
Explore the Solar System. Mine and drop asteroids. Colonize and terraform. Lead the space race and compete with other corporations on your way to profit. Watch the expansion of human race over the centuries.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In Solar Expanse, you take the lead of one of the early XXI century space exploration companies. Your goal will be to reach the planets, moons and asteroids of the system in order to mine and colonize them.
Optimize the costs and schedule of the flights. Mind that each object is in constant motion, so exact planning is crucial. Utilize the gravity effects and slingshot your rockets further beyond.
There is a multitude of objects in the asteroid belt alone. Some are made of water, others might contain precious metals. Deploy various telescopes, arrays and probes to know the system better and plan your next flights. Scan for the most profitable and useful materials. Research new technologies
Send your rockets and deliver the asteroids to Earth or colonies. Gain the profits to expand your corporation and start the projects on much larger scale.
In time, you will get contracts to establish permanent bases on various objects. Build fuel stations, launch sites, space catapults, elevators and entire colonies!
Your ultimate goal will be to make the moons and planets of different systems habitable. This task will take centuries, enormous resources, technologies and thousands of rocket flights. Drop the water asteroids from the asteroid belt on Mars. Mine Io and Titan for necessary resources.
Once you are done with the Solar System, build an interstellar ship. Once the game is fully released, you'll be able to venture into real and generated systems, such as Alpha & Proxima, Centauri, Trappist, Gliese & Kepler… you name them!

Genres
Engagement
Reviews
Themes across 206 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is amazing. If you like your Sims, Physics and Space. Then I can`t recommend this game enough.
挖了几十年把火星的铁给挖贫了,给爷整乐了,众所周知火星的红色都是假的,都是冰红茶里的水儿
интересная задумка, мне нравится. но всё ещё не играбельно. почему при постановке игры на паузу (пробел), приближает к объекту? при постановке на паузу, кроме постановки на паузу, ничего происходить не должно. изучение науки. где поиск по дереву? или типа: да там не много науки, так протыкаешь все? на второй мажорный апдейт играть не рекомедую. зы. я хочу играть, а не бороться с интерфейсом.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $896.6K | 672 | 79% | $34.99 | |
| $896.9K | 2.1K | 79% | $7.99 | |
| $897.5K | 1.3K | 62% | $24.99 | |
| $895.7K | 3.2K | 81% | $9.99 | |
| $897.6K | 1.7K | 54% | $16.99 | |
| $897.9K | 1.1K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.2K | 17 | 82% | $49.69 | |
| $6.3M | 5.6K | 75% | $23.99 | |
| $90.9K | 165 | 81% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 2 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Portugal, Turkish +1 more
Hours played at review time, across 206 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo em sim está bem otimizado e está em português, oque facilita muito a gameplay. Infelizmente a tradução está com muitos erros, pois aparenta ter sido feita pelo google tradutor, mesmo assim recomendo o jogo por amar o tema espacial. Confira a gameplay do jogo no meu canal do Youtube: https://www.youtube.com/watch?v=oZWsj90wgnA
Not yet friendly enough to play. It's early access, and it will get better, but right now you have to guess a lot, because the game won't tell you, for example, that your entire lunar colony was wiped out, or why, despite plenty of food, resources, and regular shuttle service. I'm happy to play a beta, and deal with bugs, but this is still an alpha, and the bugs take a backseat to an incomplete interface. It's a great idea for a game, and I'm looking forward to when it's a bit more fleshed out. But it's not ready for a beta quite yet.
Game that fits a big niche but you need to know a few things to enjoy your first 20 in-game years * This is a logistics game disguised as an exploration game. The core game play loop is getting the right resources to/from Earth orbit (later Mars) to extend your infrastructure and exploit the next planet/moon/asteroid/comet * Building a mission is tedious - but should get better with QoL enhancements * You will spend a lot of the game boosting resources from Earth to LEO so that you don't run out when planning an important mission * You cannot just "go to Mars". The game has near-future tech so you must manage around the transfer windows when planets are at exactly the right position in their orbits (read about Hohmann transfers) * The contracts aren't technically required - but you really need to do them * Most techs just make you more efficient - but a few unlock new facilities or spacecraft that dramatically change your capability. Eventually you get to some exotic technology like terraforming, space elevators and interstellar travel
Good game. Great graphics. Some points how to make current mechanics better, Allow adding and removing with ctrl (10), and ctrl+shift (100). Let user add crafts to existing cyclical missions. Add percentages for cyclical mission for resorces. From outher planets, you need only Saturn. Other are useless. You dont have to touch them, other then sending few probes and few people on one way mission if you want achievement. Killer asteroid mission in the beggining was really cool! I also forgot to detonate and it destroyed Earth. It would be cool to hunt for those and have these missions in later parts or some other varieties. Late game is laggy, need some optimization.
非常好玩的游戏!!内容目前来看非常多,希望操作上还可以改进得更便捷一点,例如添加【一键返回地球】的功能,可以让玩家少几次无用操作。 另外宇宙冷漠了 提点意见:字太小,眼睛要瞎了,UI得好好优化下,满屏幕70%都是黑洞洞的宇宙和星球,有效信息很少
игра затягивает, но в связи с отсутствием событий (кроме уничтожения астероида что летит к земле) игра становится очень спокойной и интерес падает к ней если ты не поставишь себе цели что нужно выполнить. Системы взятия контрактов нету пока хоть и планируют добавить, что конечно добавляет небольшую скуку в игре. А также ради чего я вообще пишу отзыв... SpaceOps, добавите возможность регулировать количество выработки энергии у реакторов😭 (ядерных и термоядерных) Так много энергии вообще в игре почти не нужно когда ты их получаешь, а топлива жрут они о-го-го... так много гелия-3 просто в пустую уходит.... приходится его то включать то выключать чтоб не сжёг весь гелий
Fiz uma tradução decente para o GAME, está no NEXUS!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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