
Sokobond is an elegantly designed puzzle game about chemistry. It's logical, minimalist, and beautiful - crafted with love and science.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мои мозги кипят
크게 어렵지 않은, 완성도 높은 소코반 게임 화학식 알고 있으면 더 쉽게 풀 수 있을까? 이게 제일 궁금하다
stupid
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Der Schwierigkeitsgrad ist wirklich hoch. Und was mich am meisten stört ist, dass es keinen "Dark-Mode" gibt. Das sollte eher was entspanntes sein mit ein wenig kniffligen Rätseln. Leider ist aufgrund des weißen Hintergrunds das spielen nach einiger Zeit anstrengend für die Augen. Monitorhelligkeit umstellen hilft + Blaufilter, aber unnötig wenn der Entwickler einen Dark-Mode einbauen würde. Dennoch ein sehr schwieriges Spiel. Wer es durch hat, kann stolz auf sich sein. Ca. 8h für 100%
to me this is a, if not THE, quintessential sokoban game. if you like the genre, this is a no brainer. and if not, then its still worth checking out- definitely the kind of game where you can easily know whether or not it will be fun based on watching gameplay or playing a couple of levels. the best thing about this game is that i never felt overwhelmed by the complexity or difficulty- sure it gets very tricky at some points. but im not the smartest person and i was able to get through all of it (plus a little extra), which is a very welcome thing as many puzzle games kinda plateau for me when they get too hard to solve without some hints (im looking at you bean and nothingness!! - also an amazing game btw but no hopes of finishing without a tutorial or at least some hints lol)
Fun little game with some witty quips, some history, and a lot of chemical bonding. Puzzles ranged from easy to hard, with new mechanics thrown in that built upon each other as you progress. I'm not familiar with the sokoban genre, so my enjoyment came from just pure puzzle logic and a bit of chemistry.
Sokobond: Sokoban-style game with a strong chemistry theme. + Nice spin on the classic Sokoban (bonding, valence, cutting and rotating molecules). + Great level design; each level has a unique twist that is required to solve it. + Nice difficulty level: difficult, but not diabolical. + Very stylish visually. I even made a T-shirt with the molecules. - The last achievement is quite obscure. (It's supposedly very difficult too, but that's par for the course.) It's wasn't clear what needs to be done without a guide.
I knew I was hooked when I finished a level and exclaimed "noble gases, baby!" out loud to myself. A very tasty spatial puzzle-solving game. And you get a neat science fact as a reward for beating each level.
huge
"Yes, I reccomend" IF you are fine with dealing with puzzles rules that cause a combinatorical explosion and make it extremely had not only to brute force, but to plan ahead at all. A puzzle here can have like FOUR blocks and a cramped space, but the sheer freedom in which you can interact with those blocks (creating bonds, cutting bonds, repositioning, strengthening bonds) creates so many possibilities that you cannot undertand the solution just by shuffing pieces and seeing what variants do not work and why. Sometimes you will see a few donsen dead ends and you might still have no idea *why* they are dead ends unless will stop moving and think very hard about what you are even looking at. In most other sokobans, trial and error slowly but surely reveal more and more details, and eventually you reach a point where you see a gimmick: some ONE impossible detail, after which the solution boils down to making this detail possible. In other words, you can relax and replace some of the thinking with fiddling. Furthermore, some sokobans can be decomposed into sub-tasks, like "I need to open the door, to open the door I need to press those plates, to press them I need 5 blocks in a straight line" yadda yadda. There are puzzles like that too, but sometimes no matter how much you shuffle pieces nothing of the sort becomes apparent. There is no exit, so at a first glance puzzle's finish can be anywhere. No keys, so you can't see what you need to do before you can finish a puzzle. The only way to solve quite a few puzzles in this game is to properly view the set up and the rules by which atoms can move in this particular puzzle, and then to imagine how a final turn HAS to look like. To understand sertain little things that won't reveal themselfes on their own and will leave you stuck for an hour if you will not figure them out.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $190.9K | 369 | 76% | $29.99 | |
| $190.9K | 724 | 77% | $9.99 | |
| $191K | 825 | 85% | $13.99 | |
| $191K | 483 | 85% | $9.99 | |
| $190.8K | 759 | 89% | $12.99 | |
| $190.8K | 234 | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $151.2K | 1.4K | 96% | $4.99 | |
| $50.1K | 238 | 98% | $9.99 | |
| $23.3K |
| 107 |
| 89% |
| $14.99 |
| $13.7K | 60 | 93% | $9.99 |
| $6.1K | 22 | 82% | $9.99 |
| $4.2K | 60 | 100% | $3.99 |