
You're here to slay the princess. Don't believe her lies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Sep 13 → 34/day in the week after.
About
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.
You're here to slay her. If you don't, it will be the end of the world.
She will do everything in her power to stop you. She'll charm, and she'll lie, and she'll promise you the world, and if you let her, she'll kill you a dozen times over. You can't let that happen. Don't forget, the fate of the world rests on your shoulders.
You're not going to listen to him, are you? We're supposed to save princesses, not slay them...
Features
Fully voice-acted by the impeccable Jonathan Sims and Nichole Goodnight.
Hand-penciled art - every background and sprite is drawn traditionally with pencil and paper by Ignatz-winning graphic novelist Abby Howard.
A princess. She's very bad and you have to get rid of her for all our sakes.
No, the Princess isn't a “cosmic horror,” whatever that is supposed to mean. She's just an ordinary human Princess, and you can definitely slay her as long as you put your mind to it.
Don't even think about trying to romance her. It won't end well for you.
Hopefully you won't die. But if you do, you'll die a lot. Be careful and stay focused on the task at hand!
A branching narrative where what you say and what you believe determines both who you are and how the story unfolds. Though I wouldn’t recommend taking any paths outside of the one I lay before you.
A new roleplaying experience from the creators of Scarlet Hollow.
Slay the Princess is a choice-driven psychological horror visual novel/dating sim with dramatic branching, light RPG elements, and hand-penciled art.
What’s in the Pristine Cut?
3 brand new chapters replete with mysteries—and consequences.
Expansions to familiar routes. The Den, The Apotheosis and The Fury each have each more than doubled in length.
Over 35% more content overall—and all of it filled with great opportunities to listen to me and do your job.
A new ending. And hopefully one that saves the world rather than damns it.
Track Your Progress: Cherish your memories, relive your exploits, and uncover deeply hidden secrets with the new gallery feature.
Over 1,200 New Hand-Penciled Frames hand-illustrated by Abby Howard.
Over 2,500 New Lines of Dialogue fully voiced dialogue by the impeccable Jonathan Sims and Nichole Goodnight.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−50% | 34.3Kreviews | 97% | — | $20.6M |
| $17.99 | 249ratings | 94% | #238 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so good for anyone who loves lore and romance. It is so good when it comes to having every decision that you make matter
Неймовірно гарна гра. рекомендую грати разом з коханим=)
由于我的叛逆选项,一周目第一轮回就迎来了陌生人形态的公主()陌生人&千面之丘既视感拉满的造型、反复出现的毁灭-创造意象、两位主人公都有多个化身,[strike]我:这是一个Shiva-Shakti式原型的爱情故事吗([/strike] 公主可以仅因为主角眼中的她而轻易地重塑自己的性格、能力乃至物种、容器不足的千面之丘造型锚点是捂着双眼(千面的历程:我通过你眼中的我,看见我自己的某一面)、游戏中进入重生境界的媒介是镜子……一切都关乎看见,而且是经由他者的看见。“你眼中的我”如此重要,所以这大概的确是个爱情故事(? 一般来说,达成条件最困难/最苛刻的才是真结局/隐藏结局。不过以我私心看来,顺着剧情即可较为简单地达成的迈向无限结局,也和与公主携手走向未知结局一样属于真结局的范畴。公主和主角借由各式人间化身(呃,如果这个像八角笼一样狭窄又让人烦躁的世界也称得上是人间的话),上演了各式剧本,在多个循环之后两人觉醒为神。作为整合了更多的“我”的更高存在,怀着爱走向无限;仅作为此生的我的时候,怀着爱去面向未知。这样挺好的。 (而就“消灭毁灭”这一结局,好吧,我不赞同。死亡是完全正当的中性存在。如果一个世界存在/存在过死亡,那这个世界本身会迎来死亡也是合理的机制。这个结局图里的巨大红色圆形或许是暗示炼金术的红化过程;或许这可以看作另一种到达无限的解释…随便吧。) 这是一款很不错的游戏,文案、美术、配音都很好地在为游戏主体服务。不过说真的,我还是不明白为什么争斗是他们俩的主题(用打破第四面墙的手法来看,这是游戏核心玩法。所以亲爱的玩家们你们就去无限地面对女神的可怖面向和公主的阴影面好了!),以及公主和声音们的发言时不时就让我:这话是什么意思,我听不懂啊…!()但游戏有趣好玩最重要。即使不是全都明白也没关系。ps.要是不明白也能被吸引着一直玩下去=反而更说明游戏做得很成功?!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 14.86/day in the week to Jul 30 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak game. best visual novel in the world. lots of things i want to say, but going in blind is best
galeriyi fulleyene kadar gotum sikildi alın oynayın en iyi gorsel romanlardan
Может мы туда не пойдем да мы туда не пойдем конец
Très très bon jeu, un classique à mes yeux. Les images sont incroyables, le doublage est magnifique, les choix sont nombreux et complets, c'est assez fou.
PEAK
great game
It's real good, but it doesn't have any trains in it. 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| $555 | 3 | 100% | $4.99 |
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|---|---|---|---|---|
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $20.5M | 38.1K | 91% | $19.99 |