
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Construct and design buildings for optimal working conditions. Hire people to design and release software and hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.

Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.

Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?

Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.

Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
Hire employees to design, develop, support, update, research and market software and hardware in teams
Build roads, paths, bike racks and parking to ease commuting for your employees
Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
Customize your own founder or split the company between a team of founders
Design and manufacture your own software and hardware products and franchises
Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
Set up your own servers for products, source control and running your own online store
Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
Delegate important tasks to your team leaders, such as managing development cycles and human resources
Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kenneth has turned this game from a small alpha to a masterpiece of a game. I bought it shortly after release and been following the development ever since. through out the years so much has been added, its amazing. 11/10 would buy again!
Initially received the game from less than official sources (because I am poor). After at least 100 hours over the course of a week or two, I decided it was beyond worth it to purchase, if only for the frequent updates and workshop. One of the most addicting games I've ever played, and I'm excited to see where the developer takes it! It blows my mind that this game is technically over a decade old, it feels almost more modern than other games in this niche of the simulation genre. One of the most in-depth games I've ever played as well. 10/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Highly recommend it. Amazing quality, lots of updates, 10/10 overall
Acredito que, após mais de 500 horas de jogo, posso dar minha opinião com propriedade. Software Inc. Basicamente, o jogo consiste em gerenciar uma empresa — e não apenas uma voltada à produção de softwares. O jogador pode optar por atuar também na criação de hardwares ou abrir uma empresa especializada em telecomunicações (call center), distribuição, contabilidade, marketing, desenvolvimento, suporte técnico, área jurídica, ou até mesmo operar unicamente na bolsa de valores. Trata-se de uma experiência de gestão "dos pés à cabeça" de uma organização. O jogo é incrivelmente detalhado e imersivo, a ponto de exigir atenção a aspectos como o bem-estar dos funcionários, o entrosamento entre equipes, a limpeza do ambiente de trabalho, poluição sonora, meios de locomoção, bonificações, prestígio e até o horário de almoço. Na área contábil, por exemplo, o jogador terá que lidar com taxas fiscais (inclusive com a possibilidade de lavar dinheiro). Ou na área jurídica como acusações trabalhistas e concorrência desleal, como empresas rivais tentando patentear softwares alheios ou oferecendo propostas tentadoras para roubar seus designers-chefes. Para desenvolver um software (como um jogo, por exemplo), será necessário contar com um designer-chefe, outros designers, desenvolvedores e artistas — todos com conhecimento específico da ferramenta usada. Além disso, será preciso ter uma equipe de marketing, uma equipe de desenvolvedores para correções de bugs e atualizações, e uma equipe de suporte para lidar com servidores e reclamações dos clientes. Outro destaque do jogo está no sistema de construção. Ele também possui certo nível de complexidade: no seu prédio, você terá que se preocupar com saídas de emergência, segurança patrimonial, quantidade de banheiros, climatização dos ambientes, salas de reunião, cantina/cozinha, entre outros detalhes. Graficamente, o jogo é acessível. Os gráficos são simplistas, mas bonitos — e isso é totalmente coerente com sua proposta, já que o foco está na simulação e no gerenciamento, não sendo necessário um visual realista. O progresso é viciante. É extremamente satisfatório ver sua pequena empresa "fundo de garagem" crescer até o ponto de monopolizar o mercado. Cito aqui uma avaliação que resume bem a experiência e gostaria de deixá-la aqui como referência. Almy – 05/07/22: “O estilo de jogo muda conforme se progride. Quanto maior sua empresa, mais burocrático e ‘gerenciador’ o jogo exige que você seja... na verdade, isso é apenas o peso de ser dono de uma grande empresa.” Software Inc. é, sem dúvida, um dos melhores simuladores de gerenciamento já feitos — facilmente entre os cinco ou três melhores da história para quem aprecia o gênero. O jogo ainda está em constante desenvolvimento e aprimoramento por parte dos desenvolvedores. Definitivamente, vale a pena. Um simulador complexo, denso e profundo, além de acessível tanto para com o hardware quanto no preço para o jogador.
If you're like me and kept going back to Game Dev tycoon every now and then, this game basically replaced that for me in 2017. It's good. It's great.
Some people might be doubtful of getting this game having been in early access for 10 years now. Let me write a review to help you get rid of these doubts. This game might be early access but the gameplay doesnt feel like that. The game feels polished, is easy to run on low end systems (as long as you keep your company somewhat small). The gameplay is INCREDIBLY scalable, you can easily simulate a small indie developer studio or a giant game corporation. With more recent updates you arent even limited to software even though the game is called software inc. This game has an endless fun and addictive gameplay loop and if you like management games you will love this game. You can sink hundereds of hours into this game and not get bored and i have actively played it since i got it in 2017. This game is worth the 20 bucks it costs and it never becomes boring. There are already so many positive reviews which greatly explain how good this game is and i agree with basically all of them. If you love micromanagement or even if you love just making a company that mostly runs itself both are possible in this game. Whatever you do you are very unlikely to get bored of this game.
a good game, worth returning to year after year. It has that same cozy feeling as the sims
The fact that this game is still "early access" after 10 years despite the solo developer having a "clear goal in mind to prevent working on the game endlessly" just goes to show how ambitious the goal was from the start. This has been an amazing game that a large team with a high dollar publisher could have been very proud of for years now, and despite that Coredumping continues to call it early access because he clearly wants the game to be exactly what he envisioned it to be all those years ago. I sincerely hope that when he's done, this man will have some of this amazing vison and creativity left to continue developing games. Even if he doesn't though he has already given the world a refreshing view on what a good game developer can still look like in a market full of money hungry corporations with no passion in their products.
If you ever wanted to feel smart and dumb at the same time, buy this game This game taught me that coffee machines are more important than employees You don’t play Software Inc. You live Software Inc.
Hey guys, it's me Boffle. Just wanted to tell the dev that they are responsible for my crippling addiction to being a big tech CEO with a cat that looks like a beachball. Also thank you for all the updates and love that you've put in this game for over a decade
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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