
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Construct and design buildings for optimal working conditions. Hire people to design and release software and hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.

Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.

Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?

Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.

Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
Hire employees to design, develop, support, update, research and market software and hardware in teams
Build roads, paths, bike racks and parking to ease commuting for your employees
Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
Customize your own founder or split the company between a team of founders
Design and manufacture your own software and hardware products and franchises
Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
Set up your own servers for products, source control and running your own online store
Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
Delegate important tasks to your team leaders, such as managing development cycles and human resources
Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best Tycoon games you'll ever play. Kenneth is one dedicated dude. He's constantly improving the game. Inspiring, really.
Love the game! Waiting for more content!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really good game but your first company will always fail. Also if you play this game on linux use proton via game properties -> compatibility because if you dont use the windows proton version, the game will crash randomly.
Redo all the UI bro its so bad everything is a white menu with too many options and things showing and it looks like a demo UI that you just kept on adding to instead of replacing iHate
This is a game that was made complicated for the sake of being complicated. You learn to wipe your ass when you're 3 but this game makes wiping your ass something you can't pull off unless you've got 3 PhDs and 6 master degrees and 45 years of experience. Oh and don't accept a job at the end of the day at 17:00 because your guys will clock out 5 minutes later and you'll lose an entire day because apparently, 5 minutes before the end of the day counts as an entire day. Then, you'll figure out how to trick the game into letting you make money with small contracts and you'll decide to make a software and publish it. Hahahaha! Don't worry, writing a press release will take your entire team 6 months! I kid you not! I started working on my software in 1981 to be released in 1982 like 10 months later. I started writing the press release right after I started working on my software. 5 iterations later, an alpha then beta later, the press release wasn't even 10% done yet. This is ridiculous. This is basically what the dev did for this game. Dev : Alright, let's look at how I cook an egg in real life. Get the pan out, get some butter, buy some eggs, turn on the stove, put pan on, put butter in pan, crack egg, use spatula, get egg, eat egg. Dev : Alright, let's make this into a game. Turn on computer, hire 3 cooks, 1 saucier, they all hate each other but it's ok, as long as you have a ceiling fan that reculates the coffee machine. Oh yeah, you have to hire a team of engineers to write a report over the next 143 months on how we will need a coffee machine to help us... spend money we don't make anyway... Then, let's buy some eggs, so call NASA while doing a treatise on how atoms in a fusion reactor fuse together to create new heavier elements, then devise a way to solve the 3 body problem using only lego blocks and crayons, all this with the CERN team, blindfolded and gagged while wearing duck costumes on the Everest. For FOX sake man, chill. This is stupid. It's not fun. The micromanaging is such I think he'll even add buttons to tell your employees to go take a dumb and wipe to avoid dragging poop back into the office and then having to click on a button to tell your other employees to hold their breath. F this S. I'll go shove hot sharp stuff into my pee hole instead, I'll have more fun.
Ever wanted to run your own software company without the existential dread and financial ruin? Look no further. Software Inc. is like The Sims met Game Dev Tycoon at a corporate retreat, and then they both got addicted to spreadsheets. It’s a surprisingly deep simulation game where you build offices, hire quirky employees, manage egos, and somehow launch million-dollar software while hoping your lead developer doesn’t take 8 months off for “stress.” 🖥️ What you actually do: - Design your own office buildings floor-by-floor like a caffeinated architect. - Recruit staff with highly specific traits like “likes working alone” or “hates noise” and then immediately stick them in an open-plan office next to a fax machine. - Manage development cycles, marketing, support tickets, server hosting, and eventually dominate the software world — one buggy product at a time. You’ll love it if you enjoy: - Micromanaging like a benevolent overlord. - Watching virtual money pile up while your character snoozes in a breakroom beanbag. - Creating a software monopoly while ruthlessly acquiring competitors like a pixelated Bond villain. Unexpected perks: - Employees can quit because “there’s too much poop on the floor.” Yes, that’s a real thing. - You can name your company something wildly inappropriate and still get serious business offers. - Accidentally assigning your lead programmer to clean toilets instead of finishing your flagship OS. A few things to note: - Still in early access, but impressively stable and regularly updated by a solo dev who is clearly part robot. - The learning curve is a bit steep at first (tip: pause often, mistakes snowball). - UI is functional but not the slickest — think more "indie practical" than "Apple keynote." - Buy it if you like simulation games with real depth, and don’t mind your 5-year plan being ruined by an unexpected employee revolt. - Skip it if you want fast-paced action or dislike reading tooltips more than you read actual books.
Türkçe yama arayanlar atölyede türkçe eklentisi mevcut, iyi oyundur tavsiye ederim.
crack cocaine
I got this game a long while ago when it was very very early access, I saw the potential in it and let it sit in my library for a long while...... I am soooo happy I came back to it! it is amazing! there is sooooo much depth to this game. The loop is sooooo fun and it doesn't drown you right away, it almost lets you slowly dip your toes in and you realize how deep the depth of the mechanics are the further you go! Buuutttt like I said it doesn't drown you! At the 31 hours I would say I still havent completed all the tutorials, which is awesome because theyre little windows for the different mechanics as you encounter them instead of throwing you all in at once. The graphics are not some crazy amazing high realistic quality, but they are crisp and homey if that makes any sense at all? The music is relaxing and lovely and even the placement of items sound that I almost always turn off is even nice for some reason. This is exactly what I was looking for recently a game that I can casually come and go from that still feels like i am making lots of progress that offers this really deep game play that doesnt dry out easily. So worth it!!!!!!!!!!!!!!!!!!!!! And the cherry on top, regualr updates!
Only one other game like this and thats Big Ambitions. But this has multiplayer and the gameplay is drastically different. They just both scratch the itch that no other game has. So much so that I even released some mods for the game. My first ever Steam Workshop uploads... definitely worth trying and its still being worked on constantly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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