
SMILE GAME BUILDER is a game making software. Programming is NOT a required skill! All necessary materials are included such as 3D models, graphics, music and more. NOW, all you need is your creativity!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
















Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Build what you are doing.
O trailer engana muito o cliente. É um editor BASTANTE limitado mesmo com os DLCs. Arrependi muito de ter comprado.
SMILE GAME BUILDER is a game-development tool built around a simple but attractive idea: creating a 3D role-playing game should not require years of programming experience. Developed and published by SmileBoom Co.Ltd., it provides a visual environment where users can construct maps, arrange characters, create events, establish battles, and develop stories without relying heavily on traditional coding. Its greatest strength is accessibility, making it particularly suitable for hobbyists and newcomers who have creative ideas but find conventional game engines intimidating. The software provides a substantial collection of ready-to-use resources, allowing new creators to begin experimenting almost immediately. Characters, monsters, buildings, environmental objects, terrain components, music, sound effects, portraits, and other graphical elements are included. Having these resources available removes one of the biggest obstacles facing beginners, since users do not need to create every piece of artwork before building their first playable area. The default assets can also function as temporary placeholders for creators who eventually intend to replace them with customized material. Map creation is one of the most enjoyable parts of the experience. Instead of modeling entire environments manually, users can assemble areas from prepared 3D components. Towns, houses, fields, dungeons, pathways, stairs, and decorative objects can be positioned visually, giving map construction an almost building-block-like quality. Elevation and three-dimensional spaces also make environments feel more substantial than the flat maps commonly associated with beginner-friendly RPG creation programs. The system encourages experimentation because changing a layout does not demand complicated technical work. Story and event creation follow the same accessible philosophy. Conversations, treasure chests, switches, NPC interactions, transitions, scripted sequences, and other RPG elements can be arranged through visual commands. Programming knowledge is therefore not essential for creating functional sequences. There is still a learning curve, particularly once events become complicated or heavily interconnected, but users spend more time thinking about gameplay logic than debugging programming syntax. This makes the software useful as an introduction to the fundamental logic behind game development. Combat and character progression are designed primarily around traditional RPG conventions. This specialization makes the program easier to understand, but it also creates boundaries. Creators interested in exploration, party-based adventures, NPC dialogue, monsters, quests, and conventional battles will find many of the necessary systems already available. Anyone hoping to produce an unusual action game, sophisticated simulation, or mechanically experimental project may find the framework restrictive. SMILE GAME BUILDER works best when the intended project fits reasonably closely with the kind of RPG it was designed to produce. Customization helps prevent the program from being completely dependent on its stock content. Creators can bring their own graphical resources and compatible 3D assets into projects, providing opportunities to establish a more distinctive identity. This is particularly valuable because games made almost entirely from the included assets can develop a recognizable stock appearance. Artists willing to create original characters, environments, and interface elements can achieve results that feel much more personal. The visual presentation itself is functional rather than technically impressive by current standards. Its graphics technology reflects the software's age and accessibility-oriented design, so creators expecting advanced lighting, highly detailed environments, or modern rendering features will quickly recognize its limitations. However, graphical sophistication was never the main attraction. The emphasis is on allowing someone to assemble and operate a 3D RPG without needing the technical knowledge normally required by a full professional engine. An important point is that easy-to-use development software does not automatically make game development easy. Creating an interesting RPG still requires careful writing, sensible progression, enjoyable encounters, good map layouts, balancing, testing, and considerable patience. SMILE GAME BUILDER simplifies the technical side of production, but the creative responsibilities remain with the user. In fact, this makes it a useful learning platform because beginners can discover the practical challenges of designing a game without simultaneously struggling with an unfamiliar programming language. Steam Deck compatibility is a notable limitation. SMILE GAME BUILDER does not have an official Steam Deck compatibility rating and is fundamentally designed around a Windows desktop development workflow. While experimentation through Steam Deck's compatibility environment may be possible, it should be considered unsupported or unverified rather than a dependable handheld experience. Even if the application can be launched, game-development tasks involving extensive mouse interaction, menus, asset management, and editing are naturally better suited to a desktop setup with a keyboard and mouse. Overall, SMILE GAME BUILDER remains an appealing creative package for users who specifically want to make 3D RPGs without becoming programmers first. Its visual development tools, generous collection of included assets, approachable map construction, event system, and customization possibilities provide a friendly introduction to game creation. Advanced developers will eventually encounter restrictions, and its technology no longer feels particularly modern, but accessibility is the reason to choose it. For beginners, storytellers, hobby developers, and artists interested in transforming RPG concepts into playable projects, it offers a satisfying bridge between imagining a game and actually building one. It is an approachable and capable RPG creation environment that successfully lowers the technical barrier to 3D game development, even though its aging technology, specialized framework, and lack of official Steam Deck support prevent it from being an ideal solution for every creator. Rating: 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cara, gostei muito dessa engine! Acho que dá para criar bastante coisa! Depois que eu descobri que eles também fizeram o Bakin. Acho que tu pega a noção aqui e, depois quando tiver grana, pode migrar para o Bakin. Gostei muito!
To świetny produkt, ale kiedy go kupowałem, myślałem, że będzie miał system świateł i cieni oraz lepszą grafikę. To był błąd, ponieważ rozpoczęli nowy projekt Rpg Developer bakin so.... stary projekt został spowolniony. Czuję się trochę wykorzystany lub oszukany, ponieważ zainwestowałem w coś, co szybko zostało zmienione na nowe i przestało być rozwijane. I znowu muszę płacić za kolejny produkt bez obniżki ceny. To trochę smutne. Szkoda że konsumenci są w taki sposób wykorzystywani. Nie polecam z uwagi na fakt, iż kto nie kupił jeszcze SGB to niech lepiej już kupi Developer Bakin.
This is a really good engine, i'm still starting my project but so far, it's very stable and has an easy to use interface
使いやすい。
Um software muito bom pelo fato de ser intuitivo e com bons gráficos, o único defeito é que não possui tradução para o português do Brasil e a sua comunidade é muito pouca.
This program is one of the easiest to learn and make thing out of nothing. Love this program, wish they made a SMILE GAME BUILDER 2
e daora
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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