
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Construct and design buildings for optimal working conditions. Hire people to design and release software and hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.

Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.

Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?

Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.

Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
Hire employees to design, develop, support, update, research and market software and hardware in teams
Build roads, paths, bike racks and parking to ease commuting for your employees
Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
Customize your own founder or split the company between a team of founders
Design and manufacture your own software and hardware products and franchises
Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
Set up your own servers for products, source control and running your own online store
Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
Delegate important tasks to your team leaders, such as managing development cycles and human resources
Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich besitze Software Inc. seit rund 10 Jahren und habe inzwischen über 1120 Stunden gespielt. Multiplayer habe ich bisher noch gar nicht ausprobiert, aber das Spiel bietet auch solo mehr als genug Möglichkeiten, sich lange zu beschäftigen. Besonders der Reiz, Firmen in völlig unterschiedlichen Bereichen aufzubauen, hält das Spiel frisch – egal ob Halbleiter, Druckerei, Support-Center, Game-Entwickler, Software-Haus oder andere Branchen. Mit der Zeit entdeckt man immer neue Wege, wie man seine Firma skaliert oder scheitert. Dazu kommt die große Auswahl an Mods, die das Spiel noch einmal deutlich tiefer, komplexer und abwechslungsreicher machen. Was gut ist: Unterschiedliche Geschäftsmodelle sorgen für langfristige Motivation. Gebäudebau und Personalmanagement sind zentral und wirkungsvoll. Als Simulation angenehm unaufgeregt und trotzdem fesselnd. Mods erweitern das Spiel massiv. Was nicht so gut ist: Grafik ist zweckmäßig, aber in die Jahre gekommen. Manche Mechaniken werden vorhersehbar, sobald man sie verstanden hat. Einstieg ohne große Anleitung. Fazit: Software Inc. ist kein lautes Spiel. Es versucht nicht, dich mit Präsentation zu beeindrucken. Es überzeugt über Zeit, weil seine Systeme funktionieren. Nach 10 Jahren spiele ich es immer noch – und das sagt wahrscheinlich mehr aus als jedes Marketingversprechen.
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| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Software Inc. on Steam is a compelling and intricate simulation game that invites players to build and manage their own software company from the ground up. Developed by Coredumping, this indie title offers a deep management experience, blending aspects of business simulation, architectural design, and people management into a highly customizable and addictive gameplay loop. What starts as a solo developer in a makeshift garage quickly expands into a sprawling corporate empire, provided the player can master the game’s layered systems and stay ahead of the rapidly evolving tech industry. At the heart of Software Inc. is a robust simulation engine that governs everything from employee behavior to market dynamics. Players must juggle development timelines, manage staff morale, respond to economic shifts, and keep up with hardware and software trends. Projects can range from simple 2D graphics tools to massive operating systems, games, and even digital distribution platforms. Each project comes with its own complexity, timeline, and requirements, demanding long-term planning and an understanding of market demands. The freedom to choose which niches to dominate and how to specialize keeps the gameplay open-ended, encouraging experimentation and replayability. One of the game’s standout features is its detailed office design system. Unlike many tycoon-style games that use abstracted building mechanics, Software Inc. allows players to design every aspect of their workplace, down to furniture placement, lighting, HVAC systems, and acoustics. This isn’t just cosmetic—well-designed spaces improve productivity and employee happiness, while poorly constructed offices can lead to inefficiency and workplace dissatisfaction. It adds a surprising layer of realism and immersion, making the player feel like both a CEO and an architect, responsible for crafting an environment conducive to creative and technical success. The employee simulation is another area where the game shines. Each worker comes with individual stats, personalities, specialties, and needs. Hiring the right team, training them over time, and managing team dynamics becomes a strategic challenge in itself. Leaders can be promoted from within, and eventually, departments form, making HR and hierarchy management critical to scaling effectively. Personality conflicts, burnout, and underperformance can all derail a successful operation if not handled carefully. This depth creates emotional investment in your team, turning what could have been faceless units into valued contributors with careers you actively shape. From a technical standpoint, Software Inc. is still in early access, but it's remarkably stable and polished considering its complexity. The user interface is detailed, though it can feel overwhelming at first due to the sheer volume of options and data. However, after a modest learning curve, everything becomes intuitive. Regular updates from the developer continue to improve mechanics and add features, and the modding community is strong, offering everything from new building assets to rebalanced economic systems. The developer's transparency and responsiveness have helped cultivate a dedicated fan base, contributing to the game’s ongoing evolution. Graphically, the game uses a clean, low-poly style that emphasizes clarity over detail. While it won’t win awards for visual fidelity, its aesthetic serves the gameplay well, making it easy to track employees, office setups, and development progress. The day-night cycle and weather effects add a nice touch of atmosphere. Sound design is minimalistic but functional, with ambient office noises and subtle cues that help communicate game events without overwhelming the player. In conclusion, Software Inc. is an exceptional simulation game for those who enjoy systems-heavy management experiences. It successfully combines software development, corporate strategy, and architectural design into a rich sandbox filled with meaningful choices and strategic depth. Whether you want to run a boutique indie studio or dominate the tech world with monopolistic force, the game offers the tools and freedom to realize that vision. While it still has room to grow as it progresses through early access, its current form is already deep, satisfying, and endlessly replayable. For fans of simulation and business management games, Software Inc. is a must-play that continues to evolve with care and ambition. Rating: 9/10
The ai is very poor and bankrupts itself, it cannot compete. Also having a single non moving stat for os market seems a mistake, considering hardware
Great game, and my favorite, and most played, management sim. Highly recommend.
Software Inc. is a deeply engaging and rewarding simulation that gives you an impressive amount of freedom to build, manage, and grow your own software company from the ground up. 10/10 game.
probably the best game in its genre. there is so much depth in everything here, over 100 hours in i still havent even messed with hardware and its manufacturing or buying out companies. designing the office is so fun, but very time consuming and after the 90th play-through it does get a little old. you can create blueprints of your buildings though for future use in other saves if you would like which makes this a small point. absolute banger
One of the best Tycoon games you'll ever play. Kenneth is one dedicated dude. He's constantly improving the game. Inspiring, really.
Un jeu qui m'a totalement conquis, le but est de gérer son entreprise informatique avec énormément de possibilités et une totale liberté pour la faire prospérer. Foncez vous ne serez pas déçus ! Il est parfait pour les fans de jeux de gestion assez poussé. Le jeu n'est vendu qu'à 22€ il les vaut très largement. Actuellement en accès anticipé mais déjà très complet. Vraiment dommage qu'il ne soit pas très connu, n'hésitez pas à lui donner sa chance vous ne serez pas déçus ! Note pour les francophones : il est indiqué que le jeu n'est pas disponible en français, alors qu'il est bel et bien possible de modifier la langue dans le menu principal et d'y jouer en français !! Ce serait vraiment dommage de passer à côté pour les anglophobes. Autre point important : Il ne faut pas tenir compte des avis assez anciens car le jeu à énormément évolué depuis ! Le développeur a fait un travail remarquable ! 10 ans d'accès anticipé soit beaucoup d'investissement pour le rendre parfait ! Pour un 1er jeu je trouve que cela est très prometteur pour la suite. Sur ce, je retourne jouer à cette perle dont je suis profondément addict
I'm sorry but it doesn't make ♥♥♥♥♥♥♥ sense, I am the company??? THERE IS NO SEPARATE ACCOUNT FOR MY INDIVIDUAL GUY? Meaning if I have 3 other founders, i will consistently pay them 75% of the profits and I am the only stupid fool who's financing the whole company because the game forces you to keep it there due to lack of... depth? I'm sorry if you are going to build a company sim, then WHY ADD INFINITE LOAN MONEY FROM THE START (10 mil - unrealistic - and the alternative is to start on a higher difficulty with it disabled and there is no in between) It needs a realistic company financial sim, meaning, separate account - with which to buy stocks and invest and pour into the company if you wish so, and keep the company account separate, choose how much dividends you want to pour out, and then redistribute that based on percentages. STONKS does it extremely better than this game, and this game has been in early access for 10 years????? I was convinced by the reviews, but the dev is working on making cats less round instead of working on the actual important bits? I really tried to give it a chance and I like hard / very hard management sims but this one just blinds me with unrealistic mechanics right from the start.
The devs have stuck with this game forever. they never gave up and I respect that. This game is worth the money
Active players
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Players by region
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