
Embark on a bone-chilling quest for vengeance as a skull-hurling skeletal warrior in Skeletal Avenger! This captivating roguelite dungeon crawler melds hack'n'slash mayhem with endlessly replayable gameplay, offering a thrilling, ever-evolving experience that keeps you coming back for more.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam + Google Play only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 257reviews | 81% | — | $67.1K |
| $5.99 | 51ratings | 92% | — | $6.8K | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well, its not a great game, but an entertaining one. Overall I cannot recommend it unless it is on big sale. It is a roguelite, you get more trinket, perk and equipment options as you progress, as well as huge bonuses from skills and better equipment. There are not tons of enemy types, but you need to learn their movesets and they act quite differently on all four biomes. The bosses are not bad either, but don't require careful strategy or multiple runs. The replayability comes from semi-random dungeons with random perk options and customizable gear (different weapons and helmets require different approach to utilize fully). Here comes the "but". The balance between the options is terrible. If you get the starting perk which reduces your skull recall time, get a homing helm, and choose hammer as a weapon, you can basically steamroll the full game. You can cull the enemies with the homing helm from huge distances, while the hammer gives you area staggering. It is slow without extra damage perks for your skull, but you lose minimal HP - a resource which is not replenished in any way during your run except some items and map objects. As per skills, just max out luck ASAP, then spend on the rest of them evenly (so when you get extra skill points from scrolls they have higher gold value). You can say "right, you find a way to cheese the game and ruined for yourself". This is partially right, but the game doesn't do a good job providing alternatives. You can try a build where you punish enemies for hitting you, but health is your only real resource per run. You can try more nimble weapons than a hammer, but the controls are clunky and a lot of enemies have way better reach than you and staggering them is everything when they come in groups. The number of dashes are basically the same and you cannot really influence either the distance or the amount besides randomly gained perks. You can try different helps, but you'll find that you can't reliably hit far enemies with them, which is basically its only function. Maybe your style is different and find other combinations even better, but the problem still remains: 95% of your loot will be uninteresting. I believe the game should either drop the rougelite mechanisms and be a normal action game with character progression and more detailed skill tree (with choices), or seriously tune down the 'lite' part and in exchange balancing the options and giving more choices than that 3-10 selection of perks (from 2-3 each time) per dungeon.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
| $16.99 |
| 76ratings |
| 83% |
| — |
| not modelled |
| $5.99 | 24ratings | 88% | — | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Смерть для вас не имеет значения, потому что вы уже мертвы! [h1]Abstract[/h1] A simple and robust roguelike from the developers of [url=https://steamcommunity.com/profiles/76561198084019881/recommended/262830]Crimsonland[/url]. Windows port works fine on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3143450724]Steam Deck[/url] out of the box (default Proton 9.0-4) with external FHD (1920x1080) monitor, keyboard and mouse. [h1]Рогалик[/h1] Простой как кость из которых сделан ГГ. По ходу это умерший [url=https://steamcommunity.com/profiles/76561198084019881/recommended/636100]Николас Тесла[/url] ибо скелет обладает способностью телепортации, но скорее корни этого криатива растут из ассетов [url=https://steamcommunity.com/profiles/76561198084019881/recommended/790850]Undead Horde[/url] и идей [url=https://steamcommunity.com/profiles/76561198084019881/recommended/1149710]Tesla Force[/url]. Ничего особо сложного и неожиданного тут нет. Вся необходимая механика объясняется в тьюториале и по ходу дела. У ГГ есть цель. Программа мотивации прошлась всего одной строчкой и после этого протагонист кидается в бой. Не сказать, что это что-то великое, но сессии довольно быстрые, так что отвлечься на часок другой вполне себе тема. [h1]🐧 GNU/Linux[/h1] Потыкал палочкой ещё один типичный рогалик в среде [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3143450724]Steam Deck[/url] + выносной FHD монитор и клавиатура с мышкой. Игра через установленный по умолчанию Proton 9.0-4 отработала без нареканий. [b]P.S.[/b] Этот и [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3606020893]другие мои обзоры[/url] можно глянуть у куратора [url=https://store.steampowered.com/curator/35831383/]Записки линуксоида[/url].
Rigoberto Patapocha se parte la pierna y se le quea toa pocha, recomienda este juego
Very generic action roguelike. Loot is meh, upgrade system is nothing new, the only thing that's fun is that you can throw your head
I wish their was more to the game still great game
DYSMANTLE も相当面白かったですが、気軽にできるという点では本作は良くできていると思います。 エンディングがかなりあっさりしています。 なんか続きがありそうな雰囲気があったのですが、クエストマップ見ても変わらないのでないのでしょう。 最初は拠点に戻っても普通HPが満タンになるものと思っていたらエリアボスを倒したときだけ満タンになります。 最初はバグか?と思いましたが、これのおかげでかなり緊張感を持てました。 なにせ、HPがぎりぎりで次のダンジョン向かう事もあるわけですから、どうしよう?となります。 でも、HPを少し増やすパークなどもあり、わりと新設。 1Questだけのパークは良いのですが、永久パークはなかなか出ないので楽勝のクエストの次はかなり苦労する事もありました。 自分はスカルが勝手に戻ってくるを常にメインパークにして(死んだらガチャになりますが)、スカルスキルを上げまくりました。
Easily amused idiots ruin steam reviews
[b]Skeletal Avenger delivers a fast-paced roguelite experience built around chaotic melee combat, satisfying enemy-clearing abilities, and the wonderfully ridiculous premise of playing as a reanimated skeleton. There is something immediately enjoyable about charging into rooms, smashing through enemies, and watching the battlefield turn into a pile of bones. The combat itself is responsive and energetic, with attacks and abilities providing enough impact to make clearing groups of enemies feel satisfying. Unfortunately, the biggest problem is how quickly that loop begins to repeat itself. Runs can start feeling very familiar, with the same types of encounters and objectives appearing often enough that the initial excitement gradually wears off. Build variety is another major weakness. While there are upgrades to experiment with, the number of genuinely distinct builds feels limited. More abilities, modifiers, and radically different synergies could have given the game much more longevity.[/b] [hr][/hr] [h2]🎮 Gameplay[/h2] 🔲 Excellent 🔲 Good ✅ Average 🔲 Poor 🔲 Staring at Walls is better [h2]🌄 Graphics[/h2] 🔲 Beautiful 🔲 Good ✅ Decent 🔲 Bad 🔲 Paint.exe [h2]🎵 Audio[/h2] 🔲 Eargasm 🔲 Amazing 🔲 Good ✅ Not too Bad 🔲 Bad [h2]📖 Story[/h2] 🔲 It will replace your life 🔲 Good 🔲 Average ✅ Text or Audio Floating Around 🔲 No story [h2]🛡️ Difficulty[/h2] 🔲 Difficult 🔲 Easy to Learn / Hard to Master 🔲 Average ✅ Easy 🔲 Just press "A" [h2]🔁 Replay-ability[/h2] 🔲 Infinitely replay-able 🔲 Many Times ✅ A few times 🔲 Maybe Once 🔲 No replay value [h2]⏳ Length[/h2] 🔲 To infinity and beyond 🔲 Very Long (50 to 150 hr) 🔲 Long (25 to 50 hr) 🔲 Average (10 to 25 hr) ✅ Short (4 to 10 hr) [h2]🖥️ Hardware Requirement (1440p / 75+ FPS)[/h2] 🔲 Ask NASA if they have a spare computer 🔲 Fast (RTX 4080 equivalent) 🔲 Decent (RTX 2080 equivalent) 🔲 Potato (GTX 980 equivalent) ✅ Check if you can run paint [h2]🪲 Bugs[/h2] ✅ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Game-breaking bugs 🔲 The game itself is a big terrarium for bugs [h2]💸 Value for price[/h2] 🔲 It’s free! 🔲 Worth the price 🔲 Minor sale (<30%) ✅ Major sale (>70%) 🔲 You could also just burn your money [h2]📝 Rating[/h2] 🔲 10 🔲 9 🔲 8 🔲 7 ✅ 6 🔲 5 🔲 4 🔲 3 🔲 2 🔲 1 [h3]👍 What works:[/h3] [list] [*]Fast and satisfying melee combat. [*]Straightforward roguelite progression that is easy to pick up. [*]Clearing groups of enemies feels consistently rewarding. [/list] [h3]⚠️ What to know:[/h3] [list] [*]Build options are relatively limited. [*]The game is better suited to shorter play sessions than extended grinding. [/list] [h3]👎 Weak Points:[/h3] [list] [*]Repetitive encounters and objectives reduce long-term variety. [*]Not enough meaningful synergies to keep repeated runs feeling substantially different. [/list] [h2]TL;DR:[/h2] [u][b]Skeletal Avenger is a fun and energetic roguelite with satisfying combat and a charmingly ridiculous premise, but repetitive runs and limited build variety prevent its enjoyable core gameplay from carrying the experience for the long haul.[/b][/u]
这厂的多数游戏都可以,多数推荐入库。 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
idk how this game has so many positive reviews, maybe people havent played any good games the game is just bland, bad, slow and boring there isn't rly much good about it do yourselves a favor and skip this regret buying it
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Players by region
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