
Embark on a bone-chilling quest for vengeance as a skull-hurling skeletal warrior in Skeletal Avenger! This captivating roguelite dungeon crawler melds hack'n'slash mayhem with endlessly replayable gameplay, offering a thrilling, ever-evolving experience that keeps you coming back for more.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam + Google Play only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 158reviews | 83% | — | $67.1K |
| $5.99 | 51ratings | 92% | — | $6.8K | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Skeletal Avenger unfolds as a classic roguelike progression game, immersing players in the depths of a dungeon where they combat foes and steadily enhance their capabilities. The overall experience, while competent, tends to veer towards a spectrum of mild to moderate averageness. While it may not deliver a groundbreaking revelation, there's a possibility that a twelve-year-old, engrossed in the game on an iPad, could invest an astonishing 49,458+ hours, only to be met with sheer dismay when the inevitable battery depletion occurs.
《骷髅复仇者》这是一款地牢rogue动作类游戏,个人感觉有点类似精简版的“暗黑”。 ——在营地修整(被动技能升级,装备更换,天赋查看,出门神器携带),进入地牢后可随机获取天赋,地牢内获得的装备还有金钱则可以保留,装备还拥有词条系统,充分满足了部分刷子玩家的喜好! 游戏最大的优点就是支持本地最多4人联机,不过“朋友”毕竟是高配,大部分玩家当个简单的单机游戏游玩即可(部分天赋的收集需要联机才能取得,且有一定的前置条件)。 游戏难度中下,毕竟可以通过获得金钱升级被动技能还有更换装备变强,你完全可以在变强之后再去挑战之前打不过的关卡。 游戏中,只要攻击不带护盾的敌方单位即可打断敌方的任何动作(BOSS除外),这个机制对动作类苦手来说,是真的非常友好了! 游戏总共分为4个区域,在每个区域收集一定数量的血石后,则可以开启BOSS所在的地牢进行挑战,挑战胜利即可进入下一个区域。 虽然死亡会扣除一定数量的血石,但是将“死亡保留一定比例血石”的被动技能升级后,死亡即可不受惩罚,且死亡后还可以更换出门天赋(为了尽快全天赋收集,建议出门天赋选择“战略家的棋子”以获得更多的天赋选项)。 正常游玩一周目全收集通关即可达成全成就(天赋收集需要一点运气)。游戏当前只有一周目可玩内容,多周目可继承装备、被动技能、可携带神器等,且地牢内将随机出现各个区域的敌方单位,敌方单位的属性将有所提升。 进入多周目游戏后,如果觉得难度太高,也可以重置回一周目进行游戏(不保留血石),部分技巧类成就在通关后重置回一周目将更容易获得! 游戏虽然评价不错,但还是有点冷门,由于进过包,渠道价还是十分亲民的(没理由给差评)。 没事的时候,你完全可以当个休闲类小游戏,在提升装备和被动技能后,去地牢副本里刷刷刷,充分感受一下开无双的快感! ——拿起你的武器变强吧,夺回你的王座,完成你的复仇!!!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
| $16.99 |
| 76ratings |
| 83% |
| — |
| not modelled |
| $5.99 | 24ratings | 88% | — | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay très très agréable, jeu joli, sympa. Une plus grande variété des décors serait un plus, pour le reste c'est du très haut niveau.
6/10. Why is it that an infinite number of randomly generated levels just feels like playing the same level over and over again, getting a bit more bored each time? Infinite replayability = infinite boredom. That said, for the first 4 hours it was pretty fun. The controls are tight and skill based; random mashing = frequent failure. Enemies are somewhat varied and do take some strategy to take down. But other than the Hammer, all the weapons are kind of weak, and none of the armor really changes up the game-play experience. The meta-progression is just stats boosts, rather than introducing new mechanics. I got this for a dollar, so I'm not complaining, that price was well worth the enjoyment I had. But there's nothing standout or unusual about this title; it's simply an all-around competently done ARPG rogue-lite that gets stale a bit faster than I'd like. To be fair to this game, I generally get tired of procedurally generated levels pretty quickly. Maybe you will feel like each level has the spark of inspiration and the almost identical items are in fact each a special (blade-tipped) snowflake.
A simple game, and that's a good thing. With so many bloated games filled with feature creep or content that demands hours of dedication to get to the fun, sometimes a game that is easy to pick up and play is what's needed, and that's what Skeletal Avenger is. It's very basic and easy to learn, but the gameplay is satisfying and rewarding, and it doesn't waste your time. I only have 8 hours on Steam at the time of this review, but I also have the game on Nintendo Switch and have double the hours there. Great game to play when you're on the go and just have a few minutes to spare and want something you can play in bite-sized chunks.
Bien sympa ce Skeletal Avenger ! On est sur un hack and slash classique mais qui fait bien le boulot. Il y a un côté roguelite puisque chaque run permet de looter des perks différents. Les compétences peuvent être augmentées dans le hub via l'or gagné dans les niveaux, donc la progression est toujours présente. La mort du perso n'est pas vraiment au cœur du gameplay (une seule mort de mon côté qui ne suis pourtant pas un pro gamer) donc je suppose que c'est juste une façon de reroll plus vite le passif par défaut du perso. Ça a probablement du sens pour le post game quand on attaque l'ascension.
It's a fun little game. Not overly complex or stimulating. Some parts are challenging (to a degree) while most areas felt like a cakewalk once I got the hang of the combat and skills. Combat is simple and fun, while the perks give each run a unique feel. I definitely recommend it on sale. My complaints, although minor, are below: -Some weapons are simply useless compared to others. The sword is incredibly weak and the daggers aren't much better. I breezed through every enemy with the hammer and only switched to the spear for a few levels. -The levels get reused from time to time. It eventually felt like had played the same section a dozen times because the same level kept getting used over and over. This is especially true in the sewers. -There really isn't a story, just a generic revenge tale. -As previously mentioned, some weapons and sets of armor are useless. At the higher levels I had no choice but to use certain load outs since the enemies were either too bulky or my character died too quickly. Verdict: 7/10
製作算精良的動作Rouge遊戲,上手很容易,就三種攻擊方式,一般攻擊&重攻擊&特殊攻擊(丟頭XD),每種都會因為你的裝備而有攻擊方式/技能上的改變。 單人遊玩可能會感到中後期無聊,還是找個朋友一起遊玩吧~
6/10
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Players by region
Where this game's players are, estimated from review languages.
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