
We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Sep 7 → 43.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 218.5Kreviews | 97% | — | $20.2M |
| $24.99 | 10.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You are insane. You included an unstable, unreliable and unbearable figure among your team, during the development of a sequel to this piece. You knew she was not welcome, yet you still did what you've done. This is not off-topic as that dangerous person may very well interfere with future updates on this game. Peace to all kinds of love and games, but not those who fly the flags while killing off her own kinds.
You best pray to the RNG gods for a good run. Otherwise all you're in for is frustration. After having played more hours, yea, this is still a luck dependent exercise in addictive frustration. I got it on heavy sale, so unless its on that, stay tf away
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 25 → 43.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Korean, Russian, Japanese, Polish, Ukrainian, Spanish - Spain, Italian, Dutch +5 more
| $24.99 |
| 498ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | #92 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honest its not for me. I dont love it but i dont hate it.
Trash woke company. Besides hiring Anita Sarkeesian as a consultant for Slay the Spire 2, they're also censoring Slay the Spire 2 reviews that mention Anita Sarkeesian. It's not enough that they're a woke company aligned with what is among the most disgusting things in humanity, they're also engaging in censorship. Boycott this trash company.
不好玩你来操我
全キャラ初期クリアまではいけました。そこから縛りプレイになっていくのですがただの運ゲーです。とてもいいゲームだと思いますが、他のレビューやノートに書き連ねるほどはよく感じていません。
The game that started a whole trend of roguelike deckbuilders, and that still stands at the top of them. A good roguelike game essentially needs a balance of depending on two things: - RNG to make every run feel different, and to make you have to work with the choices the game gives you instead of relying on strategies that you can make up beforehand. - Player skill to make every win and loss feel earned instead of just a result of luck, and to make the player able to constantly improve. Too much RNG dependency, and the result of the game will feel like a case of luck, some runs feeling unwinnable and others just lucky. Too much skill dependency, and the player will be able to force out a win regardless of what the game offers when they get good enough to know what works, and runs will start to feel samey. The reason I mention this, is because I feel like StS has almost the perfect balance between those two elements, it has the exact right amount of RNG to make every run different, and the exact right amount of skill to make you always feel like you can improve further. This makes it very replayable, every run will keep feeling fresh and you will still be getting better even after hundreds or even thousands of hours in the game. Most other roguelikes will lean too heavily in one direction or the other, while StS gets the balance just right. This is the real strength of the game, and what puts it above others in the genre. It makes it satisfying to keep playing for a long time.
Грати менше 20 годин взагалі кайф. Дрочиш гру довше і починаєш безпросвітно душитись
Oyuna Fang Yuan ve Klein Moretti modu yapmışlar. Anında 10/10 luk bir deneyim oldu benim için. (2. oyunada port yapacaklar modları)
This studio works with Anita Sarkeesian.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.1M | 23.3K | 92% | $19.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $224.4K | 663 | 81% | $14.99 | |
| $13.4K | 132 | 60% | $4.99 | |
| $2.7K | 5 | 80% | $17.99 | |
| $1.7K | 6 | 67% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.1M | 174.1K | 93% | $4.99 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $20.1M | 76.8K | 90% | $14.39 | |
| $20.1M | 21.6K | 94% | $23.99 | |
| $20M | 33.8K | 91% | $19.99 |