
It's a Wrap! is a challenging puzzle game about making movies in 1980s Hollywood. Figure out the perfect timing of props, actors, and special effects as the Director. Then jump into the scene as the movie's star in a traditional 2D platformer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 76reviews | 83% | — | $23.7K |
| $7.19−60% | 7ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It has a bit of an identity crisis. tl;dr the platforming gets in the way of the puzzling, and the puzzling gets in the way of the platforming; everything else is meh. I first played this at PAX and was looking froward to it. I love the idea still, but this game is just not for me. It feels like it's trying to be a puzzle game and a precision platformer. The platforming becomes a barrier for those looking for a fun puzzle game, but it's too unpolished for someone looking for a challenging platformer. As a puzzle game, often I find that I have the correct sequence, and I am just not platforming well enough so I think the sequence is incorrect. Every arrangement means you have to first get the platforming down before you can be confident the sequence isn't quite right. The "aha!" moment of each puzzle is unsatisfying because of all the work, and then knowing all the work to come to make sure it's tweaked right and you have to skill to execute the scene. The need for precision during the platforming makes it really frustrating to trial and error the sequence. As a precision platformer... it just fails. The controls are perfectly serviceable for platforming, but if you want precision to be fun serviceable isn't good enough. It's missing all the little micro tweaks that tighten up the controls so you don't feel like you're fighting against them the whole time. Additionally the scene elements are awful at telegraphing when you need to jump. Perfectly fine for more basic platforming, but just not good enough for precision platforming. The fun interaction elements and sequence testing makes it really frustrating to trial and error the platforming. Overall the game stands in the way of itself in nearly every aspect. Small bursts of fun between periods of frustration, annoyance, and fluff. Even just restarting a level (in a game that is all about trial and error, mind you) requires you to skip a bunch of stuff, you gotta jam the button like 3 or 4 times. It would be way better if you could just rewind a time segment instead of having to start all over - especially when you're testing some sequencing at the end of the scene. All the inter-scene stuff is uninteresting and forgettable. It's not voiced so if you read even at a normal rate you're gonna be jamming the fast forward button. There's a reason most games have a button to skip just the single bubble - so you can easily read at your own pace. The controls are fine, but the xbox controls for the UI feel pretty meh. They're not bad, but they could be good. For example, instead of using the triggers and buttons to seek the timeline and elements back and forth, the button just takes your cursor to the seek thing, so if you want to tweak, then seek back and forth, then tweak it's pretty tedious. Maybe you'll like it; maybe you'll love it. But for me, the concept is awesome but the game stands in the way of itself too much to be worth it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $17.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ahh- I really wanted to like this game. I saw the first few puzzles on a lets play and decided I had to try it. The style stays cute, the scripts are cheesy and great, but the puzzles and platforming get frustrating pretty quickly. A few of the levels are very clear on what you need to do- but there's so many moving pieces it feels like random luck getting the right answer. For example, there's a section where you need to aim a worms head at a rock and fire. You can only fire at certain intervals and each limb can be rotated (Not freely, but you choose the timings of the rotations that are on the timeline- and when those rotations happen). There's 4 segments that rotate. I spent 30 minutes missing the rock. Those types of missions get more and more common. Really wish I could recommend it- such a cool idea and style! There are some cool levels but the later ones get just a bit too much for my tastes.
Such a bizarre concept of a game. I was very intrigued by the idea, and after playing it, I must say it works surprisingly well and now I'm left wondering why this has not been done before. However, unfortunately not all of the levels are fun to play or figure out. Some levels emphasize too much on the platforming aspect, it makes me question myself whether I have the timeline correctly sorted. Other times, there is zero platforming needed but the timeline is such a mess such that the only way forward is to try all combinations until you get one that works. Probably my biggest gripe is when I know the general direction of the solution, but it takes too much time to arrange everything on the timeline. Say you need a guard to be at one place at a given time. Naturally, you need to do a lot of other stuff to achieve that, say raising a platform at some specific time. However, raising the platform too early will block you from completing the level, thus you need to adjust it again, and also re-align everything that factors to the guard's movement. When there are 5 or 6 elements that depend on each other, this becomes tedious fast. Also, sometimes the granularity of the timeline is too coarse, so you can't make one event happen at the exact time you want, only a little too early or too late, resulting in more timeline shuffling. On the other hand, the hint system is very granular, so you can decide how much you want the game to tell you. I still think that it's best to let the design of the puzzle guide the player instead of giving hints though, but you can't please everyone. All in all, I think the novelty of this game defeats its shortcomings, and I pretty much recommend everyone to at least sample a taste.
The Dark Souls of puzzle platformer! While playing I was cursing at the developers and applauding them at the same time. Some of the levels are ridiculously hard, but the triumph you feel after you beat on of them is priceless. I have never seen a game of this genre with level desgin as diversified and clever as this.
I really really want to like this game. It combines interesting puzzles with challenging platforming, and if you really enjoy both of those things this game might be for you. It is not for me. The platform is way tighter than I'd expect: I've struggled to execute the correct solution after getting the puzzle solved. Which means I spend a lot of time trying the wrong puzzle solutions when I'm struggling to execute the platforming for the right one. And have had to resort to slowly solving puzzles using the in game hints (I love the hint system), and then grinding out the platforming separately. I think it's an amazing idea, and I can only recommend it to folks who like hard platformers.
Оригинальная живая идея с приятной графикой и анимацией. Отсылки к кину 80х-90х ,вроде крепкого орешка или Индианы Джонс, радуют глаз. Вот и все хорошее,что можно сказать... Далее начинаются испытания на стабильность нервной системы, потому что циклы взаимосвязаны и не всегда можно понять без элементов перебора вектор действий. Игру стоит проходить как хорошее вино: по глоточку и с перерывами между подходами в пару дней. Игра как задачка в математике: при уставании замыкаешься и начинаешь топтаться на месте,вместо того,чтобы изменить подход и взглянуть иначе на картину.
Já pensou ter um jogo do seu job? Eu não, haha. Mas parece que aconteceu. It's a Wrap é um game sobre edição de vídeo, em parte. Você primeiro arruma elementos da timeline, como se fosse um puzzle, movendo obstáculos, inimigos, cenario e afins, pra depois meter o enter e em vez de dar play no filme, tu entra num segmento de plataforma. Portanto o loop de gameplay aqui é colocar tudo na ordem perfeita para depois conseguir fazer a parte de plataforma, que tem de ser perfeita... É super criativo, e funciona NA TEORIA, mas tem alguns problemas chatos. Diverte, mas não é pra todos. E eu falo melhor aqui: https://www.youtube.com/watch?v=CVtgnEzuiTs
This is not how you do a puzzle-platformer. You can get the correct solution on the puzzle, do the platforming slightly wrong, and you will never know which of the two aspects you are screwing up. And it is very easy to screw up the platforming, the controls are not very good.
动作与解密的结合,游戏多多少少有一点“玩家自己设计平台跳跃关卡、自己来玩过去”的感觉。 很有创意,虽然关卡难度升的有点快。
I like this game but it makes me feel like an idiot.
Players by region
Where this game's players are, estimated from review languages.
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