
Sokogram merges Nonogram logic grids with Sokoban box-pushing puzzles. Each level blends both systems into one unified challenge with handcrafted designs that reward deduction over guessing.
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Sokogram merges Nonogram logic grids with Sokoban box-pushing puzzles. Instead of coloring in a picture, the Nonogram clues guide you in drawing a path across the grid. Solve puzzles by finding a path that satisfies the clues while allowing every box to reach its goal. Each handcrafted puzzle has a unique solution that can only be found by combining both rulesets.
There might be many paths that fulfill the Nonogram requirements but only one represents a solvable Sokoban puzzle. Once the drawing is complete, every box must be pushed into place to confirm your solution.
Later puzzles introduce new mechanics such as rolling snowballs, placeable obstacles like rocks and tree stumps, and quirky creatures like leaping frogs or scaredy bats.
Nonogram meets Sokoban - Draw on a Nonogram grid while planning Sokoban moves
Intertwined logic - You’re not solving two separate puzzles but one unified challenge
Handcrafted puzzles - More than 150 puzzles with unique solutions
Non-linear progression - Choose puzzles in an overworld that expands as you progress
Hint system - In case you get stuck...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
日本語のレビューがなさそうだったので。 まだ序盤だと思いますが面白いです。 名前の通り、ノノグラム(ピクロスとかイラストロジックとか呼ばれているやつ)を解いた盤面がそのまま倉庫番になり、倉庫番を解いたらステージクリアになるパズルです。 ……が、ノノグラム側に「未知の数字」と呼ばれている開示されていない数字が大量にあり、ノノグラム単体では解けないようになっています。なので、倉庫番側の解ける盤面を先に考えて、そこから逆算してノノグラムを解くという流れになります。 倉庫番側が簡単なうちは必然的にノノグラム側も含めて簡単に解けますが、複雑な問題になってくると倉庫番側が解ける盤面になっているのかすぐには分からなくなってくるので、結構試行錯誤が必要になってくるかなと思います。未知の数字だらけでどこから手を付けたらいいか悩むステージが多いのですが、色々考えてみるとちゃんと解けて独特の達成感が味わえます。 未知の数字の割合は設定で減らせるほか、ヒント機能もあってどうしても分からないときは開けたい未知の数字を選んで開けられるようです。詰まるのが心配な方でも取っ付きやすいのではないでしょうか。倉庫番が解ける必要はありますが…… 日本語訳の品質は高いと思います。特に違和感なく理解できますしフォントも馴染んでいると思います。 ちなみに、英語のレビューでは書いてる方が複数いらっしゃいますが、インタラクトのキーは設定で Enter から E に変えた方が遊びやすいと思います。
nonogram和推箱子的结合意外地有趣 看了两关提示
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Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임은 적당히 할만한거 같은데 Lock 된 부분 구분만 좀 잘 되면 좋을 것 같아요
its pretty good, the mechanics work together quite well. If your worried about it being too difficult, theres a way to adjust it in the settings. Its really cool to see adjustable difficulty in a puzzle game like this.
This is harder than you think. When I bought it I was worried it was going to just be picross, then be sokoban. But, they take away some of the picross clues and you must use the information of what makes a sokoban level valid. Each level is a unique challenge, and solving them is very rewarding.
推箱子和数织的有趣结合 数织的线索和如何推箱子共同组成了盘面所需的信息,并且两者平衡得恰到好处。从已知的线索出发,再到局部的推箱子推理,最后由剩下的线索约束,便构成了一个谜题的体验。 理论上是这么一个过程,可实际上推箱子这个过程偶尔是混沌的。能意识到有什么约束是可能的,但完全意识到有什么约束又不太可能,有时候就干脆进行一个通灵,“只能这么干了吧”是一个我绕不开的体验。当然,前面也说了偶尔了,所以绝大部分的体验还是非常畅快的喵。
Simple and fun
Really neat game to start. My only concern is whether or not the difficulty curve will keep the game fresh but it looks promising.
Currently at 150/175 puzzles - no hints used - and am having a lot of fun with the puzzle variety and gradual ramp in difficulty. I like that the picross solutions feel inherently linked to the sokoban puzzle logic, so there's always a way to kind of move towards a solution state even if it may not feel fully apparent in the moment. Only feedback is that locking tiles should have a visual indicator (e.g., a yellow outline toggle), and perhaps some more music variety as the single song did get a little repetitive after a few hours. That being said, a fantastic and fun little puzzle game that blends two of my favourite genres with interesting game mechanics that work well when paired together. :]
Great puzzles and design! I'd give it a 10/10 The logic inside is kind of 'topological'. Many levels which look like intuition-needed in the first sight, are actually deductive when considered from the sokoban side. Besides, just using the intuition is pretty fun, too.
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