
--Main Stage Game at Evo 2022!-- The ultimate Skullgirls experience: Featuring 14 hand-animated characters, fully voiced story mode, countless palettes, and unparalleled GGPO-based multiplayer netcode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 2.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 32.4Kreviews | 88% | — | $20M |
| $24.99 | 7.7Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
assez bon sf like le style 2d rend le jeux pas mal en sachant que c'est le des seul arcade fight like a être en 2D bcp plus facile a prendre en main que SF6 en sachant que l'on peut custom les keybinds pour les joueurs Clavier
it was hard at first but when you keep learning youll get used to it
I have much more time on PS4. This game is awesome. If you're coming from other fighting games, here's what you need to know: The frequency of decisions per second is so much higher in Skullgirls than most other FGs. Every single interaction has an insane cascading decision tree with so many more options than usual. Normally in a game like Guilty Gear you might block an attack and have 2 or 3 potential options to decide between. In Skullgirls you have at least 10 most of the time and each of those has 10 more followups. This game is incredibly freeform in that sense. The game revolving around resets also requires you to make constant decisions even while in a combo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1M | 29.6K | 90% | $19.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.2M | 174.3K | 93% | $4.99 | |
| $20.2M | 18.3K | 94% | $23.99 | |
| $19.8M | 40.5K | 76% | $24.99 | |
| $19.8M | 19.8K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $181.7K | 255 | 82% | $29.99 | |
| — | 0 | — | — | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $1.8M | 4.7K | 80% | $19.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 243ratings |
| 84% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its great dont let ppl tell you its too difficult just push thru the tutorial and youll get it
omakai ef un juego bien aka como me late chiocolate diez d diez ef lo mejor supel rekomendado
Какая же это ♥♥♥♥♥
tuvo bien
Buenisimo el juego, la combinación de golpes y que cada personaje se sienta bien trabajado le da un toque único a comparación de varios juegos hoy en día
jogo com ilustrações bem polidas, luta bem equilibrada
i suck at the game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.