
Become the ultimate assassin in the most realistic modern warfare sniping game available. Engage in an immersive single-player campaign across large, open-ended maps. Tactical thinking, stealth approach and precision in execution of long shots required.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 28 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.3Kreviews | 73% | — | $7.2M |
| $39.99 | 3.9Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is easily the worst game that I've played, in a long time. I don't know how it was, when it was first released, but now, it's shattered. Stealth just isn't feasible. I lost count of how many times random enemies simply materialized, after taking a couple of others down, and you'd better believe that I'd done my recon! If that's not bad enough, when the enemies inevitably spot you, every single one will light you up, from hundreds of meters away, and they never miss! This game makes the original Splinter Cell look like a cake-walk! Unless you're a masochist, hold onto your money!
[h3]这款游戏只适合一类玩家,即喜欢“狙击+潜行”的玩家。[/h3] 它[b]缺点明显[/b]甚至有些致命:动作僵硬、bug频出、ai逻辑一般。 但如果你对狙击潜行感兴趣的话,那它绝对是一款[b]有意思的游戏[/b]:关卡设计良好、武器种类多样、操作拟真硬核。 这代有三种难度,不管那种难度,在开镜屏息状态下都没有子弹实际落点提示(小红点),这与前作《狙击手幽灵战士3》和系列作品《狙击精英》有些许不同,这就考验了玩家的能力,所以当玩家掌握技巧并狙杀敌人后,[u]玩家的成就感和正反馈拉满[/u]。 即使是最高难度在掌握游戏玩法后,难度也并不大,总体流程不到17h可通关。 [h3]不管怎样,没有竞品,是这款游戏最大的成功。[/h3]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Czech, Korean +1 more
| $39.99 |
| 1.1Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 203ratings | 70% | #142 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got this on sale on fanatical and i have to say, its really great, its very refreshing from other stealth games that punish you for mistakes, and you have complete freedom of approach. Sure it has not a lot of story but the gunplay is top tier and its been bug free for me so far, this game made me appreciate stealth games again after having some bad experiences in other modern stealth shooters, for 4$ it is absolutely worth it for its amazing gunplay and huge open world maps, for 30 dollars? maybe wait for a sale.
Celniejsze shoty niż 1000 mężczyzn w Bonnie Blue
The story and graphic are pretty good and i feel like the sniper physics realistic. I was going to do all the achievements but this game is simply just broken. I feel like there are a lot of glitches in this game with very basic things like floating in one spot if you get stuck between a guard rail, spawning out of the mission area. i feel like ethe game developers didn't play the game al the way through before releasing it. They try too make the game feel like real-life by taking away the cross hairs but really this is just a video game no need to take it this serous. It feel very slow and having to re do check points feel to long don't waste your time
初级难度,可以狗一点打,也可以突突,还是比较容易通关,就是无人机和机枪没咋用,不追求完美,通关就行
Very enjoyable. The freedom do to the mission as you want, the challenges and some missions are very memorable.
Let's see... from my experience: - Really bland writing and dialogue (typical AAA bland humor talks) - Clunky movement and camera (sometimes you actually go inside the walls during melee kill and go out of bounds, other times you can get stuck and jump to your death) combined with walking and sneaking sim - You can't open doors or use vehicles, so you just have [i]walk all around[/i] the map if you're not using fast travel (as in you get stuck during alarm or exfiltration) - Stealth is confusing due to enemies coming out of nowhere or detecting you from really weird spots (somehow gaining super vision when alert compared to idle) - Minimap is not helping you find vertical indicators - The menus are SO BRIGHT, MY EYES - You don't SEE cutscenes of the ship or train blowing up (this would've been nice to see) - You can't skip bullet killcam so you just have to watch the WHOLE thing with the sound ticks of you getting detected, getting shot, or blown up - Some enemies are impossible to get melee'd due to outright impossible route to climb (how did they get on top of that building?) - Random objects getting the climb indicator despite having no route to go up to - Turrets hack indicator is inconsistent - Camera (CCTV) and drone camera movement is slower than your actual camera movement (on PC) - Repeating dialogues when you enter the same area from different routes... even if the mission is complete - Some bushes don't give you "hidden" indicator on the bottom right (pretty inconsistent) - Challenges requiring you to replay the same map twice or thrice due to conflicting conditions - You get points and rewards pretty easily that you can get the best sniper rifle and kill heavy enemies in one shot... all from map one and two (other weapons simply don't matter) - Why are we using circles for projectile landing indicators instead of trajectory prediction? This confuses me with C4 and distraction rocks as they don't stop predicting at further distances - Inconsistent checkpoints as they don't save enemy ragdolls, hacked turrets and cameras - There's 0 punishment for death other than getting your time wasted (sometimes very far back) - Inconsistent indicators for chain melees (might be too small for PC or even not appearing) - There's no out of bounds failsafe so you have to reload your last checkpoint - Enemy AIs getting stuck on objects (they've been walking on that box for minutes by now) - Repetitive music with no alternates (drums go brrr) - Not a cons but really wished we got allies and supports than just Handler and Mask doing the heavy stuff, it feels so bad doing the contracts when we could trigger bad blood kills or let the Wolves do their plans unhindered - Not a cons 2, but also wished we got cutscenes of intervallos or inbetweens of Seeker finding shelter or travelling across maps The only good thing about this game is hitting those faaar shots with wind, otherwise not really fun for me.
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I hate the instability of the sniping mechanic in this game. I have yet to be able to figure out how to deploy the bipod, too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $7.2M | 13.3K | 96% | $12.99 | |
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| $7.3M | 18.7K | 36% | $19.99 | |
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