一下)一块四方形的小地板,当它某条边放了半个斜屋顶,它就不能放栏杆,会认为屋顶和栏杆发生碰撞。所以这一条还是意在说明盖中式建筑会卡手。 ※※※家具没有自动对齐网格功能。 5.仓储方面。一句话!包包太小啦!!!可以无限搓储物箱,但是作物的堆叠上限32,矿产16,电线是8+(没堆叠太多)其他……工具啊,家具啊,太阳能板啊,挖矿机啊之类的是1。 ※※※有其他玩家说飞艇能去的最高级的岛屿有升级包包容量的道具,我觉得属于本末倒置。我想要大容量包包是为了更好地开荒,结果你跟我说我开荒完了我就可以有大容量包包了。 6.飞艇设计。用现在比较流行的梗来说就是拉完了。很不好控制。前期新手调速度都不好调,后来的难点就是方向(拐弯)和高度。天一黑,下雨天雾蒙蒙一片,啥都看不见。有灯光,但灯光只能照亮仪表盘。。。。。。。。 ※※※开飞艇可以切换第一人称和第三人称,但第三人称超级无敌特别巨难用,比第一人称还难用。 ※※※第一人称长按鼠标右键后拖动可以观察四周环境。。。。这个功能。。。。有点用,也不是很有用。。。 ※※※飞艇停靠的时候,如果没有码头,或者飞艇有任何部位垂直下来挨不到地板,或者飞得太高,那就不能智能停靠,而且经常停靠得很抽象。 ※※※跟上面这一点搭配食用的,是“一旦掉下去就会复活在新手村”的机制。。。(虽然你其他岛上搓张床就可以修改复活的岛,但。。。复活点并不是就近原则,它只有一个啊。。。。。。。)所以一旦脚滑,就要在新手村召唤飞艇,然后再开着飞艇过去。 7.日夜轮换。白天太短了太短了太短了。。。雷雨天气太多了太多了太多了。在野外辛勤劳作,还没干多少活呢,天就黑了,然后只能狼狈地回家睡觉。四周黑乎乎一片有时候根本找不到回家的路,直接原地罚站到天亮。搓了个小火堆,但照亮范围很小,而且没添柴火灭了的话,又找不到火堆在哪。 8.碎碎念。感觉一个人单机玩其实挺……挺折腾的。没运输无人机的时候,那些岛要一个个跑。多几个人分下工会好!很!多!可能是两个游戏。 实现自动化的那些设备,嗯……制造缩力满满,解放双手的前提是高强度压榨劳动力。要搓发电的,要搓电线,要搓对应的机器。发电的要考虑需要多少电力。(这些设备单拎出任何一个,都要不少的资源特别是矿) 至于电池,传感器那些……反正我是没有制作的想法。 垒鸡窝的栅栏,种地的土地,家具,全部没有对齐网格的选项,手法菜菜的强迫症真的忍不了╮(╯▽╰)╭ 9.岛屿差异。我升到钴矿解锁的这几个岛屿,只有地形的差别,勉为其难加个产出的资源略有差别。其他没区别。我在地图最边缘确实看到好像有两个白色的岛屿,可能是雪地?反正岛屿之间差异不大,这一点我还是挺失望的。我以为有些岛是热带风光,有些岛是水域很多,有些岛可以搞沙漠……这之类的。 值得夸一句的是,天刚亮太阳升起来的时候,天空确实很好看。 以上是我0添加单机游玩的体验,总之可以说是一个合格的联机种地游戏,一个人玩有点难受(情绪上和物理上)
Macht die ersten 3 Stunden Spaß aber dann wird es recht langweilig.
我的天哪。前期还可以,中期两眼一睁就是撒粮浇地,后期就是吃屎。我看透了,完全是借着新鲜劲让人玩。你那破风车放在后期有蛋用?披萨配方还得掏宝箱?日光、雨水传感器不能单用还得额外的逻辑模块?开关不能直接断线还得两个连接器?植物不额外产出也就算了,种子一次产一个也算了,他妈的作物压缩种子四个合一个,睡觉就是单纯黑色背景变成白色,一个破无人机用材料这么多,一格上限有16的有32的,瓶装水一个一格,做个西瓜切要了老命。三折卖吧,三折都嫌味大。不推荐
The word for me is frustrating. The game starts putting up walls to progression very quickly, and the walls are fairly tedious. There are limited amounts of mining nodes and seeds, and much of the game is either harvesting wood and replanting, mining ore, or waiting for crops. I have chopped down a whole forest three times over just to build a basic house on the starter island and the materials to get off the starter area. The curve sort of makes me feel like theres not much to this game. I love the theme and the vibe, but the whole "solar" idea is barely explored.
Felt very sad due to health issues, wanted to play a happy campy game to feel better, played Solarpunk, felt happy again. I like my dronepals, I like Solarpunk.
do not let the very positive reviews fool you, this game is a time sink you will regret. there was nothing keeping anyone interested in this game other than the next research goal and eventually that gets so boring. all of the tech is useless after solar panels. after drills and solar panels you have no need for anything else. i don't need a windmill there is nothing but sprinklers and drills to power. its not even lack of endgame content, its lack of midgame content. 2/5
I really enjoyed this one despite fighting with some nitpicks and bugs! It took me about 30 hours to complete, but I would love to see more, and I'm happy to hear the roadmap has plans to expand the game. While more decorations will be fun, but I would especially love to see more tech, more islands and terrains to explore, and more airship capabilities (onboard inventory, eventual automatic flight paths, etc.) A toggle-able grid-based snapping feature for some objects (like grow boxes) would also go a long way. An obvious, notable lack is the "punk" part of the movement that is the game's namesake, so something like Stardew Valley is a more solarpunk survival crafting experience than Solarpunk. While not a total let down, it does make the name "Solarpunk" feel somewhat hollow, used more for signaling a popular aesthetic than any meaningful message. I have no idea if storytelling elements are on the roadmap at all, but there are opportunities to throw out hints about the state of the world as it exists in Solarpunk that could strat to elevate this game to live up to its namesake, even if it's just through flavor text and letters tucked away in loot boxes. On the more practical side, there are some annoying and potential progression-stopper bugs to work out like disappearing inventory items (especially dropped items), unhelpful tutorial text (like the Controllable Logic Block explainer), and some odd UI issues (personal inventory slots added with the backpack and expansion aren't accessible from container inventory screens). All that said, it's still early in the game's life, so I'm looking forward to seeing where it goes and picking it back up in the future when more updates expand on this little gem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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