
Become the ultimate assassin in the most realistic modern warfare sniping game available. Engage in an immersive single-player campaign across large, open-ended maps. Tactical thinking, stealth approach and precision in execution of long shots required.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 28 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.3Kreviews | 73% | — | $7.2M |
| $39.99 | 3.9Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
各位卡住的朋友们,我卡住后尝试了半天发现可能是卡输入法了,要在桌面固定成英文,像我是SHIFT切换输入法就经常会卡在冲刺,改完后游戏就没有卡过了,可以试试看,游戏本身目前感觉还不错
It was honestly really fun for me. Sure, not exactly perfect or realistic, but fun in its own way. I love how the map is open and not just a strict path to follow. The game really lets you do whatever you want once you complete the tutorial. You're free to decide how you'd like to go about completing the missions. It is up to you whether you want to be stealthy and try to complete it with minimal killing, or go rogue and kill every single person there. The kill cams are awsesome, making each headshot incredibly satisfying, and the visuals are stunning and runs amazingly on my rather outdated PC. It is nicely optimized. Some of the NPC soldier dialogues get repetitive quickly, but eh, it's fine. Also, I do like that you have to complete challanges to get tokens for upgrades. Would definitely recommend if you like to play solo like me and just do everything at your own pace and patience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Czech, Korean +1 more
| $39.99 |
| 1.1Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 203ratings | 70% | #142 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] A good casual sniper game [/h1] [b] Overall [/b] : 7/10 Sniper contracts is a nice, relaxing sniping game. Nothing fancy, nothing innovative. It improves on previous installments, giving a lot of freedom on how to tackle the contracts. Super easy, fun but definetely forgettable. [b] Gameplay [/b] : 7/10 A usual FPS. Nothing new. the gunplay is actually better then the previous installment (sniper ghost warrior 3), and the freedom to tackle contracts the way we want is actually nice. You can go all gun blazing or completely stealthy, up to you. The differences between the various rifles are not that marked to me, so whatever you choose, it will work. [b] Graphics [/b] : 7/10 Nice graphics overall, but nothing great. [b] Story [/b] : 5/10 The scenario itself is basic. A bunch of bad guys to kill, end of story. [b] Achievements [/b] : 9/10 For the hunters out there, this game is rather pleasant to 100%. Very straightforward. Nothing missable as any contract can be replayed.
The game is quite buggy regarding trying to finish challenges. It is a fun game in concept, but it takes a certain mood and mindset to enjoy the game, if you aren't a completionist, pick this game up on sale, and you'll have a blast.
Сюжет як такий присутній, але лише в якості пояснення лору гри і цілей оперативника. Великі просторні і продумані карти. Чималий арсенал з наявністю модифікацій і скінв на кожну зброю. Кайфові анімації і деталізація. [hr] [/hr] [b] Рекомендую! [/b]
进去教程关鼠标和键盘就失去控制,直接玩不了,差评
方向键失控,人物开始乱跑……然后被迫回档……孩子们这不好笑……
Game is a bit of a joke. I keep getting stuck on environment in the first real mission and having to reload from checkpoint. Super annoying that I can't jump out of the softlock, I'm just hovering with my legs moving. Sniper game play is good and it has good hard difficulty.
As soon as you're spotted the entire map aggros you and has extra high perception, which means you're reloading every single time unless you want to go zero stealth for the mission. Too annoying, man.
If I could give a neutral rating, I would. This game is okay - not good, not bad. Since there were overall many recurring annoyances, I'd still not want to recommend the game. Positives first - map designs are neat, sniper rifles feel nice to use (+the kill-cams are cool) and the visuals are pleasing. The overall performance was solid, but my PC is also way above the recommended specs, so I can't really judge that part. Sadly that is about it for the positives. Map traversal is absolutely atrocious - you constantly get stuck on something and can't move forward. Especially annoying when crouching or prone... "Oh, there is a pebble in front of you! Oh no, there is a twig blocking your path! Sadly now you will have to stand up and jump over it, thus revealing your position to your enemies!" Jumping up ledges is also a pain and climbing up walls etc. is an obnoxious chore. But still not as bad as climbing DOWN things, which is probably the second worst piece of game design in this game (I'll get to the worst part later). You climb down a ladder? There is no option to slide down, gotta slowly make your way down, one step at a time. And when you arrived at the bottom, you can't just get off automatically, no, you have to turn around and press the space bar to JUMP off the ladder, even if it ends at ground level. Holy ♥♥♥♥ man, who greenlit this? There were also several cases where I tried to jump over an obstacle and just got stuck on it with no option to un-stuck myself, forcing me to load an earlier save point. Which brings me to the aspect of the game I hate the most - no manual saves. You are at the mercy of way too scarce save points, sometimes setting you back on over ten minutes of progress. There was also one challenge quest in a mission which automatically failed as soon as you loaded a save point - basically a big middle finger to anyone who doesn't have the time to finish a mission that goes well over an hour if you are not trying to speedrun since closing the game and loading back into it at a later point also counts as loading a save point. Oh and speaking of challenges, there are multiple ones where you have to complete objectives within a time limit - but it doesn't show you a countdown ANYWHERE. Do they seriously expect us to set a ♥♥♥♥♥♥♥ timer on our phone for this? What a joke. Oh and one more thing I can't stand is when developers don't bother putting in very simple settings like the ability to choose which monitor to display the game on. I have two monitors and my gaming monitor is not my main screen in Windows, but the game always opens on the main Windows screen, forcing me to disable full screen, drag the window to the correct screen and then re-enable fullscreen on every startup of the game. I love it when developers don't respect my time. Well anyway, even though there are a lot of negative aspects that pissed me off, it's not a horrible game. I still finished all the missions which took me roughly 22 or so hours (the rest of the game time was spent afk), so the amount of content isn't bad. Sadly some events only trigger on your second attempt of a level, which is a mechanic i generally dislike. I don't plan to replay this game, so I guess I'll just have to miss out on that content.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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