
You're here to slay the princess. Don't believe her lies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Sep 13 → 34/day in the week after.
About
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.
You're here to slay her. If you don't, it will be the end of the world.
She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. Don't forget, the fate of the world rests on your shoulders.
You're not going to listen to him, are you? We're supposed to save princesses, not slay them...
Features
Fully voice-acted by the impeccable Jonathan Sims and Nichole Goodnight.
Hand-penciled art - every background and sprite is drawn traditionally with pencil and paper by Ignatz-winning graphic novelist Abby Howard.
A princess. She's very bad and you have to get rid of her for all our sakes.
No, the Princess isn't a “cosmic horror,” whatever that is supposed to mean. She's just an ordinary human Princess, and you can definitely slay her as long as you put your mind to it.
Don't even think about trying to romance her. It won't end well for you.
Hopefully you won't die. But if you do, you'll die a lot. Be careful and stay focused on the task at hand!
A branching narrative where what you say and what you believe determines both who you are and how the story unfolds. Though I wouldn’t recommend taking any paths outside of the one I lay before you.
A new roleplaying experience from the creators of Scarlet Hollow.
Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art.
What’s in the Pristine Cut?
3 brand new chapters replete with mysteries—and consequences.
Expansions to familiar routes. The Den, The Apotheosis and The Fury each have each more than doubled in length.
Over 35% more content overall—and all of it filled with great opportunities to listen to me and do your job.
A new ending. And hopefully one that saves the world rather than damns it.
Track Your Progress: Cherish your memories, relive your exploits, and uncover deeply hidden secrets with the new gallery feature.
Over 1,200 New Hand-Penciled Frames hand-illustrated by Abby Howard.
Over 2,500 New Lines of Dialogue fully voiced dialogue by the impeccable Jonathan Sims and Nichole Goodnight.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 34.3Kreviews | 97% | — | $20.6M |
| $17.99 | 249ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
top
Utterly unique, and amazing. It's an incredible love story.
banger
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.7M | 17K | 89% | $29.99 | |
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.5M | 59.4K | 91% | $11.24 | |
| $20.4M | 59.9K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.6M | 2.4K | 95% | $19.99 | |
| $220.8K | 987 | 93% | $19.99 | |
| $14.4K | 55 | 89% | $10.99 | |
| $14K | 28 | 100% | $12.99 | |
| $555 | 3 | 100% | $4.99 |
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Jul 30 → 19.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very moving game. It'd be nice to have a graph view to better understand which actions lead to which outcomes.
Do no spoil yourself and just play it
yes
全收集了,我觉得我有必要给这个游戏写一个评测,下面内容涉及剧透。 玩家初玩时可能认为这是个有具体的世界观的、各方势力相互博弈的游戏。不过玩下去就会发现,这是个哲学的世界观,公主和你分别代表了变化与不变的神,但是都在沉睡没有苏醒,于是他们在不同的平行世界中投影出剧情中的公主和你,来进行互动交流、相爱相杀,当发生生死(或少量事件)时换一个平行世界进入下一章,最后公主的经历和体验会作为容器被变化之神回收,塑造其神格,收集到5个容器时便会苏醒,触发两个神之间的哲学辩论,最后由你决定如何对待变化之神,到此为一整局游戏。但就是这样狭小的世界观,也可以被设计师利用的很好。 玩家玩过一些不同线的时候,就会发现公主在第一章之前的经历为一张白纸,这样你对公主在第一章做出的行为,会塑造公主基本的性格,并对应到第二章,在此基础上第二章的行为又会塑造第三章的公主(或者直接结束)。在白纸的状态下,这其中的情感与对抗尤其强烈,玩家甚至能感觉到一个人性格形成的过程。但它也不是纯情感的游戏,在基本的剧情里还渗透着很多理性,让剧情有了支撑度。在一些选项处的微小改动,会引起结果的不同,因为这细小的差异从纯粹的对抗转变为相互理解,或是公主的性格有了微妙的变化,或增加了其他的选项,甚至可以跨章实现。自始至终公主都想要出去那个困住她的小屋,她实在太可怜了,而且游戏也没描写过小屋之外的世界,所以随着游戏时长增加玩家最终基本都会站在公主这边。 这游戏的哲学讨论其实停留于表层,最后的辩论其实变与不变本就是一体两面,不能只去其一,所以变化之神这边的观点要成熟许多,你的辩驳相较要苍白无力,所以你只能靠正面武力去杀死变化之神。比起哲学的内容,我更喜欢剧情的细节及其所反映的生活(心理学)道理,包括但不限于行为的一致性对于对方信任的影响,依赖于他人主体性丧失导致空虚,在看似不可沟通的外表下还有着相互理解的机会。还有就是这游戏的美术太出色了!这游戏带给人的震撼多是因为美术,汉语翻译也很顶,单靠剧情这游戏的评价是没法够到这么高的。 在狭小的世界观下,它所反映的道理也许不够深刻,不过它足以唤起你心底处最原始的情感而不是表面的感动,并建立在精雕细琢的剧情和精奂绝伦的美术上,这也就是这个游戏的精华所在,它或许能对你在基本的待人之道上造成影响。不过玩家需要接受该游戏的设定才行,不然在一些地方较真,可能会感到困惑。
好
10/10
i did it i slayed the princess
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.