
Become a god and wage war in SMITE 2, the free-to-play Unreal Engine 5-powered sequel to the legendary third-person action MOBA. If you love challenging competition, intense action, ability-driven combat, rewarding teamwork, or godly mythology, you’ll see why 40+ million players love SMITE.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Fight as a God
Choose your God from across mythology and wield unique godly abilities. Hurl bolts of lightning as Zeus, master the arcane powers of death as Anubis, or backstab your foes as Loki.
The Third-Person Action MOBA
No other game offers combat that feels like your favorite hero shooter, crossed with the deep strategy you can only find in a 5v5 MOBA. Feel the impact of every shot, sneak up on enemies, and combo abilities with teammates to take down the enemy Titan in Conquest mode, or defeat waves of minions and enemy Gods to secure victory in Arena mode.
Play Anywhere, With Anyone
SMITE 2 features full cross-play and cross-progression, so you can play with friends regardless of platform and take your unlocks with you.
SMITE, Reforged
More than 40 million players have enjoyed SMITE. Now the next generation of action MOBA begins, with immersive visuals powered by Unreal Engine 5, more impactful combat, and new creative gameplay options like playstyle-redefining Aspects to shape the game in your own way.
Minutes to Learn, a Lifetime to Master
SMITE 2 is the easiest MOBA to start playing, with features like auto-build and auto-level so you focus on fighting. But the full depth of MOBA gameplay awaits, letting you find your own path to victory across item building, map control, tactical brilliance, or simply outplaying your foes. Compete in a variety of game modes with the right complexity for your mood: The deathmatch-like 5v5 Arena mode, 3v3 single-lane Joust, 5v5 random character Assault, the classic 5v5 three-lane Conquest, and Ranked Conquest, where you’ll climb the leaderboards and become a true god in the SMITE 2 community.
Great Rewards Await
If you played SMITE, your Divine Legacy is waiting for you in SMITE 2. You’ll have access to amazing cross-gen skins, badges and Legacy Gems after you link your SMITE account.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 23.8Kreviews | 55% | — | $0 |
| Free | 4.9Kratings | 62% | — | not modelled |
Engagement
Reviews
Themes across 1234 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just build damage who cares about roles
game is good, but the community is a collection of the worst human beings currently alive on this stupid ass planet. i really hope any single one of you ♥♥♥♥♥♥♥♥♥ will get punched in the face so you'll finally grow up into a decent person, you stupid ass mfs.
Media

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Genres
Stats
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Spanish - Latin America, Ukrainian*languages with full audio support
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dont give these guys a single cent. They scammed their entire playerbase by launching Smite 2 by making us have to rebuy any skins(and the god pack)that MIGHT have made it into smite 2. Such a rip off and quite honestly shouldn't be marketable on steam by any means. I ask that anyone who played smite 1 to report smite 2 to steam for scamming as i will be doing so after i write this.
Game sucks balls, much better mobas where you dont just get CCd all match long to where you cant even move or attack and you just get insta nuked. Pick any other MOBA if you are considering this, only postive i can admit is Gods and skins look solid.
As a 1000+ hr Smite player, this is an insulting cash grab
Now that I have a bit of time in Smite 2 I'll say that Smite 2 has good parts to it. For the most part things feel smoother in gameplay than Smite 1, even if Smite 1 was fine as it was. Theres small decisions theyve made that are improving the overall feeling of smite 2 such as bringing back the old gods people loved over introducing new gods into the game and learning from smite 1's development even if after making those same mistakes. Thats about where that ends and maybe most of the cons I'm about to describe will be solved in the future, but theres no way to tell. So lets start Itemization feels very boring, especially after smite 1 added passives to tier 2 items a few years ago. Not everything has to be the same of course but building is so much more complicated to start with than it ever was prior, without the things that made it interesting. The itemization in this game feels so bland because all the items build into each other and that sucks. Maybe it helps mitigate the fact that buying the wrong items isnt a problem but it makes actually going through the item shop feel so much worse. The in-game ui is miles behind anything that existed in smite 1, you can't go back on your own matches to see what you built to see what items you liked and what items you didn't. I'll excuse the amount of match options because of playerbase size, but it sucks that things like clash and siege are completely gone, including slash. Skins are absolutely ridiculous as well. While the daily log in rewards are very rewarding, why do i have to pay for skins I had in smite 1 again? The token being given from the battle pass also has very limited usage whatsoever, I think I found a total of 3 things you could purchase with it. Personally, I feel like balancing has been a bit questionable and the introduction of multi-scaling feels a bit contrived and often just feels better to lean one way or the other. That being said, the fact we didnt have anti-heal options for a while, they've reintroduced scaling to healing abilities, and mages are still the best characters on average is mind boggling. I do want this game to succeed, but I worry heavily for the future of this game.
I couldn't possibly give a negative enough review to do this game justice, corrupt company that doesn't care about the player base.
I can't recommend this game to anyone, even if you are a fan of Smite 1, for clarity. I was a top 100 NA kuzenbo player with almost 7k hours and played with/against some of the top players at the time, including Paul, Weak3n, and Dinkleberg. Smite 2 does not follow the same rules and the balancing issue is somehow worse in Smite 2 despite Smite 1 having almost 3X the god pool to choose from. This game is VERY new player unfriendly. It felt like they just wanted an excuse to squeeze the fanbase for more money. So in earnest, I cannot recommend this to new players or old players. This game has all the balancing issues that Smite 1 had but, worse because either the items are heavily overtuned or flat out useless along with the god roles. Practically no one wants to play ADC, Supp, or Solo now because characters are so unbalanced that you can play just about anything as a flex pick in those roles. Remember when you'd see a mage once in a blue moon in solo like a zhong playing some off-tank build or a janus going for those juicy cross map snipes? Have fun ONLY fighting ranged mages in solo while you play a warrior and get out pressured and lose.
A depressing ripoff
Smite 1 Developed by wizards, apparently, because this game could run on a toaster. The god and kit design was fun. The community was competitive, toxic, chaotic, but also genuinely entertaining. Season 1's Halloween event and the first Odyssey were peak Smite. After that, some seasons were good, some were bad. The mismanagement of Smite was ultimately its downfall. Focusing on other failed projects slowed down meaningful patches, which eventually turned into a constant cycle of Neith skins and endless character and item tuning. They punished free speech instead of dealing with trolls and intentional throwers. Matchmaking was awful. Then COVID hit, and the game experienced one last spike in popularity before people found out Smite 2 was on the way—and that none of your progress, God Pack, or skins would transfer over. That was the beginning of the end. Smite 2 Mechanically, Smite 2 is superior to Smite 1. It runs on Unreal Engine 5, so there's no more spaghetti code. Unfortunately, that same magic that let Smite run on a tomato is gone, which isn't great for gamers on a budget. The game feels like it's in hyper-salvage mode. All the other projects failed miserably, so now all the focus is on the successor—which is how it should have been from the beginning. The gods are being rushed out. Character design feels terrible, with very little quality or personality. The map is dull and boring. The skins that were advertised as being purchasable with "Legacy Gems" still require you to spend money, meaning some players have had to buy content all over again. So yes, they lied. The whales will keep spending, but the people who genuinely cared have already walked away from the franchise. To some, this is a competitive game. To others, it's a dress-up simulator. "But it's a beta." I'm not saying Smite 2 should be perfect, or that I expect every god to be available immediately while it's still in active development. What's frustrating is watching this transition unfold the way it has. Smite 2 should have stayed under wraps until the current roster was already ported over. It should have launched in the state it's trying to reach now, with new gods becoming the primary focus afterward. Having to wait years for gods that have already existed for years is actually insane. Instead, the focus feels like it's on cosmetics over UI improvements, quality design, and properly finishing the roster. Mismanaging the earnings from Smite to fund multiple failed titles was a terrible decision. On top of that, not investing in a proprietary engine—like some competitors have—means they're always dependent on someone else's technology whenever they want to make major upgrades. That's the Achilles' heel of this franchise.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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