
In the last known city on Earth, people are disappearing in their sleep. Those who remain exist in a crisis of reckless experiments to keep awake. From Cory Davis (Spec Ops: The Line) and Robin Finck (Nine Inch Nails), SLEEP AWAKE blurs the boundaries between reality and imagination.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
SLEEP AWAKE is an immersive first-person psychedelic horror narrative experience that explores the realm between sleep and death. From Blumhouse Games and led by Cory Davis (Spec Ops: The Line) and Robin Finck (Nine Inch Nails), SLEEP AWAKE blurs the boundaries between reality and imagination.
In a desperate attempt to remain awake, the denizens of the last known city on Earth are reaching a panic crisis of reckless experiments in their effort to avoid The HUSH, the inexplicable disappearance of those who sleep.
Playing as Katja, you must survive the devotees of various depraved death cults and try to stay awake. Solve the puzzles of this mysterious world to shatter the horrors of the past.
Key Features:

A psychedelic trip of the senses: Hand-crafted environments combine with a stunning color palette, unique FMV integration, and bending light to submerge the player in a cosmic horror like they’ve never seen before.

A world where sleep means extinction: Step into a unique setting, where an unfathomable phenomenon means that humans are disappearing when they fall asleep. The result is a warring world where dogmatic factions insist they have the one true solution for staying awake.

Arresting audio experience: Musician Robin Finck of Nine Inch Nails has crafted an auditory experience to create heart-pumping moments and exhilarating dream-like sequences.

Survive to save the ones you love: Stealth and wits are your only weapons against the warped minds and bodies of humanity’s last remaining citizens. Avoid their twisted experiments, solve the puzzles of a distorted reality, and save the remaining good in the world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Portugal +2 more
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 238reviews | 76% | — | $191.4K |
| $29.99 | 170ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I purchased this game (half off, thankfully) mainly because I've been a Nine Inch Nails fan for about 25 years and guitarist Robin Finck is this game's co-creator. The game itself is interesting and very visual. It's enjoyable to unravel the mystery. The gameplay is mostly walking/sneaking sim and light puzzle solving, but given the game's length (only about 5 hours), these gameplay mechanics don't overstay their welcome. The game moves at a fairly brisk pace in terms of chapter completion (There are 12, plus an epilogue). My one big gripe is that I don't think this game was very well-optimized at all. I experienced massive frame drops in-game and in OBS when I streamed it. The majority of frame drops came when moving from one area to the next and were most noticeable early on in the game (first few chapters). Overall, a decent psychological horror experience. Don't pay the full $30. Pay $15 (like I did) or less. 3.5/5
Stunning visuals from artistic perspective - many ideas that I haven't seen yet in my quite long history of gaming. Unfortunately in terms of gameplay it was just a walking simulator, sadly not even the stealth segments worked as was maybe intended. Storywise it was great, but I hoped the plot would escalate a bit more in last hour. The most surprising was to read in credits that the main VAs was whole family of Gary Numan. I really wish there will be a sequel offering more gameplay elements and closure to the open ended story.
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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If love playing a horror movie on DMT
If you need a good "WTF" in your life- get this. Music is fire.
I am amazed of how this games visuals look, wouldnt say it is scary horror more like a psychadelic journey with good story. Its more of a walking simulator with few puzzles and hiding areas. Would totally recommend.
Definite recommend with a caveat, not a ton of gameplay but a great experience. It helps if you're a fan of Robin Finck also, great soundtrack and audio design.
GREAT game
Ничего не понятно, но очень интересно.
короче, я допрошел Игра оч слабая, ее не то что не стоит брать по скидке Ее не стоит даже пиратить, да и на ютубе разве что прокликать Мысли начал записывать только под конец В целом: управление топопрное, история не интересная Даже для уровня кинца это очень слабо Локации - чисто кишки, головоломки либо подойди к светящейся точке, либо.. А все Из плюсов - разрабы скачали весь мегаскан так что выглядит норм, световики тоже постарались ОСТ тоже местами довольно годный Из явных минусов: я получил... НОЛЬ ♥♥♥♥♥ ачивок, хотя прошел игру полностью и долбился в каждый угол как долбоеб (зачеркнуть) тестер (зачеркнуть) в попытке найти хоть какие то секретки А не дали мне их как я понимаю из за того что я играл с момента где заканчивался плейтест Тупо 8 часов игры (про прохождении на ютубе за 3-4) и даже отзыв в стиме мой будет смотреться не валидно Еще иногда сабы не воспроизводились, благо речь на английском +- понимаю Одна из финальных головоломок - просто бегать по плоскости. И искать нужное место ориентуруясь на звук Что бы попасть в город в котором играет лютый рейв на секунд 5... Они рил создали локу чисто для одной катсцены Ахрененные стелс зоны, в которых можно пробежать тупо прямо 10 метров, Тебя никто не догонит, если не останавливаться В пред финальной сцене, когда говорят - решать тебе... Не дают никакого выбора Итог: визуал: 9/10 Саунд: 8/10 Сюжет: 4/10 Локации: 4/10 Игра в целом: 3/10
This is one of the worst games I have played. The dystopian world is uninspired, the gameplay is a walking simulator (and not a good one like Death Stranding), the puzzles are few and far between and bad, the enemies just hit you with unsharpened sticks, the game thinks throwing up "scary" images on occasion constitutes horror. The only merit I can give it is that is doesn't let you go back to where you shouldn't go. And that is very little.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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