
Snow Ash is a post-apocalyptic, wasteland-themed card-based trading and survival game. In this snow-covered world, you’ll take on the role of a messenger, braving blizzards to deliver goods between scattered shelters. In the biting cold and swirling snow, where will your journey lead?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Snow Ash is a post-apocalyptic, wasteland-themed card-based trading and survival game.
This world was once beautiful and civilized—but those days are long gone...
Relentless snowfall has nearly wiped out everything, leaving behind only a few dozen scattered shelters across the snowfields—and the never-ending flow of drifters wandering between them.
By a twist of fate, you’ve become a messenger who braves the blizzards. Your mission: deliver goods, technology, and information to the shelters. Maybe, just maybe, you’ll bring a sliver of hope to the drifters as well.

The road ahead is full of danger. Countless greedy eyes are fixed on your cargo. You’ll face unexpected events and ruthless enemies. Only by cleverly using your deck of cards can you turn crises into chances and survive against the odds.

Out in the snow, you’ll constantly battle worsening cold, hunger, stress, and vehicle damage. Solving these problems is the key to making it further. Fuel, food, daily necessities, ammo, tools... your cargo isn’t just for trade—it’s for survival. Manage your resources wisely.

Where there are people, there’s trade. Each shelter offers different goods to buy and sell. Drifters on the road might barter treasures for supplies. Use your business savvy to carve out a place for yourself in this frozen world.

In the apocalypse, going it alone means certain death. Only by banding together can one survive. Recruit a variety of characters to form your team, and plan out unique skill paths for each. Every character can freely learn any skill, giving you the freedom to build your own custom deck!

Every choice you make shapes your team’s fate. Your decisions and actions will affect how the snowfield story unfolds. With a rich world and narrative waiting to be discovered, you’ll find new stories whether in a shelter or out in the blizzard.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
抛开价格说说对游戏不满意的地方。 由于游戏元素太多,又都需要鼠标操作,倒是游戏操作特别繁琐。而且没有快捷键,买东西、移动、战斗等等都需要点鼠标。 同时存在的任务很多,但是又缺乏索引,压根不知道去哪,更别说做规划了。打开密密麻麻的地图,地图背景和城镇图标都是一个颜色,一个一个看得我眼睛都快瞎了。 还有一个问题就是非常拖沓,简单的跑图却要经过冗长的卡牌对战。玩一天去不了几个地方,贸易系统也不优秀。纯纯的折磨。 回到开头那句话,这个价格的游戏也就这样吧。
有病是吧?微光结局给的不是流民的希望值,是他马我的耐心值,是人做的任务?100进度一个极高就给一点多进度?我刷60-70个?不会做就别做,做几个结局,涅塔利的时候已经做吐了一次,微光还来一次,真有你的。你真是这个,自己玩过吗?按我说你这游戏的流民就不配活过第二次大雪
介于好评和差评之间,100分的话,打分在65-75之间。 玩法上手起来很轻松,初期有趣,但长期很枯燥重复。 比如赚钱还是九进十三出那套,跑便宜地方买,然后去收价贵的地方卖,赚钱方法有,但又重复又枯燥。 比如卡车的耐久,速度,承重量,最高能跑多少路径,都要靠材料来提升,但提升得很麻烦。 比如公会任务,到资深会员跨一个大地图去做一个,我真的服,就是到这个程度时,我跑路不玩了……信使主角从被开除的打工仔变成高级打工仔是吧,跑不动了,跑不动了,跑不动了啊(崩)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本来很喜欢这个画风跟极寒雪原背景的,但是游戏有点太冗长无聊了。 一开始还会看剧情,后面跑商跑麻了也不想看了。 中后期大量重复跑路,只能扩包提速啥的,没有新东西,变得越来越没有探索欲了。 升级车的材料也没有用量提示,搞得买东西还得记材料,经常买多买少的,来回切换很不方便。
末世降临,万里冰封,许多人们陷入物资短缺。而信使(快递小哥),在这个世界中被赋予了极重要的地位。这活不好干,除了不仅要长途跋涉,对抗风雪;还有保护物资,与沿途的匪徒作战。不过这样的世界,有口饭吃总比没有的好。 游戏整体玩法其实非常简单。 首先是委托和各种任务,有信使委托(固定点间运送东西),可以提升信使等级,提升后能接到更高的委托,购买更高级的物资。然后就是各种主线支线,虽然任务目标一样是围绕着运送货物,或是到达某个城市。但是会有很多剧情,围绕着你的队友,或者是末世生活下的众生。文本水平很不错,时而严肃,时而带点小俏皮。也有给你留很多选择余地,即使在末世也不一定要做最理性的选择,有时候理由仅仅是想帮助或者想救下某个人,甚至是为了一口炸鱼薯条,鲁莽一点也没关系。 然后是跑商,低买高卖。不同城市有他自己的生产物与需求物,之间存在巨大的价格差距。你可以从a地低价购入,B地高价抛出,赚取其中的差价。这一部分给的非常慷慨,只要不是胡乱购买,几千变几万,几万翻个番,非常的轻松。可以说只要跑起来就有钱。 想要查看生产物和需求物也非常简单,地图上移到某个城市上方,可以直接看其需要的生产物与需求物。而移动到物品上面则可以看,它是哪个城市的生产物与需求,非常方便。 跑商之间的路线该用什么表示呢?游戏采用了一种卡牌的形式,也可以叫车牌。游戏中的卡牌作用大致分为前进,过牌,回体力,攻击,防守。跑商中的目的是尽可能快且多的使用前进牌,到达目的地。在固定距离可能会触发随机事件或者敌人,需要用攻击牌消灭。 在前期,需要跑的距离不长,可以考虑全拿前进牌快速到达终点。在中期后无法迅速到达终点,或者是需要探索遗迹,强制战斗。可以考虑适当拿点攻击,减少敌人的威胁。 我们总共是有6个队员,可以上场4个。随着冒险,队员的等级会逐步提升,并获得加点。这里推荐是每个队员加点要有专精,首先,很多事件判定是以本属性最高的队员为准。然后牌组是彼此独立的,分别吃对应的队员属性加成。比如反应高的,你就可以多拿点前进牌;攻击高的,你就可以多拿点攻击牌等等。最后上场4个队员的牌组洗混成一个大牌组来打。 玩这种长期的打牌,有一个很重要的问题就是注意牌组的构筑。前期要拿过渡,要试错,后面才能逐渐摸索出一款好用且“洁”的卡组。游戏将试错成本定的非常低,鼓励玩家多加尝试。想要学习卡牌,只需要去对应的避难所,花费200块钱即可学习。而想要遗忘,在任意避难所均可进行,钱不退但是技能点返还。技能树也是能够随时回退,可以说非常友好了。 游戏的卡牌倒是非常多,但是效果有点重复,很多牌你都可以找到他的完全上位替代。所以打到最后基本只剩下几张强卡。希望以后可以有更多的流派构筑。 游玩体验上,虽然说过程是有些重复的,但是却十分上头,我拿到后,一口气大概是玩了10个小时。爽点应该来自于这种资源不断累积,比较轻松的倒货,车辆和人员的不断升级,带来不少的正反馈体验。此外则是体验游戏独特的雪地末世,倾听世界观下的种种故事,还是很不错的。 [code] 点击关注[url= https://store.steampowered.com/curator/26214428] 電玩狂熱愛好者 [/url] ,以获取更多游戏评测、资讯、攻略 [/code]
前面都挺有意思的,但是玩到后面给我玩燃尽了,游戏有4个结局,我只做完了2个,家园和暖雪,微光要100万,勉强集齐后,又要10万和一系列物资,之后又去光荣者之家,后续任务失踪,估计又要到处跑等触发,懒得等就去打伊甸结局,结果又要一大堆物资,属于是既要存很多钱,又要到处跑去找、去买物质,完事还要回去交任务,这样的任务要来3次,实在是肝不动了,就这样吧。 总之推荐去玩,跑商挺有意思的,但是后期肝度实在是不合理,一般来说涉及游戏结局的选项,要么是顺路收集特定的关键物品,要么是最后关头让玩家直接做选择,他这个是你选择结局后还要当牛马属于是把玩家当死里整了
中后期太无趣
怎么说嗯,听人劝,吃饱饭,差评都说的挺对的,但我是喜欢这个题材才买的,应该先去B站看看人家的视频的 我的评分 4/10 1,剧情很无聊,至少开头的剧情很无聊,主角在末日生存了那么多年,居然还是个小白,明显不合理嘛 2,许多设计明显是在拖延游戏时间,路途远,车跑的慢,跑的距离近,路上还有战斗,还有各种天气捣乱,消耗非常的大,准备不充分就会被困住路上,但车负载有限,什么东西都要占负载,还要跑商,明显就是拖延游戏时间,而升级车辆需要各种材料,有些材料还距离比较远,综合在一起,就是各种不爽。 3,角色压力升的太快,吃冬麦默认增加压力(都末日了,能有的吃就不错的时代,居然吃饭还能涨压力),压力涨的快,减压道具能减的量少,还占车的负载...... 总之,这游戏很挑人,可能有人喜欢这种处处设置障碍的游戏,想爽玩的需要三思。 只是单纯的不适合我,默认好评...
相当于优化过后的废土快递,数值上做了调整玩着还不错,虽然载重还是感人
前期的體驗還不錯,但後期就真的一言難盡。大多數的事件都是負面的,基本上一趟旅程就必定面對至少一次負面災難與敵方襲擊,有些Boss更是數值膨脹,抽到的牌奇爛無比,手牌少費用也不夠,這後期的平衡就是一坨。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.6K | 70 | 73% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 12 | 75% | Free | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $70.6K | 357 | 70% | $9.99 | |
| $70.6K | 248 | 49% | $7.99 | |
| $70.6K | 380 | 93% | $6.99 | |
| $70.6K | 154 | 79% | $10.99 | |
| $70.6K | 623 | 92% | $9.99 | |
| $70.5K | 304 | 76% | $10.99 |