
"I Have an Item" is a multiplayer game with a set of different game modes about risk, reward, and item manipulation. This IS NOT about getting the most loot — it's about SURVIVAL.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On your turn, draw items one by one. After each draw, face the choice: keep your loot or draw more and risk losing everything.
The pool is a dynamic mix of valuable and dangerous items:
Resources: The foundation for crafting powerful items.
Blueprints: Unlock new, game-changing crafting recipes.
Junk: Drawing two identical Junk items in a row interrupts your turn!
Unstable Core: Drawing two of these interrupts your turn and deals damage!
Use your loot to buy or craft special items that let you manipulate the pool, protect yourself, or sabotage your opponents.
Play against friends and remember: this isn't about getting the most resources — it's about survival.
The last surviving player wins.
Take turns tossing items onto the table. Drop yours on the floor, and you're out.
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shotgun Roulette walked so I Have an Item could friggin' sprint. The item pool feels much more granular than Shotgun or Side Effects, and the resource system forces games to be chaotic, but also to simply end in a good time. Simple example! You have 2 mimic gels, these duplicate whatever gets pulled last. You can use them offensively to sabotage another player's pulls by making any explosive core instantly explode, but YOU can use them to duplicate your last draw. Case in point, draw a Core, copy it twice, then you instantly have the Cores for a Shotgun craftable. You simply feel more in control, while also constantly sweating as the other players sabotage *you*.
this game RULES. Now one of my favorite games yet! very fun with friends. though it has some bugs and needs much more items to synergize.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a very good game, I simply loved the main mechanic, which is a basic gamble that needs thoughts throught to minimize the luck factor, 10/10 game
so much fun to learn and even more fun to get pulling items when you know you shouldnt
W game
Славная игра. Веселая и добрая. Прямо как памел пати! Тоже моя любимая игра
amazing origanal gameplay that cost less then most slop. hope nothing but more updates and a active dev(there is one)
Игра оч веселая. Спасибо за С4
a really fun game with a similar vibe that among us had on release but with less people needed to be fun 10/10
ПОПУЛИЗИРУЙТЕ ИГРУ, СЛИШКОМ ХОРОШАЯ ЧТО БЫ ИГРАТЬ С ДРУЗЬЯМИ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $5.1K | 109 | 87% | $4.99 | |
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| $5.1K | 67 | 60% | $4.99 | |
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| $5.1K | 119 | 72% | $1.99 | |
| $5.1K | 56 | 96% | $5.99 |