
In the last known city on Earth, people are disappearing in their sleep. Those who remain exist in a crisis of reckless experiments to keep awake. From Cory Davis (Spec Ops: The Line) and Robin Finck (Nine Inch Nails), SLEEP AWAKE blurs the boundaries between reality and imagination.
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Prices
The United States storefront in every case, so this compares stores and not countries.
About
SLEEP AWAKE is an immersive first-person psychedelic horror narrative experience that explores the realm between sleep and death. From Blumhouse Games and led by Cory Davis (Spec Ops: The Line) and Robin Finck (Nine Inch Nails), SLEEP AWAKE blurs the boundaries between reality and imagination.
In a desperate attempt to remain awake, the denizens of the last known city on Earth are reaching a panic crisis of reckless experiments in their effort to avoid The HUSH, the inexplicable disappearance of those who sleep.
Playing as Katja, you must survive the devotees of various depraved death cults and try to stay awake. Solve the puzzles of this mysterious world to shatter the horrors of the past.
Key Features:

A psychedelic trip of the senses: Hand-crafted environments combine with a stunning color palette, unique FMV integration, and bending light to submerge the player in a cosmic horror like they’ve never seen before.

A world where sleep means extinction: Step into a unique setting, where an unfathomable phenomenon means that humans are disappearing when they fall asleep. The result is a warring world where dogmatic factions insist they have the one true solution for staying awake.

Arresting audio experience: Musician Robin Finck of Nine Inch Nails has crafted an auditory experience to create heart-pumping moments and exhilarating dream-like sequences.

Survive to save the ones you love: Stealth and wits are your only weapons against the warped minds and bodies of humanity’s last remaining citizens. Avoid their twisted experiments, solve the puzzles of a distorted reality, and save the remaining good in the world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Portugal +2 more
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 238reviews | 76% | — | $191.4K |
| $29.99 | 170ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incomprehensible piece of crap
I played the demo before the full release and had a good time with this one. It is very trippy and very psychedelic. The strongest part is definitely the atmosphere. The mix of CGI, live-action elements, and aggressive dream-logic visuals gives it a distinct tone. That said, if you are sensitive to flashing lights or have epilepsy, I would seriously skip this. Gameplay-wise, it is mostly stealth with a few simple puzzles. Nothing too difficult, though I did get lost a couple of times trying to figure out where I was supposed to go next. By the end, I was still confused about what exactly happened, but honestly, that feels pretty on-brand for a game about dreams.
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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eine absolute Kaufempfehlung für die die ein Spiel mögen, wie auf LSD zu sein. Eine sehr geile Atmosphäre und cooles Design, kombiniert mit einer beklemmenden Geschichte und die dazu gehörige Welt. Es ist denke ich für manche Mainstreamspieler etwas zu speziell und schwierig zu verstehen. Dennoch ein sehr interessantes Spiel. Das Gameplay ist angenehm gestaltet. Einfach ein schönes Spiel.
C’est un très bon jeu. J’y ai passé 6 bonnes heures. C’est vrai que c’est court pour un jeu, mais je préfère ça à des longueurs artificiellement rajoutées qui finissent par nous faire tout plaisir. Déjà, ce jeu est très beau, à la limite du photoréalisme et, pour moi, c’est déjà 60% de la note. L’univers est glauque et psychédélique, mais il garde assez de cohérence et un bon fil conducteur pour qu’on ne soit pas décroché par des ballotages sans queue ni tête. Donc, l’intérêt principal de Sleep Awake est la découverte d’un univers apocalyptique et surnaturel. Il est agrémenté de quelques casses têtes et passages d'infiltration, juste pour dire que c’est un jeu. Et l’histoire ne déçoit pas. C’est donc un gros pouce vers le haut.
Phenomenal game, pure eye candy and amazing unique plot. Absolutely love the visuals, this is more of a walking sim with light puzzles, mechanics similar to "Soma" like game but this is 10x better. Can't wait to finish my playthrough I'm so intrigued with the story!
Firstly, ignore the steam reported played time. Since this game uses an auto save function with no easy way to see when it last saved, I paused and minimized the game a few times while playing so that I didn’t lose progress. I think total time played was close to 4 hours. Like many games, I wish I could rate this on multiple components rather than a yay or nay scale, but it is what it is. Firstly, I should state I enjoy a wide variety of game types and this includes walking sims. Which is what I would classify this as. I also especially like trippy or psychedelic themes. So this game seemed like it would be a good fit for me. The closest games i can think of that remind me of this one is the Layers of Fear. Like if Panos Cosmatos made a layers of fear game. The pros: Visuals including sets, effects, and lighting. I thought the visual style, although near realism, was still a little bit unique and not generic. The settings were pretty good. A fair bit of variety. Especially for a short game. Another pro. Its Not too long. I think walking sims are best when they don’t drag too long. No inventory to manage. No crafting. No leveling up. No weapons. A very simple linear experience. Sometimes these are rather nice to play. (cozy games). Some will stay its not worth $30 (full price and what I paid for it). I myself generally dont mind paying more for small indie games. $30 for 4 hours of entertainment isn't too bad imo. but if you still want to try it, maybe wait for a sale. Generally the world building and story was interesting and engaging, however this was also its weakest part which is why I give it a negative review. This film gave me "beyond the black rainbow" vibes at some points. It definitely used some of the common surreal elements that director/writer Panos Cosmatos is known for. And even some of the music choices resonated with his style. (com truse was the artist in beyond the black rainbow). I dont know if that was what they were going for but occasionally it had those vibes. So lets get into the cons. As a walking sim, lore and story are dominant and should follow conventional story telling approaches. Such as building a back story (check), creating a mystery (check), creating a conclusion that explains all or at least most of the clues (not delivered). The story has many bizarre clues as to what is going on and the cause of the circumstance, yet at the end there is no answer. There is conflicting evidence that does not culminate in an interpretation that explains much of anything. Now I have watched my fair share of “artsy” films that have attempted to do this. They build this elaborate mystery with all of these strange and interesting occurrences and you, the viewer, try to puzzle it out, only for the end of the film to declare “no one knows”. I find this to be lazy writing and shallow plot points. If you cant come up with reasons why those elements exist in your story, if there is no final interpretation or conclusion, then what was the point? It just seems like the devs threw in things that “looked cool” or “sounded interesting” with no direction to create any cohesion. I don’t care for this. And again, I find it lazy and it feels like I, the player, have been cheated. I was promised and lead to believe there was this mystery. I was given clues. And yet the end is just left ambiguous to the point of saying nothing. Because the 3 primary interpretations are full of plot holes and contradictions from clues in the game. This is why I give it a negative review. Again , if you make a walking sim, the story better be spectacular. Don’t just throw in a bunch of cool ideas that sound interesting and then at the end say something like... SPOILERS AHEAD ....something like “its all in her head” “its not real, it’s a simulation” “its real, and its some tech deity or alien or maybe AI but we aren’t going to elaborate”. But all of these have contradictions that make them wrong. Even the woman Het, changes abruptly in the 3rd part of the game for no reason. Suddenly the protagonist sees her as an enemy and to be distrusted for no apparent reason other than to move the plot forward. Monsters appear with no explanation. Ever. My other last gripe, gameplay. Not very many collectables. Few stealth situations that had terrible AI enemies that either constantly blocked your way or didn’t see you at all even though you were next to them. Also a few times you have to run during the stealth parts but its really not clear where to go. The game is dark, no map. And I died repeatedly on many of these. Like a dozen times on one of them because I could not figure out where to go and when I would circle back I would get killed. It just seemed like a pointless insert of gameplay. Stealth mechanics are difficult and probably should not be used by small indie devs. Even AAA struggle with them. At the start you make a potion and that is the only time you do that. The puzzles were ok but only like 3 in the whole game. Very easy and simple like looking around for symbols and then setting a machine to those symbols. Like that kind of easy. I feel like this game had some potential, but the lack of a coherent story really ruined it. I could forgive the other stuff if the story had a conclusion but it just seems like they threw in random stuff they thought sounded cool with no plan on how it was supposed to make sense. Because it doesn’t. Havent been this disappointed since the end of LOST. Although at least with LOST it made sense after you thought it over a bit even if it was a bad ending, it made sense. It was earned, as Sam Lake says. One other minor gripe. So I liked the use of live action clips. However, the narrator has the voice of a young teenager girl, yet the person in the live action was an adult woman. I thought at first it was two different people and that was confusing. Also, literally every scene of the live action of the woman, is of the woman screaming. so that got old fast. These clips are a big part of one of the interpretations but again, there is too many other conflicting clues to make it true. As a last point. I am someone prone to motion sickness from first person games. I did have pretty bad motion sickness from this one. I turned off motion blur, turned on vsync and took some motion sick pills to be able to play it but had to take a lot of breaks. I think it was in part caused by the small FOV. or Focal length not quite right. Not sure. Some of the visual effects definitely gave me a little motion sickness but most of these were short so I dont think that was the root of the problem. In conclusion. I wouldn't recommend because the story is incomplete, incoherent, and not planed through. and it cheats the player. Since its a walking sim this is the most important thing and they fumbled it. But I think the dev team and writers have great potential. and I would like to see what else they have cooking.
Muy buen juego psicológico, cómprenlo sin dudar merece la pena jugarlo de principio a fin. La inmersión y narrativa en el mundo creado esta muy logrado lo he disfrutado.
booooooooooo
Сюжет рваный, подаётся какими-то урывками, без объяснений и больше похож на сон собаки. Геймплей издевательская тягомотина, почти всё время кричишь в монитор: "Да иди ты быстрее, чёрт тебя подери!!!", - нервная система просто выходит в окно не от ужаса и страха, коих здесь нет, а из-за резиновости происходящего. Оно наверное очень неплохо бы смотрелось в VR - было бы жутко, но так это не стоит внимания от слова совсем. Ребята-разработчики, простите, я понимаю, что вы в это много вложили сил, но это капец. Где мои почти 9 часов жизни? Наркоманский сон собаки без вменяемой истории и с издевательской геймплей-подачей, простите, но нет-нет-нет-нет! Купил по распродаже.
Not always sure of what is going on but worst to play .
Players by region
Where this game's players are, estimated from review languages.
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