
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had a ton of potential but unfortunately abandoned by the developers. In no world is this game worth $40, especially when it will not be leaving early access anytime in the foreseeable future.
spiel ist technisch der reinste müll hab den neusten pc ♥♥♥♥ den man so kriegen kann und das game stürzt permanent ab wenn man missionen joint die Ki ist dumm und die kugeln connecten nicht wenn man es mal in eine mission schafft ohne das es abstürzt finger weg grafik gut rest müll
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very Frustrated as now 5 months plus since last update with only minor patches, its now Summer 26 and still await improvements, I love this game but development is so slow. We need more content soon this EA is not meeting its start-up plan, taking too long and if it stops at where it is then it has ripped off its customer base. No longer recommend game based on fact its 3 yrs since release and needs more to it in missions soon and prefer completed by 2027-2028 latest.
El juego esta muy bien y yo al principio le deje una reseña positiva, pero es que no puedo dejarlo asi en el momento que no quieren actualizar el juego, ni siquiera optimizarlo un poco mas una decepcion.
Six Days in Fallujah propose quelque chose de différent dans le paysage des shooters tactiques. L’ambiance est réussie, la tension est bien présente, et certaines mécaniques comme la manière dont les bâtiments sont générés de manière procédurale, avec l’incertitude sur ce qui t’attend derrière une porte fonctionnent bien. On rencontre régulièrement des moments où le jeu arrive à créer une immersion que peu de titres du genre atteignent, mais dans son état actuel, le contenu est encore trop léger, les missions manquent de variété, et l’expérience est très vite répétitive...
并非写实,并非保护,并非三国联军联合行动。我的黑鹰坠落后我拿着M9杀了三十个恐怖分子然后找到四个大兵哥后穿过满是恐怖分子的小巷子最后在绿色烟雾弹旁边被不知道哪来的恐怖分子抽死了
Seriously good game with a heavy focus on tactics and intense battles, the visuals are nice, detail on the environments are spectacular, honestly very much looking forward to additional campaign missions being added, can't wait for more scenarios to run through, solid game as it stands, 4 out of 5.
그냥 가망없으니 도망치세요
game is intense and sick asf
Had a veteran yell at me through the radio for not following specific real world ROE. 10/10 would violate ROE again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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