
Experience unparalleled board control and responsiveness while you skate iconic real-world skate spots. This is the evolution of skateboarding gameplay. With Independent Foot Control and unique physics-based gameplay, skate gamers finally have the expressive controls they have always dreamed of.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its fun for a few hours but like other reviewers have said, its boring. Devs really dgaf. Its been in the same state since 2020. Dont reccommend
The gameplay engine underpinning this game is good, but there is no real content here. The game is purely a vessel for mods made by fans. That might be enough for people who just want to skate around, but it isn't for me: I need some kind of mission-based structure that is engaging in order to feel driven to explore the gameplay. The base game (such as it is) includes five maps. There are also 'challenges', which as far as I can tell simply amount to being dropped in the same spot every time, and being asked to do a trick on the piece in front of you. It fulls utterly drab. If you feel like you could spend hours skating around in a well-playing skating game without any gameplay loop or mission system driving you forward, then this game might be for you. For someone like me, who expects at least some degree of structure, this game is very hard to recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 167.57/day in the week to Jul 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal**languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rating 7.77/10 I’ve been playing Skater XL since the beta yeaaars ago, and man, this game had so much promise. As someone who skates in real life, I was stoked when I first picked it up—the skating felt more real than anything else on the market, and the control over tricks was exactly what I’d been wanting. The open-world vibe and realistic physics were a breath of fresh air for a skating game. But here we are, and while it still has potential, it really needs some TLC. The game feels like it’s still in the "could-be-great" phase, with awesome physics and smooth controls but not much else. The maps feel limited, there’s not much progression or variety, and some of the glitches and bugs can really take you out of the experience. As much as I love the feel of skating in the game, it’s hard not to feel like it’s been left on the shelf. I still play it because I genuinely enjoy the skateboarding in it, but it’s like an old board that’s been sitting in the garage for too long—it’s got potential, but it just needs a little more attention. More maps, more features, and less random bugs would make this something special. I’m still rooting for it, but come on, Skater XL—give us that extra push to get us fully stoked.
The Biggest example of a company going into early access, raking in money from gamers keen to play a long awaited skating game and then never finishing it. This game feels unpolished in so many places and relies on community mods to have any real content, which is barely passable. These devs scammed everyone who bought into the early version and I cannot believe they were allowed to release this as a "finished" product. Basically all of my hours were put in during EA waiting for the game to be built, and it just never happened.
modding this game turns in into the best skate game made, idc abt session, this better
Would love to recommend it but with the time and effort that the developer put into it I just can't. It was one of my favourite game for a very long time and it's a fun game to kill time. The potential was limitless. The dev got support from player, content creator and the fund to improve the game in everyway. But it's so frustrating to see all that support got thrown in the trash. Please dev for the love of god do something with the game already it's a pot of gold waiting to be found but feel like the dev is too blind too see it.
Multiplayer Update was nice. But no game modes for it at all nor will there ever be. Took the many and ran is what the dev's did. They capitalized as being the one of two noteworthy games previous to SKATE 4 being on pc and took advantage of the community by doing so. The situation really sucks. because now EA will outpace the greed of nobody game dev's I'm very dissapointed
Skater XL could be much better than it actually is. The devs are really unique in their approach to ignore their playerbase, I've never seen something like this before, especially not on an indie game. That being said, it's still the best skating simulation we have to date, especially with mods there is nothing that comes close.
MOD THIS GAME, MAKE SURE TO GET A HOLD OF UNITY MOD MANAGER SO YOU CAN USE XLGearModifier!!!
Tried to get into this but on recent days it just felt like a wasted potential of a good game but this is only my opinion
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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