
Sokogram merges Nonogram logic grids with Sokoban box-pushing puzzles. Each level blends both systems into one unified challenge with handcrafted designs that reward deduction over guessing.
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Sokogram merges Nonogram logic grids with Sokoban box-pushing puzzles. Instead of coloring in a picture, the Nonogram clues guide you in drawing a path across the grid. Solve puzzles by finding a path that satisfies the clues while allowing every box to reach its goal. Each handcrafted puzzle has a unique solution that can only be found by combining both rulesets.
There might be many paths that fulfill the Nonogram requirements but only one represents a solvable Sokoban puzzle. Once the drawing is complete, every box must be pushed into place to confirm your solution.
Later puzzles introduce new mechanics such as rolling snowballs, placeable obstacles like rocks and tree stumps, and quirky creatures like leaping frogs or scaredy bats.
Nonogram meets Sokoban - Draw on a Nonogram grid while planning Sokoban moves
Intertwined logic - You’re not solving two separate puzzles but one unified challenge
Handcrafted puzzles - More than 150 puzzles with unique solutions
Non-linear progression - Choose puzzles in an overworld that expands as you progress
Hint system - In case you get stuck...
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Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9/10 I was really into nonograms as a kid, and I'm into sokoban now, so this was right up my alley. Since many of the nonogram numbers say "X" instead, it's not a given that you can just solve the shape and then solve the box-pushing. Rather, you have to consider what squares you'll need for the sokoban as you're solving the nonogram. You'll need certain shapes to turn a box, for example. The early levels are a breeze unless you're new to either picross or sokoban. But as more box types are introduced and the puzzles get larger, it becomes very difficult. I was totally stumped🪵 on some of them, but thankfully there are always multiple paths to solve, and if necessary the hint system is simple and goes one square at a time. Overall a great time for grid puzzle fans and well worth the price.
Very fun and well designed puzzles! would love to have some more difficult ones but what is there is already great
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Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The combination of nonogram and sokoban is something I haven't seen before and works surprisingly well. Having to repeatedly switch between the nongram and the sokoban logic was fun and challeging. The levels start off pretty easy and raise in difficulty at a decent pace. The later puzzles are difficult enough to keep you busy for some time, but for me never enough to keep me stuck for more than 30 minutes per puzzle.
it immediately hooked me when i first discovered it and it's a great game. you get what is advertised, you build sokoban levels using the nonogram clues, and because of that, the sokoban isn't annoying either. you usually already know what your movements will be while you are solving the puzzle. the puzzles were also tricky, latergame both the nonogram and sokoban parts as well. this is a hidden gem that i'm happy to have foudn
one of the most satisfying puzzle games ive played in years
It's pretty much what it says on the tin! Do a nonogram to make the map and then move though that map doing sokoban box puzzles. Very Fun!
这个游戏就是完美的呈现了99×推箱子可以怎么玩 99用数独拼凑 推箱子就是推箱子 MD怎么周六脑洞的时候没想出这么完善的数字推箱子点子!!!
小游戏,定价过高,能玩,但不值这个价
Sokogram, exactly as the title says, is a combination of Sokoban and Nonogram. Okay, that's not entirely correct, there are more elements than the regular block-pushing Sokoban. Like a Sokoban puzzle, push blocks (and other objects) so they arrive on their targets. However, the level is not yet built. You have to draw the level by marking whether certain spots are land or water, and you have to do this while satisfying Nonogram clues. One fascinating thing is that there is a unique solution to every level. There is a unique arrangement of land and water. Every object serves its purpose. Even every land square is useful. (This latter part is technically uniqueness logic, but it helps ruling out potential solutions quickly.) That's quite impressive. Not just that, the level is also tight: other than introduction levels, most levels hide all the numbers from you, you only know there are this many land segments in the row/column. When the length is given, it's because it's important; no number is unnecessary. It's quite an impressive feat. The puzzles are relatively approachable, at least along the "main path". Most of the puzzles lie on side paths, which you must solve fully in order to get "points", which you can use to unlock gates to proceed further. This lets you pick which side paths you want to solve, but each side path is all-or-nothing; if you don't solve everything, you don't get the points. (This feels similar to Toroban, another Sokoban-inspired game. Hmmm.) There are plenty of accessibility options though. There's a hint function that you can use freely. Click on a cell to reveal whether it's land or water. This doesn't really help with [i]solving[/i] the resulting Sokoban puzzle, but usually that's not too hard; every level is tiny, like 6x8 or smaller. In the settings, you can also "reduce unknown numbers". I said most of the numbers are obscured; you might tell the game to reveal 25% of them, or 50%, or even everything. It's up to you how hard you want to make the game. Other than the game, the game is quite barren, but it does its job. There's a map function that lets you teleport anywhere you've already gone to. Fullscreen setting, sound setting, it's all pretty basic but functional. There doesn't seem to be any kind of metapuzzle, but that's alright. I think the game is good. Not at the caliber of Baba and SSR, but it does its job well, and I enjoyed my time with it. (100% completed in 6 hours.)
完全不会推箱子也能玩! 不证明唯一解的话中等难度,单关卡的逻辑都很清晰,手工感很强,没有超大网格难以下手的情况,非常好的纸笔解谜。
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