
We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Sep 7 → 43.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 218.5Kreviews | 97% | — | $20.2M |
| $24.99 | 10.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我建议安东尼不要折腾塔二的b平衡了,把塔一画质优化一下加点新东西比你那屎一样的塔二好玩多了
在这个游戏里,你甚至可以参与第二次宿命大战,摧毁宿命蛊,谁玩谁知道,其中的苦只有成尊的时候知道
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 25 → 43.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Korean, Russian, Japanese, Polish, Ukrainian, Spanish - Spain, Italian, Dutch +5 more
| $24.99 |
| 498ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | #92 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一是神,二是屎
Felt like complete luck. No discernable progression as you start over from nothing with every attempt. Somehow the monsters coincidentally are strong in exactly the way that exploits your deck. Just awful.
I want to like this game but good lord the RNG is so annoying. Every strategy guide says thin your deck (a very basic strategy for deck builders) but the only way I can find to do that is at shops? And I only hit 3 shops a run? And the cost to delete a card goes up every time? Everything about this game feels designed to frustrate you and screw you over.
時間が溶けるゲームと有名な本作ですが、自分はそこまでのめり込めませんでした。 とはいえ間違いなく価格以上に楽しめたのでオススメします。 ゲームをプレイしていくとカードが徐々にアンロックされていきますが、 最初からあるカードも、継続プレイでアンロックするカードも、それ一枚ではたいした効果はありません。 一枚ではたいした力をもたないカードたちを最大限利用する組み合わせを覚え、 敵の行動パターンを覚え、手札やデッキと相談しどの順番で排除するか考え、 どの階層で何を取得するか/何を取得しないかを考えるようなゲームです。 一見して何の役に立つかわからないカードが、勝ち筋に繋がっていく過程を楽しむゲームだと思います。 正直、人を選ぶゲームだと思います。 全キャラの全カードをアンロックしてしまうと、あとはいくらプレイしても特にご褒美もなく ひたすら険しくなっていく塔に延々と立ち向かっていくだけになります。 アセンションもクリアしたところで別に何かあるわけじゃなく、次の難易度がアンロックされるだけです。 自分のデッキが強くなっていく過程や、 それほどパワーがなさそうなカード同士の効果が噛み合って威力を発揮する瞬間を楽しめる方でないと、 どこかで「何やこれただの運ゲーやん」とアホらしくなります。 ゲームに慣れてきても結局は道中に欲しいカードが拾えずザコ死することが多く、 運要素が強いゲームであることは否定できません。 例えば現実でカードゲームを遊んだことがあって、カードのシナジーやコンボに脳汁を出せる方には セール外の通常価格であっても問答無用でオススメできると思います。 そうでない方も、セール価格で買うなら損はしないと思います。
Mege Crit discriminates against Chinese gamers and maliciously removes mods in steamcommunity.The reason is that the skin color of the characters in this mod is not dark enough.
玩还是能玩的,但是偏不推荐 跟我想的肉鸽不一样,这游戏发牌纯随机,不会有什么你抓了A牌就更偏好发给你B牌的设计 但这游戏难度又不低,想要见二层BOSS面,你手里的牌没成流派的话基本不可能 想要流派系统也不会给你发那么好的牌 你说你瞎抓一些牌吧,不用到后期,前期你也走不远,到后期一堆东拼西凑的牌更走不远 数值蛮幽默的,有好牌吊打,没好牌被吊打 随机过头了
Game is good, but unfair, even after you unlock all the cards, relics and so on, it still too difficult, had to try 4 times before beating it for the first time, also luck plays a big role here. BUT, there is a difference betwen annoying and challenging, this game didnt get it.
I've never felt so driven to play a game I dislike so profoundly. I love deckbuilders, but Slay the Spire has almost none of the aspects of deckbuilding that I enjoy. My favourite part of a deckbuilder is the bit where your deck is starting to click into place and really starts to hum, with 80% of your turns feeling like you've beaten the streakiness out of it and you get loads of fun combos to play. That happens maybe one run in 10. So many runs are spoiled by ♥♥♥♥♥♥♥♥♥ card or relic selections, with zero rerolls or randomness mitigations except a special 'constructed' mode, but that builds very good decks that feel like cheating. From other reviews, it seems like eventually you just learn the game's quirks and git gud, but the game seems really dedicated to making sure you hate most of your time with it up until that 100-hour benchmark. It feels like gambling with your free time, where the currencty you're wagering is enjoyment. Slay the Spire feels less like a traditional deckbuilder and more like you're grappling with the streakienss of the common deck in a tableau builder or card drafting game. Think more Thunderstone than Dominion. It lacks the tools baked in to the best of those games to give you agency when adding cards to the deck, like the search function in Race for the Galaxy or simlar games such as Everdell. Another problem is it speaks in the slightly obtuse mechanical grammar of Arkham Horror, in which 'action compression' is more important than traditional card advantage (though card advantage is still useful of course). The card synergies are strange and show up in weird places - it's not like Magic where you just look for keywords, it's more like Arkham where you will be surprised by card interactions. And every enemy hits like a truck, so whenever you die it just feels like the game didn't give you the tools you needed to win it - which is why there are so many complaints about RNG. All in all, it's an obtuse and often very frustrating experience, with the good moments fairly few and far between. And for some reason I spend most of my free time playing it? I hate this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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