
Solaria Moon is a space adventure in 3D with an outstanding script full of challenging puzzles to solve and mysteries to uncover.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French*languages with full audio support
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solaria Moon es un corto juego de resolucion de puzles ambientado en una nave espacial, está desarrollado por un modesto equipo de desarrollo español con limitados medios y si bien eso se nota no desmerece demasiado el resultado final aunque evidentemente se podría haber realizado algo mucho mejor. Cuenta con algunos pequeños fallos gráficos pero lo importante, la historia y los puzles, son rotundos, coherentes y están bastante bien realizados. Personalmente lo que menos me ha gustado es la escasa duración del juego y es que en menos de tres horas se puede completar y si bien hay un puzle concreto que se repite varias veces, el resto de puzles son muy diferentes entre sí dandole bastante variedad al juego a pesar de su escasa duración. Creo que teniendo en cuenta el tamaño de la nave se podría haber alargado la duracion de la experiencia añadiendo más tripulantes con historias cruzadas, más puzles y más estancias pero en lineas generales el resultado es muy acorde al precio, aunque si lo encuentras de oferta mejor. Resumiendo, Solaria Moon es una buena aventura espacial de resolucion de puzles, aunque es bastante corta y que a psar de sus fallos gráficos ofrece una buena experiencia de juego a quien quiera perdonar sus defectos.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pas terrible. Les graphismes sont très moyens. Les contrôles n'acceptennt pas l'azerty ni les flèches directionnelles. J'ai donc du y jouer à la manette avec une caméra qui bouge bien trop vite. Les énigmes sont principalement un ensemble de puzzles à résoudre. Sur ce point, ce n'est pas trop mal réussi même si ça reste du très très classique. Quant à l'histoire, elle m'a bien plu au début. J'aime les scénarios Sci-Fi où on se réveille seul dans une station spatiale. Rien de bien original mais ça fait toujours son petit effet. Mais le reste du jeu est plutôt ennuyeux scénaristiquement parlant.
3/10 looks nice until you get into the puzzles
Controls are ass. Doesn't seem like very much thought put into the controls / options / QA in general. Like the cancel button is also the menu button, RCLICK is the same as E, default sensitivity is nauseating. The only option in the "control" menu is mouse sensitivity. Your character doesn't turn when you turn camera, it turns the camera and then you have to walk forwards in the direction it faces, it's disjointed & awkward. Lots of typos, stilted dialogue, interactible objects that aren't actually interactible. Hand held every step of the way in terms of dialogue prompts - game is linear, no exploration. Suspension of disbelief even for sci-fi. Gotta collect some mysterious green glowing gears that just so happen to conveniently come from a broken cd player, a vase, medical grade equipment, and random boxes and be standardized size/shape. The timed pipe puzzle is stupid af. The interact + menu buttons bug out after the crane puzzle, requiring a restart. Really the only thing it's got going for it is that it hasn't crashed yet, even if it's crazy unoptimized. Overall poor quality. Kinda suspect people who rated this positively were compensated for it, or have stockholme syndrome.
It took 10 minutes for me to ragequit. I don't think a game has ever pissed me off this fast. This review gets a little salty, but rest assured that I'm not exaggerating. This game is bad. First off, the protagonist is a psychopath. Her peers literally die during a catastrophe (a retarded one, mind you--the system has an error and reboots, and somehow a measly minute off of life support is enough to kill everyone, even though they could easily be woken up and immediately ready to walk), and her reaction is to monologue about it out loud, to nobody (talking to herself), in a monotone voice that conveys zero emotion. Hey, you know what? I tend to think aloud too, but at least my reaction to someone's death isn't casually stating the obvious for absolutely nobody to hear and then moving on without even taking a moment of silence to let the situation sink in. Aside from the horrible voice acting, that is just not an appropriate response at all, when your peers died and you narrowly survived. Casually stating "they are dead because of a system error and the other guy is missing" (which by the way, was ALREADY CONVEYED BY THE CUTSCENE BEFORE THAT! Show, don't tell) is not what a human being's reaction would be. A human being's reaction to that situation is "OH ♥♥♥♥ EVERYBODY'S DEAD AND I ALMOST DIED AND I'M ALONE, THIS IS HORRIBLE". is this character even ♥♥♥♥♥♥♥ human? After that, I was tasked with picking up clothes, something that our lone protagonist who is completely alone in the ship should not even care about, and yet she was so insistent on getting clothes that I couldn't do anything else until I looked at virtually everything in the room before finding the stupid locker where her clothes were. Why? What is the point of this? Why not just make that a cutscene? After that, the game ended, because the only way forward is to solve a tedious rubix-cube-like puzzle that's not fun or interesting whatsoever, and I cannot will myself to spend any more time trying to sort the pieces in order. And what does this even have to do with the game? For a 3D game with FPS controls (and ugly troll doll-looking characters who don't act like human beings and can't voice act to save their lives), a random puzzle doesn't make sense. Okay, so apparently this is a puzzle game. At least partly. Probably something like the witness. But the puzzles are garbage and un-fun, so that's actually worse. What the witness gets right that this game gets wrong is that the puzzles, while difficult, are actually *interesting*. A puzzle-piece swapper that is somehow the security authentication system for deactivating the sleeper pods to already-dead characters and plays like a rubix cube is NEITHER interesting nor fun. It's actually aggravating because what the hell is the purpose of shutting off life support when the goal is to escape the room? There's nothing else to do in the room, so that puzzle must be the way forward, and yet I don't understand why I'm doing it. Not only is this puzzle--the FIRST PUZZLE--too difficult to solve in a timely manner (give me a break, I suck at rubix cubes), but my efforts in trying to solve it feel pointless. And that ♥♥♥♥♥♥♥♥♥♥♥ is just the first couple minutes. I know I only played that couple of minutes, but you have to understand that first impressions are everything, and this game sets a very bad one. People say you can't judge a book by its cover, but in reality, 99% of the time, you can. Crap is easier to spot given experience. And boy, is this game ever a trainwreck. Oh, also the controls are bad, apparently. I wasn't paying attention to that because I was busy having my mind blown by everything else that was awful about the game. Had I stuck around long enough to experience the A/D-turning-instead-of-strafing everyone else is talking about, I would be complaining about that, too. As you can see, I only scratched the surface of this abomination. It's almost like in my 10 minutes of playtime, I tested the game more thoroughly than the devs/QA team did. You know that one guy in the QA team? The guy who nags you on a daily basis about how your puzzles are poorly designed and the tasks don't make sense? Polish this, bugfix that? You should have listened to that guy. I don't really have any comments on the other aspects of the games. The music is clearly unmemorable because I don't remember any music, and the graphics are whatever. As I said in an aside somewhere above, the characters are ugly troll-doll-looking things. And I say that because just look at the hair-do on the protag. What is going on up there?
'A' and 'D' turn the character rather than standard strafe, and this is only the beginning.
Průhledný, nepříliš originální vesmírný příběh pospojovaný řadou logických hříček s trochu podivným ovládáním, ale i tak docela dobrá zábava na jedno odpoledne. 5,5/10
Left/right controls turn the camera instead of strafing. Some puzzles are too easy. Some are too hard in the sense that there is a large number of possible combinations and I could not find a deduction path. I had to either resort to randomly hitting buttons or even to do some Python programming to find the solutions.
Good enoug for it's price if you are looking for some easy game to beat in 2 hours.. Controls are awful, few bugs here and there.
This interesting looking game boots up in 1400 resolution. The animated menu slides my resolution (1280 X 800) off the screen making it unselectable, and the game, presumably, unplayable. I'm not perservering only to discover that the puzzles are half off - screen. Shame.
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